Aug 11th 2010 2:52PM Oh Futurama references, how I love thee.
Aug 6th 2010 5:03PM I think it's important to note that this can go both ways too. As a tank I often zone in to a group only to have dps say "gogogogo" before any buffs have even gone out. It can also be extremely frustrating when group members pull additional mobs because they dont' think I'm going fast enough. At times this has lead to people dying and even wipes which, as the tank, I often take the blame for.
I can definitely see the appeal in exacting revenge on a group like that, even if it is a dick-move.
In the end though, I highly doubt that the tanks who are doing this kind of thing are doing so without being provoked first. Whether that provocation is legitimate or not is a whole other discussion though.
Jul 14th 2010 3:08AM I know that nothing is set in stone at this point when it comes to the a talent trees, but I have to say well done to Blizzard. Everyone else around seems to be proclaiming the end of WoW, and that the changes to the talent tree are the worst idea ever. I have to disagree.
I was playing with the new 31 point talent trees over on mmo-champ and while you do basically end up with a cookie cutter build, there ARE several interesting and fun choices to make along the way. Granted I was only playing in the Fury and Protection warrior trees, but from what I saw there they did a great job, especially in the prot tree.
I hear so much complaining about how there is no longer any variety, but in just 20 minutes of playing around I was able to make a build focused on doing max damage with talents like Improved Rend and Blood and Thunder and an additional build based around taking as much damage with talents like Field Dressing and Blood Craze.
I do see where people are coming from when they say there is no more variety. Blizzard has clearly designed these trees with a core 31 point cookie cutter build for each tree, but where you spend those last 10 points really presents some interesting options that I had a lot of fun with.
I personally think that the new talent trees are a huge improvement.
Jul 1st 2010 1:39AM YA, right on man! How dare they taking away the need for us to abuse warlock shards! And while we're at it lets get rid of those pesky summoning stones too! They've been encroaching the need to bring a warlock to raid for too long now!
May 4th 2010 1:39AM I am going to have to disagree with you on that. All of the examples of questing that I mentioned (the nexus, Loken, MGT, etc) all required a group of 5 people to complete the last stage of the quest line. Additionally there are even daily quests that require more than one person... and so far I haven't heard any QQ about that.
I simply don't think it would be that big of a deal to require 10 or 25 people to complete a quest... I mean, since when has questing been a solo-only activity? Since Vanilla there have been countless quests that require all kinda of group activities; for dungeons and raids. Additionally, Wrath has been the only expansion that hasn't required attunements either through quests or rep grinds (ICC 5-mans excluded), and I highly doubt that bringing back attunement quests as a way of expanding the story of WoW would solicit as much QQ as you're predicting.
My absolute favorite part of patch 3.3 was the ICC 5 man dungeons. Going through and experiencing the epic quest chain as me and 4 other people went behind enemy lines to break into Icecrown Citadel itself, culminating with a run in with Uther and finally the Lich King chasing me along a cliff face while sending waves of baddies at me... totally bad ass! The entire quest chain required 5 reasonably geared and skilled players to complete, but was one of the absolute highlights of the entire expansion... I may be wrong, but I didn't hear any QQ then (besides maybe that tanking H.HoR was a total bitch).
May 3rd 2010 4:00PM One of the things that really got to me about Wrath was that fro level 70-80 we were immersed in long and storied quest lines leading up to boss encounters in dungeons. Anyone who did the quest lines leading up to The Nexus had a chance to see first hand how the end boss got there in what, I feel, was a spectacular bit of story telling in an MMO. The story of HoS and HoL and Lokens betrayal was another bit of story telling that gave me personal motivation to go in and kick Lokens butt.
Once we reached 80 all we knew was that we had to go to Naxx... but where were the quests? Where was the lore behind Sarth and her eggs? It wasn't in game... you had to go read the books and manga for that. Personally I felt a little let down that I'd been brought to 80 with some amazing quest chains leading up boss fights and decent gear upgrades only to be dropped out at 80 with no story or motivation for the raids and their bosses.
Admittedly I HATED the attunements for BC heroics. Grinding rep with a plethora of factions just to get the keys to do heroics was terrible. On the other hand, I absolutely loved the attunement quests for Magisters Terrace and the ICC 5-man instances. These quests brought me through the dungeons with a nice bit of story telling, giving me a personal insight into the games lore, and creating incentive to go in and kill the bosses.
Assuming that the attunements are more in line with MGT and the ICC 5-mans I couldn't be more excited... especially with raids. Give me some reason to go and in and kill the bosses besides the fact that they drop those shoulders I need.
As an officer in a 25 man raiding guild though I definitely see the potential downsides to requiring players to become attuned for raids, especially at the start of the expansion when everyone is still working on getting to max level. Give me something like ICC 5 mans or Kara, and less like the Onyxia attunement. That said, I have no doubt that Blizz will get this right, at least in Wrath is any indication of the direction they're heading.
Jan 25th 2010 11:05PM At this point they need to remove the Red Proto Drake from the Glory of the Hero meta achievement. They removed the drakes from Naxx meta achievement once it was too easy, and now that achievements like Chaos Theory are going to be even more of a cake walk it isn't fair to those people who worked their ass off to have anyone be able to walk in and steamroll their way to a Proto Drake.
I won't lie, I loving able to steamroll my way to 2 frost badges a day, and tanking in OK can be a pain in the ass with some of those trash packs, but at this point heroics are easier than running through RFK or SM on my lvl 34 shammy alt... no need to reward that with something as rare as a Proto Drake.
Jan 13th 2010 6:14PM I'm so glad to see this up! All too often I run into people in game who have no idea what happened in the Warcraft universe prior to WCIII and WoW. So much of WoW, especially vanilla and the upcoming expansion, has so much to do with the story from WC I&II that I think it's important people know this kind of thing. Hell, there was even some stuff in here that I wasn't up to date on.
Jan 5th 2010 2:31PM 3,000 gear score for heroics? I have my 4 pc t9 and 1 pc of t10 and I am at 2980. It's rare that I meet someone in Dungeon Finder who can out dps me. But I remember going into heroics almost immediately after hitting 80... that's what they were designed for after all. Now that they've become an emblemfest, people seem to have different standards about who they want in their heroic groups, which is unfortunate for those who HAVE just hit 80 and are running for gear as well.
I personally don't mind carrying a low dps through the instance... I do have a harder time if we have a tank in questing blues... if that happens I will usually pop on my tanking off spec and take over, but overall, I think it's great that if my alts ever make it to 80 that I can chain run heroics and be carried through.
Dec 30th 2009 1:43PM I do miss Mike and Turpster, but I actually liked the content of this show a LOT better than the previous ones. I LOVE that the people hosting it have actually been in raids and know what they're talking about in there. I'm not exactly a hard core raider, but I have downed the 4 bosses in ICC 10, and it's nice that the show hosts can actually talk about that. Mike and Turp were great and all, but half the time I felt like they were talking about stuff I couldn't relate to at all.