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Cataclysm Beta: Guild achievements {WoW}

Aug 31st 2010 7:12PM Does anyone know if it keeps track of how much each person contributes? Like player x fished 8000 of the total 10000 or something like that.

I want to be recognized for having no life.

Addon Spotlight: Power Auras, page 2 {WoW}

May 13th 2010 4:31PM I use this on every character I have, but the most complex uses are on my mage and my druid. On my mage, I have four increasingly small circles, each appearing for each stack of the arcane blast debuff I have, and then a much larger circle that appears outside of those to show when missile barrage has procced.

On my druid, I have a circle in the middle showing that savage roar is up, an icon above showing that mangle is on the target, an icon to the left showing that rip is up, an icon to the right showing that rake is up, and icons below showing my combo points.

It's all semi transparent, and helps to display the things I need to know while letting me keep my attention on target.

I

Arcane Brilliance: Why Mana Adept might not suck {WoW}

Apr 24th 2010 12:25PM This seems like an interesting idea, but when I think about it, my main problem is this: the disappearance of a burn rotation. You'll be able to use the optimal rotation to stay at max mana and pull optimal dps, but if the time comes where there are only 20 seconds left to the enrage and you need to go balls-to-the-wall, you won't have an alternate rotation for that.

Spamming Arcane Blast would deplete your mana rapidly, and consequently lower your damage. Maybe the rate at which it lowers your damage will not be enough to prevent using such a rotation in emergencies, but then it seems like the Mana Adept mechanic wouldn't be worth anything. With the addition of more mana recovery options, it could in that case emerge that the best dps is achieved by burning and recovering.

If the coefficient is significant, then when that situation comes and the raid leader calls out for the most dps you can squeeze out, arcane mages will have no change in their rotation, because they'll already have been doing the best possible dps the whole time.

I feel like cooldowns such as arcane power should be modified, or talented, to give a short time mana free casting time. Or a talent that says, while under the effects of time warp/bloodlust, your damage spells cost no mana. That way, when the sh*t hits the fan, you can use some mechanic to get to full mana, pop your cd and just blast away at max damage.

Wishful thinking really. I can't wait for more information.

Shifting Perspectives: A 3.1 miscellany, part 2 {WoW}

Mar 31st 2009 10:11PM I read the whole thing and it was very informative.

And the only thing I'm going to remember is wondering whether or not 'fuzzy' in that last sentence counts as a pun.

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