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  • tatsumasa
  • Member Since Mar 27th, 2009

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The Lawbringer: The lessons of globalization and gold farming {WoW}

Jan 21st 2011 3:35PM @kevin

alright, i can see the legal issues there. so maybe if someone is reported for x number of spams in a given time frame make that person not able to talk then. it isn't enough that i don't have to hear it because there's still more people out there waiting to be tempted to buy and have their accounts stolen so they can then be used to spam some more.

when a person comes in to work and discovers they're sick, they need to go home to keep from getting everyone else sick, not me go home so i don't get sick. i'm already not buying gold. it's the people who could that need to not have it thrown in their face.

The Lawbringer: The lessons of globalization and gold farming {WoW}

Jan 21st 2011 2:34PM @craig

actually you don't pay for access. read the eula and tos. you're paying to use blizzard's toys when they say you can. i'm pretty sure there was a lawbringer about that too but i can't remember. blizzard can let you play as much or little as they want and you can't sue anyone.

The Lawbringer: The lessons of globalization and gold farming {WoW}

Jan 21st 2011 1:35PM the reason the problem still exists is because the market still exists, and the market still exists to such a large degree because blizzard allows it. rather than punish people who clearly break rules by buying gold and then later have their accounts 'stolen' blizzard has adopted an approach that streamlines the recovery process. instead of saying sorry for you, hope you learned your lesson, they have invested time and resources into saying it's not your fault here's some gold and justice points.

blizzard enables the buyers and thus the sellers. the reason is apparent - if they let everyone who bought gold suffer the consequences of their unscrupulous actions, they'd lose a large chunk of their subscriptions. you can see their position on the whole gold farmer problem by looking at their solutions - a report spam feature that doesn't immediately kick someone offline and flag the account for investigation, it only puts that account on your temporary ignore list.

how could blizzard effectively cripple the gold selling market?
1) block gold selling website names from being typed in game. they did this one time before so i know they can. a gold spammer that can't type their website won't get many customers. and i realize they can type 'c@m' instead of 'com' but if '4wowgold' is blocked, it doesn't matter how they type the rest of it.
2) make report spam actually do something to the person spamming, not the people reporting. if blizzard made it so five spam reports in a ten second period kicked an account offline and flagged it for review, spammers would only get one message out per stolen account. flip side of that coin is people abusing the feature to kick people offline. it would take coordination of five (or however many) accounts to kick someone and if someone was found to have not deserved the kick, the kickers could get a ban. sure, it would piss off some griefers in the beginning, but in the end you will have much less spam.
3) make level ones not allowed to yell or talk on channels. time gold farmers (account thieves) have to spend leveling even one level is time they are spending not spamming their keylogger websites. flip side to that coin is making the game less social for level ones. i doubt blizzard will lose a whole lot of subscriptions if trying to yell at level one gives a message of 'you need to be level 2 to do that.' and really, any less yelling is a good thing. people who want to buy your crap are on trade channel. people who want to answer your questions are on general channel. yelling only pisses off the people who don't want to do either and have left those channels.
4) quit giving people who have had their crap taken back their crap. someone files a report for having been robbed. blizzard checks the logs and sees that the person received 10k gold two days before from unknown, well wtf do you think happened? don't give them back their crap. tell them they are lucky to not be getting permanently banned for violating the tos by allowing someone other than them to access their account. i know blizzard would lose a few subscriptions over that one though. and that is the reason it will never happen.

Lichborne: Death knight rookie tips and tricks {WoW}

Jan 11th 2011 4:31PM this has been asked and answered a hundred times already. it doesn't make sense. it exists solely for fun.

