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  • columnFive
  • Member Since Apr 1st, 2009

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Cataclysm Beta: Patch notes, build 13117 {WoW}

Sep 30th 2010 6:38PM Whoops, thought this would nest with my original comment. Above is a response to MikeLive, sorry folks.

Cataclysm Beta: Patch notes, build 13117 {WoW}

Sep 30th 2010 6:37PM Thanks for utterly missing the point. =P

The terms used were meant to contrast the article's statement that hunter masteries were 'decreased across the board', which was not the case.

Troll about the content of an argument, not its semantics. Otherwise you just sound like an idiot, as opposed to a douche.

Cataclysm Beta: Patch notes, build 13117 {WoW}

Sep 30th 2010 6:12PM Hunters' Marksmanship mastery was actually substantially buffed (proc hitting for 100% weapon damage instead of 50%, with only a 2% reduction in the base proc rate). SV and BM masteries definitely got hit by the nerf bat, though. Kinda happy with this, as I primarily run MM and was sorely disappointed with how badly mastery competed with crit and haste for the beta version of the spec.

Scattered Shots: New beta build for happy hunters {WoW}

Aug 2nd 2010 4:32PM Aaah, I was wondering why Arcane Shot was so mashable when I was messing around on the combat dummy yesterday.

Something else I noticed that makes Marksmanship rotation practice difficult right now - the Serpent Sting refresh effect is bugged such that it doesn't refresh to the 15 second duration, but rather ~12 seconds (roundabout when the first DoT tick hits). What's super-annoying for focus resource noobs like myself is that it refreshes to 12 even when you have the 21 second glyphed duration. End result is that unless you plan well enough ahead of your Chimera cooling down to have enough focus to use it immediately, keeping Serpent Sting up on a /single/ target is hard, let alone more than one.

Addon Spotlight: HudMap {WoW}

Jun 3rd 2010 3:58PM Skinner is a real monster of an addon - if you're looking to reskin just the Character Pane, I'd recommend finding an alternative that does just that so you can save on addon memory.

Most custom UI packs I've seen that modify the vanilla interface's art do so by overriding the image files in WoW's .mpq libraries with their own art. Now this isn't at all like the model replacement hacks that Blizzard's broken in the past - you're not modifying the .mpq files or adding ones of your own. Instead, if you mirror the file path of the image you're trying to replace (typically within a folder in the Interface directory), when WoW loads up, it'll use your images over the ones stored in a .mpq. You can replace fonts this way too.

Example:

Say you wanted to change default UI buttons from red to a different color. Creating a Buttons directory within your Interface folder (WoWDir/Interface/Buttons) and generating new .blp image files with the same name as those you wanted to replace (in this case UI-Panel-Button-Down.blp, UI-Panel-Button-Highlight.blp, and UI-Panel-Button-Up.blp) would let you do just that. It also has the practical upshot of not costing you any addon memory or CPU cycles while playing, as there's no legwork done by addons to replace textures during loadup and no ingame configuration needed.

Ready Check: Cataclysm class changes and their effects on raiding, Part 2 {WoW}

Apr 16th 2010 4:25PM "Sure, druids will have a couple extra buttons to push, and all death knight tanks are going to be blood, but the basic facts of life for those tanks aren't changing. I'm not sure I even feel like their minor tweaks equal what we saw with the Sunder change."

The Sunder change is definitely a big deal for Prot Warriors, but it seems to me like three/four talent specs getting the axe (Blood DPS, 2H/DW Frost Tank, and Unholy Tank) combined with the rune resource changes is not a 'minor tweak'. =)

Arcane Brilliance: Frost 101 {WoW}

Mar 14th 2010 5:29PM Permafrost is really nice while leveling, but not particularly useful in a raid situation given that boss-level mobs are immune to snares. In general, snare and MS-esque (healing reduction) effects are meant for PvP - the one major exception to this is Improved Blizzard, which will benefit from both Torment the Weak and Fingers of Frost.

On the subject of snares, I'd point out that Torment the Weak will come into effect from any movement/attack speed penalty on your target, including tanks' Thunder Clap, Frost Fever, Infected Wounds, and Judgements of the Just. They obviously have more limitations on how quickly they can spread their debuff around, but it might be worth having a chat with your raid's MT to see how much they're paying attention to keeping their debuff up - if they do it most of the time, that point in Improved Blizzard may be best spent elsewhere.

Frostbite and Fingers of Frost are the same proc - the former is meant for PvP/regular mobs, whereas the latter works for bosses and other mobs that are immune to roots. Try speccing for both and go kill a few things; you'll notice that every time Frostbite procs on an enemy, you'll gain Fingers of Frost. =)

Yeah, I'm not seeing why Christian put points into Spell Impact either - Ice Lance and CoC are useful for burst/on the move damage, yes, but if you're really saving Brain Freeze procs for that, those three points could easily go to filling out Ice Floes and Cold as Ice (which I'm frankly shocked he skipped over, cooldown reduction on Cold Snap and Summon Water Elemental in case it dies is huge).

And on the subject of min-maxing said spec, I'd point out that the "core rotation" spells affected by Arctic Reach (namely Blizzard, Deep Freeze, and Frostbolt) already have a 30 yd range - an extra 6 is definitely nice, but not necessary (you don't see it as a required talent for Hunters, for example). I can understand the desire for increased flexibility, but I really can't think of any situation where standing 36 yards away from a mob is any better than 30 (if it's a 'not standing in fire' situation, just move to the side! =P). Again, using those points for Ice Floes and Cold as Ice would give a far more tangible benefit.

Still a good guide, though. =)

WoW Moviewatch: Why you should never eat a brownie {WoW}

May 15th 2009 1:10PM Light's evil laugh of evil at the end made this machinima win. XDD

Ask a Lore Nerd: Life and Death {WoW}

Apr 1st 2009 2:56AM The Scarlets are Light-worshippers, to be sure, but don't forget that they're also mindlessly loyal to whoever's in charge of their order. High General Abbendis's diary (which you can obtain from a quest for it in Dragonblight) outlines the ridiculously suspicious appearance of Grand Admiral Barean Westwind once the Onslaught made landfall in Northrend. He immediately took charge of the group and started making his own changes to their ranks, the shady Raven Priests among them. Finishing off the Onslaught quests in Icecrown will show you that Westwind is yet ANOTHER Nathrezim (Mal'ganis, as it turns out - that guy gets around) taking advantage of the Scarlets. Y'think they would have learned from the first time, but noo...