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Officers' Quarters: Disposable raiders {WoW}

May 4th 2009 2:09PM A good guild member would not ask their officer to drop PUGs for them. If you have people demanding such in your guild and causing drama when you do the right thing by refusing them, they are the people you don't want in your guild.
And PUGs don't necessarily mean guildless. To leave a bad impression with PUGs could mean having your bad name spread to several large guilds on the server. I've seen this happen myself.

Martin Fury: What would you have done? {WoW}

May 1st 2009 2:49PM Also, "he didn't know the consequences" is a rather lame excuse. Did he really think that Santa Clause came (at the wrong time of the year) to drop a super present for him?
Or maybe he thought he could innocently tell the GMs that and it would get him off the hook. The TOS has always been there, just because you haven't read it and lacks the common sense to determine what could be in it, doesn't make you any less liable. Put it this way, when you get pulled over for speeding on a highway, try telling the cop that you didn't know what the speed limit was.

Martin Fury: What would you have done? {WoW}

May 1st 2009 2:39PM I think it's fair to say that anyone would have liked to use it and do all the impossible things they otherwise will probably never do. I do think that people virtuous enough to say "this is not my item" and return it to a GM for that reason is scarce to non-existent in wow. (Despite what people say now, it's very different when you are actually faced with that choice.)

However, it would be retarded to think that you wouldn't be discovered or that there wouldn't be retribution to follow. People still with some sense will do the proper thing while people who act before they think will get their accounts permanently banned. Well, I suppose if you think the experience of one-shotting raid bosses >>> your current wow account, I can't argue with that, but I'm not about to give up my 3 yr old account (and the cost to create a new one) and hard efforts I put into my characters for a 1-time invincibility. And by the way, if you just want to experience one-shotting bosses, go find a private server.

I'm more curious as to how the item ended up in that player's mailbox.

Noblegarden: Sexy or Sexist? {WoW}

May 1st 2009 1:48PM Maybe you should suggest they choose another random level besides 18 then. Because if they added the level requirement JUST to make this achievement harder, 18 is clearly a really odd choice.

The pop culture reference is obvious but... to be honest, most of these bunny ears end up on male players anyway, since we all know that the people sitting behind the computer are 90% probably male. I am a girl and a female Belf, and throughout the week I haven't gotten 1 single bunny ear myself besides putting on that headpiece, while I've dealt out 20 sets of ears.

Swine Flu strikes Azeroth! {WoW}

Apr 30th 2009 3:43PM Stop blaming the swine flu for people's deaths. It is a new strain of virus but no more in severity as any other flu that comes around every single year. Babies die to a fever, it happens. People living in poor hygiene and medical conditions die to a common cold, it happens. You may hear about 100+ people who have the flu in your area but 99% of them are going to recover without even going to a hospital.
The only real problem right now is that the virus is new and therefore no one is immune from having had it before. (Which is also the reason why it is spreading quickly.)

Loot, rationality, and the Sunwell effect {WoW}

Apr 24th 2009 1:42PM Still I feel like he's saying the equivalent of "Raid gear shouldn't be better than quest gear." Why raid 25 if you can get the same thing in 10s? Why raid at all if you can get the same gear from quests? The point of getting better gear from raiding over other sources in the first place is to reward players for the more challenging activity of getting a large group and learning to cooperate. On this matter, no matter how you look at it, 25 man version of a raid is harder than 10. You can easily prove this with the current Ulduar progression going on - just about every guild's 10 man progression is more advanced than their 25.

There are only selective boss fights in the game where the 10 man version is harder, and even in those cases, it is still much easier to organize an elite 10 man group than a very good 25 man group.

Level of difficulty matches the level of reward, seems pretty fair to me.

Breakfast Topic: Does the guild recruitment channel work? {WoW}

Apr 8th 2009 11:26AM No one uses the Guild Recruitment channel, it is a waste of space. All recruiting messages to be spammed are done in Trade (yay for more spam in trade /sarcasm). First, no one reads the GR channel and second, it only shows up for people who are unguilded, while more than half the people looking for a new guild may already be in one. Most of the unguilded people I know are not looking for a guild, they choose to remain loners.

Guilds with good reputation/high progression on the realm will always have people constantly applying to them regardless of whether they are recruiting or not. Guilds spamming trade are usually the ones having a hard time filling all the spots in a raid. They also have high attrition and low loyalty from trade channel recruits, who can easily gear up and get some intro raiding experience and apply to a better guild. It's a vicious cycle that makes these guilds spam trade some more. It is difficult to make that jump in level to a point where you don't have to spam anymore.

Breakfast Topic: Ignoring achievements for roleplay reasons {WoW}

Apr 3rd 2009 9:27AM My friend would not do any quests given out by Gnomes, and this isn't even on an RP server.

Are achievements optional? {WoW}

Apr 2nd 2009 2:20PM Some people just like to collect achievements in certain areas, like myself. I've been focusing on getting some much harder achievements such as Loremaster, Chef, Salty, as opposed to some potentially very easy ones like Win a battle in AV. So it is really not all about how many points you have.

Overall number of points really do not do anything other than for personal satisfaction. In a more hardcore PVE situations, raiding guilds may require their serious raiders to at least obtain the Champion of the Frozen Waste title. It is like a resume of what PVE experience you've had, just made easy to track now. Even before achievements were implemented, when you applied to a raiding guild, you're asked to list your raid experience and get judged by it anyway, so I don't see how achievements have changed that. Meanwhile, someone may have 5000 points, but for all we know, they could have gotten them in every other field except Dungeons & Raids.

In the end, the achievement system is, exactly as the name suggests, what the individual has achieved. You may impress other with how much you've done, or specialize in an area of your own interest, but no one is forcing anything on you that wasn't already there. If you find yourself spending hours doing some pointless little thing, it was probably your own choice to do so.

Arcane Brilliance: Okay, now I like spirit {WoW}

Apr 2nd 2009 12:41PM I didn't even try to stack spirit (and didn't realize how much I had until I checked) and ended up with 660 at the moment, so this change will end up being a bit of a buff. I know it is not common among mages, more like a sort of coincidence.
First the T7.5 chest and helm both have fair amounts, and the rest really depends on what gear you end up picking up throughout your raids. I've also noticed that gear with crit rating also tend to comes with some spirit (see bracer/belt/offhand/wand/ring#1).