Jan 11th 2011 9:10AM I love the expansion, i've been around since the Ahn'Qiraj War Effort, but I've stopped playing for 3 month bursts every now and then, and i don't spend every evening on WoW because of my social life and occasional other great games.
I was about to post how my new character was levelling TOO FAST; i love reading the quest text, watching NPC interactions, rping with strangers, exploring, etc; i would out level a zone before having done all the quests there, most noticeably Ashenvale, i'd be given a choice of which zone to go to next, but one of them is enough to go up 5levels making the other zone full of grey quests... I want to explore it all and have it be challenging, i don't want to faceroll it all as a lvl 85.
That being said, i just found out about the XP gain turn-off option, i'm going to be investing alot of gold in turning this thing on and off!!!
I've heard of other MMOs that let you LOWER your level to play fairly with friends that are still levelling up... i'd love for wow to have a similar option, where you can scale back your abilities. It would kinda be like having all zones in the game be end-game-ish... you wouldnt have to deal with just 5 high level zones, you could lower yourself to 30 and do Desolace, or raise it to 50 and do Ungoro.
The random lfg tool complaints are nothing to do with Blizzard... its player mentality making groups fall apart, kick people, and the wait time on DPSers isnt because tanking is 'boring', its because people are so obsessed with big numbers and limited responsibility that they dont want to tank, blizzard made a good move in requiring CC because it CAN BE the dps's fault these days if theres a wipe.
A final little thing that bugs me but would've been very hard to get rid of is the zone transitions... when you're flying over zones and the landscape changes along a straight line, changes colour, changes trees, changes light effects.... wouldve liked to see more merging like in WOTLK zones.
May 15th 2009 5:23AM Xevozz charges Urom on the first platform, Urom teleports away and the beasts appear, Xevozz teleports after Urom, the beasts are stuck milling around on their platform.
This repeats 2 more times until the duo end up on the central platform.
Xevozz lays into Urom with his blades, urom casts spells: the typical magic vs melee duel.
Urom ports to the middle, Xevozz ports behind a pillar and summons his spheres, they appear in a triangle around the circle and two of them float up to Urom as hes still channeling his explosion. The third heads to just in front of Xevozz, who is hidden by the pillar.
Either: the spheres hit xevozz before he finishes casting, interrupting him with an electric shock, or burning his brain. OR he explosions before they hit, and quickly teleports away, to right in front of Xevozz, and appears smack bang in the middle of the third sphere.
Urom may be intelligent, but Xevozz is cunning, like all ethereals.
May 14th 2009 5:56AM every time you roll a death knight.... god kills a kitten.
evolved from my mantra for (boring!) holydins:
every time you flash of light... god kills a kitten.
Now try healing/being a deathknight and not thinking about all the kittens....
May 14th 2009 4:42AM I have just recently reached 80 on two of my alts and would like to start gearing them up rather quickly.
My main had an easy time of it: the in game Piñata that was archavon...
But now you cant get into VoA without an obscene amount of dps (seemingly unnatainable in blues) and the achievement in hand.
WHY did they ruin the Piñata runs by putting an end game 'difficulty' boss in with it? Why not just have two seperate raids?
May 14th 2009 3:09AM Wompletinger pet from Brewfest!
May 7th 2009 6:19AM you do know that they moved the portal 15metres to the left in the room next to where it used to be right ?
I'm imagining you stood at the top of the steps by the Horde Warbringer crying about a lack of portal...
Just turn left....
May 7th 2009 5:20AM (not sure if this will work, but its in reply to (n°40) seanfury
imagine if the buff stacks
imagine groups stacking rogues....
imagine arena teams stacking rogues.......
May 6th 2009 5:59AM As a healer (druid/shaman/priest) i find that mana regen is of vital importance (alot of it can be received from buffs).
Of course if its a long fight: having a healer whos mana comes back faster is going to be useful.
But if you're pugging, well, ANYTHING, groups are going to judge you immediately by mousing over your health and mana.
Same problem as a new-to-heroics-tank, you're def capped and you've got 21000 hp... "OMFG LEARN TO GEAR NUB, YOULL GET TWO SHOTTED!"
You're always expected to be epic for the most trivial of runs... before even having a chance to be epic.
Apr 28th 2009 2:07AM My guild and I are moving en-masse from a PVP to an RP server, and upon arrival we intend to spread out into guilds that suit our playing styles.
We want to find an addon that would let us keep in touch... a sort of addon-created-second-guild.
Theres an addon currently in development called "second guild", check it out on wow curse gaming... and then could someone suggest another addon i might be able to use for the same functionality.
Apr 23rd 2009 8:20AM i always wanted to be a mage, for the amazing control/manipulation of the arcane, or a druid so i could shapeshift...
but in actual fact im neither of these... im the guy that spends his time worrying about everyone, organising everyone (even if theyre reluctant), constantly fretting and trying to make things better.
So just chuck me in any of the healing classes and i'm good to go.