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  • Crimpshrine
  • Member Since Apr 7th, 2009

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Recent Comments:

WoW guild master apparently a really good qualification for running Best Buy {WoW}

Mar 11th 2012 4:15PM Agreed. I don't know if anyone could envy the holder of any executive job at Best Buy between now and when it finally crashes. Or even in the past few years of loss and setbacks. It truly is a slow-motion trainwreck displayed openly for millions to see.

What I want to see from Mists of Pandaria PvP {WoW}

Feb 13th 2012 9:49PM Over the past two years I've leveled a whole realm of alts mostly through BGs, although often running dungeons to speed past the first two levels in each bracket and not be a drag on the BG teams. I really would rather NOT have BGs award more experience, because I really enjoyed running many matches in the upper few levels of each bracket and they already seemed to go by too fast. It's a bummer when you're suddenly 61 or 66 or 71 and you're practically forced to go and run dungeons you're not interested in, when you were otherwise enjoying BGs immensely.

I also don't support any option that lets PvE gear work better in BGs. Allowing anyone to just waltz in in their raiding gear and wreck shop is never good for anyone but that player or team. It's unfair to everyone else who worked hard for their resilience. Resilience should not be so hard to obtain that it overly "gates" the BG "content". On the other hand, most people say they got their full Resil set within a weekend or two of reaching level 85. That's pretty fast. I don't see any reason to make that process faster or require less time/effort.

Five myths about making gold {WoW}

Feb 3rd 2012 1:10PM Those who are avid users of TSM would do well to switch over to the newly available 64-bit WoW client (assuming you're on a 64-bit operating system first, of course). It's only a 10-20% boost but you'll notice your Post, Cancel, and Reset scans moving faster, a little less click latency on AH activities, and when you hop to another alt your load time can easily be 50% quicker than before. The difference is not as big as the difference between a hard drive and an SSD, but it's noticeable. Good day and happy competition.

Patch 4.3.2 released today, launch your clients early [Updated patch notes] {WoW}

Jan 31st 2012 1:00PM The downloaded data is mostly replacing old data, not adding to it.

Ready Check: What makes raiding fun? {WoW}

Jan 7th 2012 7:06PM Gotta admit Faction Champs was tuned too high for a long time. But that's a trick question because that encounter was both (a) the only fight involving A.I. and (b) the only fight requiring PvP skills and tons of CC *and* (c) hugely dependent on what random combination of enemy classes you faced. So it's not the best test of having some A.I. in boss fights because those other factors were really huge.

I'd love to see a more typical boss who would change his strategy in response to what the raid group does and how well it's fighting. I agree that Faction Champs was a pain in the rear, especially when you got a tough enemy composition.

Ready Check: What makes raiding fun? {WoW}

Jan 7th 2012 12:06AM What ruins raids for me (and 5-mans, for that matter) is that the encounters are pretty much the same every time. The utmost elite who get to them first in the world get to actually puzzle about it and figure stuff out, but after that "the mechanics" of each fight are known and everyone else is expected to simply research them online, unless you belong to one of the rare guilds who intentionally avoid all spoiler info. But it's not just that mechanics are known. It's that they are the same every time you face the same boss. Bosses are apparently not given much artificial intelligence, much ability to adjust to changing situations. As a result, the activity that players have to accomplish is more like choreography than curiosity. More like learning a sequence than investigating and discovering and inventing an approach.

I just don't think I'll ever be interested in raiding again as long as there is any way to make a video that shows how to properly fight each boss. Each fight should mutate and adjust itself so much in response to what players arrive and how they fight, that there ought to be no single right way to fight each boss. Ideally this would benefit everyone... bosses could even scale their abilities in proportion to the strength of the party of players so that raids remained challenging regardless of gear and experience levels.

I'm sure some frequent responses to this point of view will be "that's much too hard to program, the current content is difficult enough to build as it is", and "that wouldn't be fair to players, because a fight needs to have the exact same timing and mechanics every time for everyone who walks in or else someone will probably get their prize more easily than someone else." To the first objection, well, it's a challenge worth taking. To the second, I dunno -- I think if the goals of self-adjusting and mutating encounters were truly reached, every player group that walked in would be similarly challenged. The exact same damage and healing numbers might not match up from run to run (oh no! then how would we all grade and degrade each other?) but hey, maybe we could go back to focusing on the outcome and the challenge, and flexibility and intelligence, as more important than a perfectly choreographed performance of an identical act weeks and months in a row.

Breakfast Topic: What keeps you playing? {WoW}

May 24th 2011 3:03AM Believe it or not, random regular Battlegrounds. I still find that my skill and experience can often help with a win that might have otherwise been a loss. I'm not claiming to carry a whole team... not even nearly. I'm just saying that the overall effect of a player being on top of his or her game plus inspiring others to actually try hard instead of sleepwalking through the battleground can have a ripple effect. One or two of us with the same attitude can make a 10-player team worth a good deal more than otherwise. And the other half of the magic is that usually, that's all it takes. These days (at least at level cap) you don't see too many mega-premade situations where one team is massively stronger. It tends to be more random and on average, the winning team is just the one that tried harder. So as bad as WoW in general has gotten, I still get this pleasure from trying to inspire a random BG team just by doing a good job and keeping my mouth shut. When I get sick of the PvP flavor of one of my classes, I switch alts.

Patch 4.2 PTR: New login screen temporary? {WoW}

May 16th 2011 6:12PM Yeah. After that one time the 'berries' turned out to be fresh bull Elekk poop and almost put his fire out completely. Say, I wonder if our heroes have considered that as a weapon.

Patch 4.2 PTR: New login screen temporary? {WoW}

May 16th 2011 3:11PM Haha! Thanks, Shinae, that's a good take on it. Aspect Of the Plow...

Patch 4.2 PTR: New login screen temporary? {WoW}

May 16th 2011 2:57PM He still looks totally ridiculous with that jaw. Apparently this dragon never has to eat anything except... off the ceilings of caves or out of the air above him or something. Anything he tried to eat off the ground or anywhere below him, his chin would drag.

Honestly, if I ever go to fight this creature I'll lose right from the start due to uncontrollable fits of laughter at his stupid jaw