The OverAchiever: A guide to basic archaeology and its achievements {WoW}

Jan 6th 2011 4:55PM because as far as it's concerned there is only one cluster of fragments at a time. it's not pointing you to all three clusters of fragments from the start. it directs you to ONE and once you collect that one (not just dig it up) it will then direct you to the next.

so think of it as rng, because i'm sure that's what it is anyway. there's x number of spawn points in a dig site. when the site opens up, rng picks one spawn point. no matter where you start in the dig site, you're pointed to that point. once you dig it up, rng spawns the next and after it is dug up it spawns the third. that means all three clusters of fragments could be in one spot (as someone who has been searching for the jar and has dug up a whole lot of crap i can tell you this happens) or all three could be on different edges of the site. random is random, even if it is a pain.

Archaeology receives stealth buff {WoW}

Dec 14th 2010 5:35PM thank you blizz. i'm only up to about 130 and the grind has got really annoying since there's no rare finds or anything until much much later. less flying back and forth to the same spots=good thing.

Blizzard developers lead visual tour of Cataclysm zones {WoW}

Dec 9th 2010 5:17PM ot but needs posted, if you currently do a google search for wow armory, the first site that comes up is NOT the armory, it looks like a gold farmer/account hacker/keylogger one since the 'y' is actually a 'v' and whois reports it to be suspicious.

Gearing up for WoW with an NVIDIA video card {WoW}

Dec 6th 2010 3:30PM hate much? i have an nvidia 450 card and i absolutely hate the company (problems with another program and driver compatibility that i just can't get resolved for anything) but the card itself runs wow perfectly. my friend comes over and tells me it's like watching a completely different game. i do have my settings turned all the way up and i can tell you it is very different from playing on my work computer. i realize it's not just nvidia though, it's the ram and everything else - and any reasonably minded person would realize this when making their conclusions about these products. a card with a gig of dedicated ram is going to give you better graphics than one with none.
i'm guessing since your name is some random number and this is the only comment you've ever posted that you're just some rep from another company or maybe just an employee. this really isn't the place to voice hate for talking about some product or another. talks about a lot of products and how they relate to wow. i don't think they're really partial to any one.

Gold Capped: Why deep undercutting on the auction house works {WoW}

Dec 2nd 2010 5:22PM "The lower a price gets, the more units will sell."

i'm sure i'm going to get voted down into oblivion for this, but this logic is complete crap. supply and demand exist, but undercutting by ridiculous amounts will not make people look for your items any more than they already are. this is why: you level an alt of a certain class and you get to a point where you decide it's time to buy all your glyphs for that alt. a reasonably minded person would then simply go through all the glyphs for that class and buy the cheapest ONE of each glyph. it makes no difference at all how much cheaper it is than the glyph posted above it.
the same is true of raw materials. if i need a stack of saronite ore (and i'm too lazy to go get it myself) i'm going to look at stacks of ore and the first stack of twenty i see, i'm going to buy. the only way i wouldn't would be if the amount was insanely high, which rarely happens. let's say that stack is 20g. if the next stack up is 21g, i'm still going to buy the stack for 20g. if the next stack up is 40g, it changes absolutely nothing.
from the other side of the ah, if i see saronite ore for 40g and i post mine for 20g or 39.95 (i like to undercut by 5s) and player-x comes looking for ore they need right now, it doesn't matter if it's 20 or 39.95, it's the cheapest and they are going to buy it. if i post for 20 instead of 39.95, it will not make player-x decide they want that crafted item and go looking for ore at the exact time my ore happens to be the cheapest any faster.
point being, people have their own reasons for wanting items and undercutting by stupid amounts will not make those reasons happen any faster, so it will not make the people look for the items faster, and it will not make them buy the items any faster. contrary to popular belief, it also does not make others not undercut you. check the listing for any raw material several times over the course of a week and you can see this. one person posts for 40g and then someone undercuts them to 20g, and then someone else undercuts them by one copper. the ridiculous undercut didn't stop the last person from undercutting yet again.
what undercutting by large amounts does do, is make it so everyone selling makes less profits. it also screws the undercutter themselves out of potential money. when people want something, they want it now. they don't care how much less it is than the next cheapest one.