Dec 14th 2010 10:01AM I too am a resto druid. I haven't paid much attention to how much actual healing each spell is doing now vs. post-patch at 80, but it doesn't seem horrible. It certainly sucks at times, and I have on a few occasions found my self oom and hoping no one dies before I regen enough to cast another heal, but overall, it isn't as bad as I thought it might end up being. It's just a huge departure from the "pre-hot everyone and everything at all times" philosophy druids have been forced into for a long time. Even being conservative with your mana, you often have to let people sit below max-health jsut so you don't go oom.
Oh, and heroic deadmines wasn't too bad. I only really had trouble with Ripsnarl, and that was more on the dps for not killing the vapors fast enough.
Sep 29th 2010 7:18PM e-readers are very nearly as good to read as a real book. The biggest advantage though is that you can carry your entire library with you. When i first got mine I got stuck on a 2-week business trip in the middle of nowhere. There was nothing to do in the area, and the hotel internet was so bad as to be non-existent. My nook kept me sane.
Sep 29th 2010 7:15PM I have a nook and pulled up the wowinsider page on it. Looked just fine there as well.
Sep 10th 2010 5:40PM On the torrent issue, you can also get a router with QoS (Quality of Service). If it is half-way decent, it will throttle the torrents for things that require lower latency, like gaming. It made a huge difference for me - I can actually torrent while raiding and only have it increase my latency by 20-30 ms.
Sep 1st 2010 9:58AM I freely admit to being a nerd, though I rarely admit the extent of my nerddom.
May 20th 2009 2:04PM You're forgetting that those two players probably had very different healing assignments. The Holy priest was probably on raid damage and the Disc one was probably on a tank. Typically, people on raid duty will post higher numbers than someone on tank duty, simply because they can get bigger numbers from the AOE heals.
The tank may take more damage than any one individual, but when you add the damage taken by the 24 other people in the raid together, it typically comes out much higher. Speaking as a resto druid, I know that my numbers plummet when I go from raid healing to tank healing, even when I am spamming heals on the tank. It would be no different for a priest.
May 4th 2009 1:45PM My feeling is this: If the guildies were late enough that you started looking for PUGs, and managed to find them, then they should not get any priority. The only exception would be if the PUGed group composition is less than ideal.
If, for instance, you are running lighter on healers than you would like, and the guildie that logs on is a healer, then it would be acceptable to ask a PUGed person to leave in their favor. If it is just yet another DPS, and the only apparent difference between them and the PUGed people is that they are in your guild, then no, they shouldn't be kicked.
Regardless of whether you heed my advice on when to kick or not kick, do make sure that when you kick them, you do it as politely as possible. As Scott recommended, ask if any of them will volunteer. If none do, but you still want to kick one (or more), then as politely as you can, let them know that you are sorry for removing them, but you would like to bring in whatever guild members, *before* you kick them.
I would recommend doing this in raid chat, rather than in a whisper, as well. That way, if the person decides to get pissed off and try to trash you, you have 9/24/39 other witnesses to exactly what you said to them. If you really were rude, well, this will bite you in the butt, but if you were polite, it will help protect both your reputation, and that of your guild.
Mar 31st 2009 10:09PM You forgot one very imprtant reason that 25 mans reward better gear. If both rewarded the same gear, the bosses would have to hit just as hard in 10 man as in 25 man. Since there is more room in 25 mans for healers, it would be trivialized by stacking extras.
Also, sarth 10+3 aside, I find 10 man content to be far easier than 25 man. Naxx 25 is still a snoozefest, but it takes a modicum more attention than Naxx 10. When our guild first went into Naxx we did the 10 man and sailed through with zero wipes. When we stepped into Naxx 25, we had to work a tiny bit on a few of the fights. It was more difficult, and we had better gear at that point.
Also, with more raid slots, you have more room to make the encounters more creative. You can add to the complexity of the fights, since you have more people there to work with. Blizzard can also design encounters around having at least one of a specific class in the raid to make things a little different than just a tank-n-spank.
/my 2 cents