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  • Beej
  • Member Since Mar 30th, 2009

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Recent Comments:

The Light and How to Swing It: Patch 3.2 and the Paladin II {WoW}

Jun 25th 2009 9:44PM Well, this patch pretty much did it for me. After sticking through all the good, bad, and downright ridiculous changes this game has gone through since release, I'm done. All of the characters I have leveled have changed so much since day 1 that they're not even the same anymore. The fun, the "rush" of leveling is gone. I can no longer level an entirely new class to 80, learn it, love it, and then leave it because Blizzard can't make up their mind. It's been fun, but all good things come to an end.

Win a year of Curse's premium service {WoW}

May 12th 2009 11:47AM Oh, a free test drive for the new premium service? Count me in.

The end of vanilla WoW {WoW}

May 4th 2009 8:21PM I think this is a terrible idea! Even though we have so much new content to play with, the "old world" is still some of the most fun I have in the game. I still love doing Deadmines, Dire Maul, Scarlet Monestary, and the rest of the classic instances with much joy. To think that Blizzard should remove them or adjust all fresh toons to level 55 from the start is complete nonsense.

Why not just revisit the old world and add something new every now and then? I'm still waiting to walk around Gilneas, find out what the Bloodsail pirates are all about, and what Deathwing is up to. I even wish there were more "evil factions" to gain rep with. I think it would be a fun twist to earn reputation with evil factions to trade amongst thieves and live amongst the outlaws.

Breakfast Topic: New 5-man dungeon plotlines {WoW}

Mar 30th 2009 4:08PM I was so disappointed with Ajol-Nerub in WotLK. After having completed the epic journey through the city with Arthas and Anub'arak, I couldn't tell you how excited I was to hear about the undercity labyrinth as a dungeon, especially one that anyone could do.

But what did we get? A very, very short (and annoying) instance with one of the most disappointing final bosses I've ever encountered. Anub'arak was a complete pushover. You'd think that he'd be some kind of huge, hulking badass that guards Arthas, but no. He's just another puggable no-name carrying junk you'll forget about in three levels or so.

Personally, I'd like to see more dungeons involving legendary characters from the previous Warcraft games or some of the more mysterious sub-plots, like Gilneas, Grim Batol and so on. There's so much left to build from.