Jul 27th 2010 1:06PM My main is my only character to have a backstory, and I've tied it in to my biggest "quirks" in game.
1. Cannibalize disgusts me; I don't use it.
2. I _hate_ it when I am tanking and give people an opportunity to flee on a wipe and they either ignore it, or fail at fleeing. I know that I am only saving them about 5G on repairs if they run out, but I really believe that the tanks should chain cooldowns and sacrifice themselves for the team. In my eyes, it's the ultimate way of saying "I'm here to protect you."
3. Related to 2, tanks that forget that their number 1 job is to protect their team really piss me off.
4. When it isn't related to any of the above pet peeves, irony really amuses me.
That all being said, as the story goes when my Forsaken warrior was a human, she was Brittany, a warrior of Darrowshire. At the time she was much more like an arms warrior, a swift and precise weapon specialist. However, she was something of a glass cannon, earning herself the endearing nickname of "Brittle Brittany."
Before the famous Battle of Darrowshire, Brittany implored her family to leave the village. Having been deployed in other areas of Lordaeron, she had witnessed the Scourge first hand, and wanted to save her family from even the sight of such horrors. With her family convinced to leave, Brittany joined the front lines in defense of her hometown.
During the battle, Brittany fought valiantly, but fell to a ghoul, a former ally resurrected as Scourge from a previous battle. As she lay wounded and helpless before the ghoul, he recognized her. In what would become her last human memory, he mocked her with her nickname, malovently growling "Briiiittttllle" before violently demonstrating the fragility of her ribcage. She was crushed both physically and emotionally, her last thoughts of being too frail to protect herself let alone her family.
When Redpath's corruption spread over the battlefield, she was reborn as Scourge. She could feel the Lich King in her mind. He used her own childhood memories against her, directing her to her family's house, to the secret cellar that only her family knew about...
...to her family that had chosen to hide instead of flee.
When she was done feasting there was nothing left to reanimate.
The Forsaken are her family now, but she chooses to carry the name Brittyl. It is a constant reminder of her former weakness, the former failures of herself and her human family.
An ever present guilt to fuel her rage and make her a stalwart defender.
"I am Brittyl. I _am_ your tank. I _will_ protect you, no matter how many of my lives it takes."
Jun 4th 2010 11:34AM @RJ
You can change the quantity once you are in your 15 minute window. I initially picked only 4 tickets, but when my friend wound up at 15000 in queue, I changed to 5 at checkout to get him his ticket.
May 21st 2010 11:20AM I am also going for the emergency fix.
My guess is that the base of patch 3.3.4 contains all of the Ruby Sanctum, and the other things in the patch notes, EXCLUDING the Battle.net changes. 3.3.4 is probably very stable, or at least as stable as most other "content" type patches.
Battle.net is probably largely contained in 3.3.5 on top of 3.3.4. Battle.net is a HUGE change comparitively, and could very well cause a lot of problems. It's a "functionality" change, which is much more in line with an expansion patch. Think about how buggy your 2.0 and 3.0 releases were.
Would be nice to be able to rollback just to having Ruby Sanctum, no?
Apr 16th 2010 6:13PM You have made my Friday afternoon. Thank you.
Apr 9th 2010 12:36PM I imagine it will be a trainable passive skill that changes the functionality of any trap once you have it.
Instead of your trap just falling at your feet instantly when you push a trap button, any trap button would automatically pull up a targeting reticule similar to freezing arrow.
Yes, this would mean that to drop a trap at your feet you would have to click there, but it is the "easiest" implementation to code.
Sep 26th 2009 4:03PM This is a sad day for the WoW community. Like him or hate him, Greg Street had a lot of courage to face 11 million people and explain the Blizzard development process. Thanks GC for sticking with us and looking out for us, even when we refused to realize you were.
The past year and a half has been incredible in terms of the communication between the community and the devs. I can't help but feel that it will be lessened across the board, returning to pre-BC state. If the community has driven Ghostcrawler away, who will be the next blue to suffer the community's wrath?
I'll close with a quote that often comes up in my guild at the first sign of QQ:
"SEE! This is why we can't have nice things!"