Jun 3rd 2009 2:03AM Hivetyrant, it sound like an urban legend.. All QQ sentences are including "vanilla wow". When vanilla was, 2-3mil peeps were playing. Now 12-13mil, and I hardly think that all from the vanilla is still playing (I would say, maybe 1/3 of them).
In such a big company everything is documented. Every compani has fluctuation and ppl are changing from time to time. As I'm working by ODM company, I'm pretty sure there's no black box mate..
The problem might be more simplier:
current wow contend size = vanilla x 5
current number of players = vanilla x 4
current server performance needed = vanilla x 20
May 18th 2009 4:23AM Put some clear water into the glass. Disc priest and Holy pally are in the same level since 3.1. Pally is a bit better in single target heals, in the other hand disc has many ways to help out the party and the raid. As the mechanics of the two classes are almost opposite, they integrate together awesomely. Pally + Disc together is unbeatable at the moment.
I did many 10-mans as a disc with a pally mate who have almost the same gear and experience level as me. We don't need more healers and from this I can see we perform on the same level. For leaders I suggest to do hard heroics, or 10-mans with 2 healers only if they want to judge someone's performance. If the player does well, you will feel it.
The job of the disc have been changed a lot since 3.1. It isn't a single target only healer anymore, but of course, he is not a raid healer. The spec is somewhere between. The current config can handle MT healing, AND give raid heal support in the same time. Use it for the right task.
Someone asked how many disc is necessary in a raid. Well, any raid can be done without any specific class. The question is how easily. Discipline makes incoming damage smooth, and does eliminate damage peaks. If you are a raid healer, you must feel the difference. The backside is that disc priests are stacking very badly, 1-2 is really enough in a raid and should be no more. This is because of the mechanics of the shield (weakened soul) and the mana regen which comes from absorbed shields.
This is enough about the class. The main part of the story at the moment is not the class but the player's skill. Disc priest came a long way from arenas into the raid healing. Disc is still hard to play and because of this there are many "not so good" disc healers outside. This spec isn't a 2 button healer. It's not a healbot spec. 5-6 spells are at least in use continuously, and only 1 of them is capable for spamming. But that one is the Flash Heal, which is a fast small heal, and will not solve your tasks.
If a disc priest plays the class well, you can see it on the meters. He must be the last on it from any aspect. Total heal, HPS and overheal. If any other class is under disc, he is the bottleneck.
May 12th 2009 4:37AM "easy to ignore". Aye. Until his fist is in your face.. Pretty lame article. Get more information before you write stupidity mate.
Apr 20th 2009 4:33AM I'm sure you know much about the class, kid. Pure lame.
Apr 8th 2009 2:50AM In Lineage the skill are working completely different against players and against mobs. Also there is an extra "stamina" bar for PVP only, which doubles the players health during PVP so makes the fight longer. Lineage is a bad sample from balance side, but has great base mechanics for PVP.
Apr 1st 2009 7:51AM 4-01-2009 @ 6:07AM
"10 mans exist so smaller guilds can have a piece of the cake. Why all of a sudden are they meant to get the whole cake?"
Maybe because they have paid exactly the same amount of money for the game? Or maybe MUCH MORE, because you, the HC guy is playing a month after a new patch, "finishing" the new content, and then leaving for some months till the next patch is coming? Why do you, HC guys think that everyone should be grind 24/7 in a virtual world to be able to reach the full content? Bullshit. Get a life! A game should be EVER about to have fun, and not work. I have job, I don't need another one.
Apr 1st 2009 4:40AM Imho it could be a solution to have the same lvl items in 10 mans, but with a _very_ low drop rate. This way the so much hated casuals would have a slight chance to get the best gears but in a much longer time. In this case the casuals would get an overpowered gear for 25-mens and would be able to do them with pug teams for the epic fun. That time The Shiny Hardcore Guys would already working on the new content so they still would be able to boast with they heroic achievements and would get the challenge over the unknown fress contetnt.
Just a comment: Saying that this game is driven by the HC players is simply a lie. Blizz already publiced that only a very small amount of players are HC compared to the total. This is one of the root cause of making the full content much more accessible for enyone.