- Member Since Apr 8th, 2009
Dec 23rd 2009 9:36PM At least Oculus is very fast with a group that has a clue about how to fly the dragons. The worst part about Oculus is ending up in it and the usual instant leaving of half the party.
I never understood why people are so insanely afraid of Oculus. You get 3 buttons to press on a drake, how hard could it possibly be especially after the recent nerfs...
Jun 1st 2009 3:21AM Why is this impossible? Isn't this exactly what the Guild Launch Profiler addon basically does?
May 31st 2009 9:53AM I have to agree, my main is a mage (fire mage) but I've got a (by now) well geared tankadin alt and the only boss that's actually hard to tank would be Heigan (not been to Ulduar yet though). If a DPS fucks up while learning the fight it means dead dps, if the tank fucks up it means dead raid.
So I'd say tanking is more stressful while you're learning the fights, once you've got the tacticts down and have competenet party members it's usually pretty easy tbh.
I'd say healing is maybe not the hardest ("hard" is subjective anyway and depends on the encounter, is healing Patchwork hard? I bet most healers will say "no", just spamheal your assigned tank and make sure you don't fall asleep. Is healing, say, Sapphiron, or for the more progressed healers, Hodir/Yogg-Saron hard? Now that's another matter entirely...)
DPS is probably the least stressful of the 3. I wouldn't say it's necessarily the easiest though and I find the argument of DPS being expendible sorta bullox (try Sarth3D 10man with one or two less DPS). It's true that certain DPS classes are retardedly easy to pump out stupid amounts of dps with (retadins *cough*) but keeping acceptable DPS up as for example a fire mage in Ulduar is not exactly the easiest thing there is (using this as example because I play one) especially with the retarded amounts of lag there are in Ulduar and our neat 3.0sec casttime on Fireball (before haste, but after talents). And a lot of bosses in Ulduar are dps races (come to think of it, most are).
So yes, I'd say tanking and especially healing are probably more stressful, but I wouldn't say they are necessarily easier than dd.
May 31st 2009 5:56AM Raidleaders don't care about dps done, but damage done since there are quite a few factors that decrease dps but increase damage done (like DoTs) as the above poster already pointed out.
It happened quite often in Sarth3D that I (TTW/FB) ended way below the arcane mages on dps, but way ahead on damage.
Also mage theorycrafted DPS in all BiS gear at this moment is 7.7k (this takes raid buffs into account) which is low compared to, for example, rogues that already do way more in non-BiS.
May 31st 2009 5:44AM Oh yes, some kind of elemental...
Now for you, insects. Boldly you sought the power of Ragnaros! Now you shall see it FIRSTHAND!
May 31st 2009 5:41AM Cespenar gladly serve the GREAT ONE!
May 30th 2009 5:13AM Wish they'd just unify the forums. It's pretty common knowledge that whatever is posted on EU forums is generally not read at all by Blizzard.
May 30th 2009 5:11AM It's called a Death Knight. See? Answered that one. Now move along ;-P
May 30th 2009 5:07AM Same here. I'd have loved to get the Black Proto-Drake (from before I knew what was required for it) but as soon as we had cleared Naxx (with all the buggy bosses and RNG mechanics (Razuvious anyone?)) I basically already gave up and so did the guild. We ended up getting most achievements anyway sooner or later (usually to keep ourselves interested in running Naxx) except those that required leaving people out of the raid (20man Naxx/Maly) and the heavy RNG ones ("Gonna go when the volcano blows", never managed it. Same with "The Immortal")
The way the Ulduar version of "The Immortal" is set up is a lot more sane in that respect, as are most achievements for that matter.
May 30th 2009 4:55AM Also knowing that those people will most probably be the first to have the next set of mounts as well...resulting in always the same people with the achievement mounts...