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  • j
  • Member Since Mar 25th, 2009

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Recent Comments:

Isle of Conquest details released {WoW}

Jun 12th 2009 2:59PM Parachute drops! Yeay! When do we get scuba fights!? Stoked!

Night Elf cat forms coming tomorrow {WoW}

Jun 3rd 2009 7:25PM I love my sexy cat form. Now if only I could add a pink bow....

Breakfast Topic: Do you treat Azeroth as a virtual extension of the real world? {WoW}

May 19th 2009 11:33AM A long time ago, someone I used to play with put it perfectly: World of Warcraft is the most decorated, expensive chatroom you ever did see. The raids and quests are akin to the primative on line games you can play with your buddies on your friends list.

Social is as social does.

WoW Insider interviews Tom Chilton on Patch 3.1 and beyond {WoW}

May 5th 2009 12:37PM And the same can be said about your less than insightful comment.

WoW Insider interviews Tom Chilton on Patch 3.1 and beyond {WoW}

May 5th 2009 11:31AM It's always nice to read an interview from someone who is actively programming the game. All of the issues that players rag about and get so worked up over, is just day to day for them. Keeps things in perspective - they love the game and it seems, can't improve upon their creation fast enough for them either.

I also like how they have to constantly adjust their thinking from their initial philosophies when they began building WoW - it's hard to do that, especially when it probably took months and years to get it just right and now, having to change with the times on matters they were sure would be foundations of the game forever.

I agree that giving the player access to all the talents would erase the very important aspect of individuality. It forces a player to be very certain and mindful of their talent choices. Although some players feel they are entitled to having it all...and right now so they can do it all, I like the fact that the developers are not entertaining that thought.

Noblegarden: Sexy or Sexist? {WoW}

May 1st 2009 1:27PM Oh please. The gamer world is predominantly male. Programming and design is run primarily by men. As a gamer girl, I took all of this into account prior to entrenching myself into this world. I don't find it insulting or sexist.

Look at any fantasy-based hobby and the females (human, alien or otherwise) are generally buxom and sexy. They are drawn and written to appeal to men because its usually men that create them.

Additionally and just as important to note, females are drawn and created to be sexy but also strong, ass kicking characters. Everything about females in the fantasy realm is over pronounced...if the feminist front wants to fight on the "bunny ear" hill, they will lose.

No one will force an entire segment of the population who understand the fantasy-based genre to acknowledge something so trivial as this as sexist.

Its fun and lighthearted. God forbid anyone have fun in a game.

Officers' Quarters: Ball and chain {WoW}

Apr 27th 2009 2:04PM A guild leader and its officership should make extra effort to let any player who wants a family member to join know, that they will be judged on their own merit, skills and participation in the guild.

And the family member needs to have this made clear.

If they are not ready for the raiding, they dont go - and there should never be a time when a guild member makes the rules about it. They may be the best but if they're blackmailing the raid leaders then its not worth it. It's not fair to the rest of the raiders to endure poor skills just to have one player on board...he or she cant save them all no matter how good they play.

There is no such thing as a package deal when it comes to raiding. If its made clear from the beginning, then there should be no problems. Dont make it personal...its for the greater good.

If the wife is going to cause problems, she needs to be dealt with like any other guild member....without the worry of the husband defending her. Its not about their marriage. It is about the relationship she has with the guild and her lack of improvement.

Honestly, I think this guild leader has punished the rest of his raiders long enough trying to appease the husband. No player is irreplaceable.

Officers' Quarters: Neros and zeros {WoW}

Mar 31st 2009 11:29AM This is exactly what I mean. You have 22 level 80s that were in your guild...and you only ran with officers. Nowhere in your post does it indicate any effort on your part to expand out of your 'core' group to attempt to include the other guild members.

Can you even fathom how difficult it is to ask to be included in heroic runs when the officers are only running together? There are two wings of Ten-Man Naxx that do not require full epic gear, which means that you could have easily run a wing with five more of your guild members to 1) gear up 2) learn the instance 3) expand your core

As a leader of a guild, it is your responsibility to make effort to give all the members an opportunity to gear up, see new content and create a virtual home for them. I can't imagine being in a guild where it was understood that the officers only ran together and we were all on our own to fend for ourselves. Again, an issue of communication of what the guilds purpose is...for yours it was apparently to watch five people get their badges and epics in heroics.






Officers' Quarters: Neros and zeros {WoW}

Mar 30th 2009 2:36PM How is it that the officers have the same goal, but very few of the guild members do? Communication sounds like its an issue. Additionally, recruiting players simply to get the warm body to fill the 25mans can result in poor players with bad habits, lack of consideration and the unfortunate need to keep them to attempt goals.

Leadership is key. It sounds like your guild is stagnant and the members have no idea what the purpose of their guild is. Casual doesnt meant complacent. Your guild still needs structure, goals and members absolutely need to know what is expected of them. It is also necessary for leaders to enforce that structure by example.

Website activity can be enhanced by putting the schedule for the week there - with assignments. If members dont check it they miss their raid spot. If you dont have enough showing up, you go back to ten mans, heroics, etc.

Kicking people out to save your guild is really a last measure in my opinion. You might as well disband if you go down that road.

You cannot make anyone care for their guild as much as you do. Even a guild leader. Guild Leadership, as tough as it may be to face, sounds like the real issue here. Perhaps a new sheriff in town, with a renewed focus and enthusiasm could be just what the doctor ordered.

Two mods for thwarting The Alchemist's Apprentice {WoW}

Mar 25th 2009 6:17PM Really? Is it that difficult to challenge yourself for a mere 4 minutes on a daily that you need to install a freaking add-on? This is lazy gaming at its finest.

Good lord people.