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What we know about the Warcraft movie {WoW}

Jan 20th 2010 12:09AM 2 other things to consider filming in NZ:

A) It's home to WETA - Avatar, LotR, etc. SFX suite, you can't get any better except for MAYBE ILM, but, this brings us to point 2;
B) Cost - It is stupidly cheap for an American production to move to NZ, which also means they don't have the stupid amount of taxes you'd pay in American states.

Breakfast Topic: Is it time to update WoW character models yet? {WoW}

Jan 19th 2010 6:43PM Because it doesn't, that merely allows for a higher poly count on armor and the like, not the character model themselves.

Blood Pact: Onward, to 80! {WoW}

May 12th 2009 7:48PM Crit > All for leveling for every spec.

The Queue: Uber Epic DPS {WoW}

May 11th 2009 8:44PM Albeit your comment is correct in stating that the quicker trash dies, the faster you get to the bosses.

However, spec'ing in AoE damage abilities for trash has become (no pun intended) defunct. I'd love to see a group try and AoE any of the trash mobs in Ulduar outside of the flower packs in Freya's room or the packs leading to Mimiron.

In fact, try it, please, and record a video so we can /facepalm and /lol. And please, do this with General Vezax's trash, go go AoE them...

The Queue: Uber Epic DPS {WoW}

May 11th 2009 8:40PM Dummies aren't a good measure of DPS, especially for DK's since most of their abilities are AoE by default, which is somewhat dependant on spec (Unholy vs Blood).

You should be on-par if not above him in Ulduar. I know our DK and Retadins are all doing about the 4.5-5k DPS mark on average, so you might be missing something somewhere if you're not inline, if not above him, in raids.

Elitist Jerk's forums, go have a look if you have not already. You might be doing an ability which is a DPS loss or your talent spec might be missing something.

The Queue: Uber Epic DPS {WoW}

May 11th 2009 8:34PM 2k DPS buffed? What class are you? How's that even possible...? You're rotation is lacking somewhere, I'd suggest you spend some time on Elitist Jerk's forums and read up on your class regarding the rotation and talent specs as you are doing something wrong if you can't manage more than 2.5k DPS unbuffed at Dungeon/Quest gear level.

The Queue: Uber Epic DPS {WoW}

May 11th 2009 8:29PM 2.5-3k DPS for Ulduar 25....are you insane? You *might* be able to kill trash with that. Maybe for the earlier boss fights after they've been nerfed to the ground, but come after XT, DPS would need to do a minimum of at least 4k DPS, some even more like Council/Thorim/Hodir where 5k DPS isn't uncommon, or 10k of you adjust the numbers accordingly for Hodir.

If you're Naxx25 geared and can't do more than 3.5-4k DPS, gtfo.

And agreed with Exodeus. My Warlock was doing 2.5k DPS at 70, so if you can't even do 2.5k DPS at 80 with Dungeon/Quest gear, you're either lacking skill or simply a downie.

Blizzard did the wrong thing with Ulduar-10 emblems {WoW}

Apr 13th 2009 8:37PM Here's an idea...be thank ful you casuals actually get to see the content!

Be grateful what you have and can get, damn whiners, QQ moar or raid harder.

25-man gear should not be better than 10-man gear {WoW}

Mar 31st 2009 11:07PM Yep, apologies, first time poster ;-) Didn't release the reply button replies to the replies...figured it's only for the OP.

That I would totally agree with, since that doesn't apply with current content. 25 as a whole is not harder than 10 and as a previous poster also pointed out, loosing one person in 10 is detrimental to raids ability to complete an encounter (few exceptions of course, such as having 3 healers, and loosing one, or a DPS).

As it stands now, the only viable point why you get better loot from 25 vs 10 is that organising the said 25 is harder (harder is perhaps the wrong word here, "having to spend more time" is better), not the actual content. Now you have a loop again, you now have 25 people who need to organise themselves vs 10 people having to be organised for the group.

You have more people doing more things to ensure the encounter is completed, surely one can see that there must be a better reward for the GROUP, not the individual (although, the reward in essence is for the individual, it is there for the guild so that you can do more DPS come the next encounter, or do more TPS, bigger heals when needed, et cetera. All of which have a direct effect on the groups' ability).

25-man gear should not be better than 10-man gear {WoW}

Mar 31st 2009 10:43PM Bod:

I'm not flaming you, and I apologise if that was the perceptoin you got, this was not my intention.

Now, that is interesting that this is said:

To modify your analogy for a final time, it's as if I go into the ferrari showroom with 10 friends and get a mini, yet if I take another 15 friends I get a ferrari for the same price, or arguably, even cheaper.

10 friends, each have $25, that's $250. 15 friends, that's $375. Now, let's say each person has spent 10 hours for $25, that's 100 hours spent for $250, 15, 150 hours for $375.

Clearly, as a group, 10 people spent less time, for less money. 15 people had so spend more time, but at the same token, received a higher reward.

And this translates back to 10 vs 25. You now have 10 people doing an encounter vs 25 people doing the same encounter. On a per hour basis for easy reference, 10 hours vs 25 hours.

Should your group of 15 friends that spent more time together get a the same package as your 10 friends?