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  • Seleucius
  • Member Since Mar 25th, 2009

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3.1 patch notes updated {WoW}

Mar 27th 2009 7:45PM @Ashley: Just for some perspective, I play a shadow priest, so I feel your PvP/HeadvDesk pain. ;)

What I see in these notes for PvE dps is a 0.5% nerf to your overall damage output. You lose 10% of it from one of your spells, but gain a flat 5% to 2 different spells (5*2=10%), 4.5% to those same spells (Crit/2*2=19%), as well as the removal of the eradication CD (no clue here).

Considering I only have intimate knowledge of spriest, lock, and enhanshaman DPS, I can't say for sure how this will play out among other classes, granted. All I'm saying is that it doesn't seem like as much of a nerf as effectively losing one of your key spells generally would be.

PvP, yeah, both of our classes are still SOL.

3.1 patch notes updated {WoW}

Mar 27th 2009 6:35PM I don't know, maybe it's your class's single highest damage output ability?

3.1 patch notes updated {WoW}

Mar 27th 2009 6:34PM 5% free damage on Corruption/UA, 9% free crit on Corruption/UA, no internal cooldown on Eradication, 3% free hit to destro spells...

Right, f-ing joke. Read the notes in their entirety, please.

3.1 patch notes updated {WoW}

Mar 27th 2009 6:28PM Looks more like a nerf to burst and a buff to sustained DPS... which is to say Ret PvP nerf, with little change to PvE output.

3.1 patch notes updated {WoW}

Mar 27th 2009 6:25PM If that were the case, with Mage Armor up you'd have 150% regen I5SR... so I'm guessing (at least) one of those three effects does not stack. Otherwise you'd regen more mana while casting than while not.

Considering the change to Molten Armor, my guess is that the two regen talents will not stack, but Mage Armor will grant effectively 100%. It's just another reason to go ahead and accept spirit gear as useful, imo.

3.1 patch notes updated {WoW}

Mar 27th 2009 6:21PM "Damage per Execute Time" is the total damage done in relation to the spell's cast time, which is why shadow bolt is so low on this list.

Not "THIS IS X PERCENT OF MY DPS QQ." Immolate actually does a pathetically small percentage of your damage. Run WWS.

3.1 patch notes updated {WoW}

Mar 27th 2009 6:18PM Reference: Wowinsider: Q to the Power of Q

Encrypted Text: Rogue defenses need to lose the RNG {WoW}

Mar 25th 2009 3:37PM "Sir, If I'm casting something with a cast time long enough for you to see, I'm probably already dead."

This. And I need to emphasize. This.

Encrypted Text: Rogue defenses need to lose the RNG {WoW}

Mar 25th 2009 3:03PM Spriest checking in. Get some perspective, Chase.

Power Word: Shield. Right, seeing as shadow and holy don't have access to the OMFGness of Disc's bubble talents, it absorbs ~3.5k damage with decent spellpower. That's what, half of an ambush? If that? Moving on.

I blow ~2200 mana to DoT you up. You cloak. I'm out a good 15-20% of my mana and just gave you a reason to vanish-ambush me anyway. Since my AoE requires that I use it on a target (Mind Sear), you simply have to move 10 yards away from your DK to not have to worry about it.

My fear is on a 24s talented CD. Not only is it wholly trinketable as it's my only CC that won't shield wall you, there's no way in hell I should last long enough to use it again. Not only that, but between CS/KS/Gouge/Blind/Kick/Garrote/Cloak, it should never hit you.

Ohlordy the 51pt talented 6s pseudomunity cloud. 6 seconds is just long enough for you to drop combat so you can stealth again, hmm?

In short, yes, rogues are fairly squishy against the 3 FotM classes. So is everyone else. And in fact, there are certain classes that still have NO CHANCE WHATSOEVER against a rogue unless the rogue is absolutely TERRIBLE.