Aug 26th 2011 12:22PM Why have tanks at all? Why not have everyone responsible for their own tanking and healing?
In stories and comics the heroes each take on bad guys and they have their own abilities to defend as well as attack. How they accomplished the task is what gave them flavor.
The mage type character did lots of burst damage and had spells to keep the bad guys from getting to them. The rogue would be moving so fast they were hard to hit. The knight just sucked up the hits with heavy armor while he based in heads. The creativeness of the developers and the different ways to achieve the same goal is what would keep things interesting.
The reason people would group up is because one or two people could not handle the size of groups they would find in dungeons. For a powerful adventurer a single opponent may not be that dangerous, but if it has three friends even the best may be overwhelmed.
Could this be done in WoW? I honestly doubt it. The change would be too dramatic. All raid content would have to be redesigned. All the classes would have to play differently and people are just not that good with change.
Aug 24th 2011 5:51PM I don't think Daniel raids.
In his blogger profile he doesn't mention being in a guild and the only raid he mentions in Karazhan. His favorite things to do are collect stuff because "it's something I can do solo or in a small group."
Unfortunately we will need to look elsewhere for raiding tips.
Aug 24th 2011 5:43PM I like the idea of making our active mitigation skill not reliant on rune tetris. That leaves runes for our secondary abilities/responsibilities (threat, damage, interruption). We would still want/need to burn runes constantly to keep up the RP and saving up for a high damage phase would be a lot easier.
Also, we wouldn’t have to constantly be micro managing which runes are on CD to make sure RE gives us a rune we need, because we wouldn’t NEED a specific type of rune to maintain our mitigation.
We would lose the LB plus DC healing frenzy but that option always felt a little odd to me (and it will make PvP happy and you know they have to be kept happy, PvE be damned).
Some will argue that DK tanking (or tanking in general) shouldn’t be made easier because they personally feel it’s easy enough. While the over achiever in me agrees, looking at the big picture, WoW needs more tanks. They are trying to make it easier for the tank to manage a group (CC abilities don’t cause aggro) and removing threat as an issue. 4.3 will bring around additional changes and the long term impact will need to be evaluated, but once that’s done, they may need to continue to make tanking easier until more people do it.
The over achievers that pick tanking for the added challenge will have to find other way to challenge themselves because the fact is more tanks will cause the greatest number of player to be happy. Any profit making business will make a change that makes 80% of their clients happier even if it makes 5% unhappy.
Aug 9th 2011 1:44PM @connor.carleton
Your response is a perfect example of the problem. While I agree with you that it is rude and disrespectful to join a group when you are not ready (studied, gemmed, enchanted) your response to these people is what causes the problem. I’ve carried more than my share of weak players through dungeons and try to view it as a challenge (often I’m the tank that finishes killing the boss after the rest of the party is dead). Just like life, half the people you meet will be below average. Treating them poorly says more about you then it does about them.
“No, I don’t care about your opinion…….”
Sounds like an entitled attitude to me.
Jul 20th 2011 11:25AM Agreed.
On this site, other classes and specs get in-depth discussions about mechanics and suggestions on what to do in different encounters. DKs get an article on what to buy with valor points (was this really a mystery to even the newest DKs?). It seems like Mr. Whitcomb doesn’t have anything interesting to say but has to write a column each week so he puts together whatever takes the least amount of work. The best constructive feedback I can give is to check out the other articles covering the other classes and emulate them.
Jul 6th 2011 3:21PM @bf71090 please stop spreading these aweful rumors!
Howling Blast is like angel kisses that should be shared with friends! If you really want to make friends stand close to them when you start to get showered with this most harmless of frost DK abilities.
PS. I hear getting hit with HB makes you more sexy. Especially when it crits.
Jun 29th 2011 1:46PM Comparing tanks against each other is the basis for balance, but skill level of the player doesn’t seem to be considered. Since DK mastery based mitigation is based on the player using DS effectively its benefits will vary greatly depending on the skill of the player. In contrast, the other tanks mitigation will trigger regardless of the players actions.
Survivability is the main function of the tank. Yes, they have other responsibilities like threat and positioning and in this area DKs do great, but when it comes to survival the player’s skill level plays a more active role then with the other tank classes.
Now look at our player community. How do you think it breaks down between Low, Average and Highly skilled players? What will the healers experience be working with the average warrior vs. the average DK? Yes, a highly skilled DK can survive things a highly skilled warrior cannot, but I suspect the average DK tank will make the healer work a lot harder to keep them alive. Think about the last random dungeon you ran (if you still run them outside your guild): When you saw the tank was a DK did your hopes for a smooth run go up or down?
Jun 7th 2011 6:57PM In PvE spamming Death Strike 6 times every 5 minutes while dropping your DPS output significantly (you are giving up 6 Oblits) is not over powered. But since Blizzard is locked into abilities working the same in PvP as they do in PvE Death Strike becomes almost worthless.
If a frost DK is burning ERW for Death Strikes they are under performing in DPS anyway.
(Honest question) Has there ever been a time when an ability is over powered in PvE and the nerf hurts it's value in PvP? I only seem to remember it going the other way.
May 10th 2011 11:42AM I was in a great guild that used to be very fun and successful, but in this expansion the guild leader became obsessed with downing content and it eventually killed the guild. I love raiding and could have gotten tagged to another raid guild, but I just can’t justify the time. 3-4 hours a night, 3 nights a week is such a minor commitment, yet with kids and work I don’t feel I can guarantee my attendance.
I won’t do PUG raids because I have no tolerance for immature and insulting behavior.
So I spend my time leveling alts. 5 85s so far.
Apr 12th 2011 5:02PM Dawn.
"if you don't talk over Vent ..... you'll never develop a quality following of creepy, deranged warlocks"
" Lifegrip the tank to the Lightwell. Rest assured your entire raid will follow."
"tanks often have difficulty seeing Lightwells through the massive bodies of their own egos."
Very funny and one of the most entertaining articles I've read in awhile. Thanks!