Aug 27th 2010 9:28AM If it's a rogue (and I can see it), it's dead.
I leveled a Shaman and a Hunter on a PvP server and got ganked by rogues over 50 times while leveling. I still jump everytime my cat cloaks.. Now if I can catch a rogue without stealth, it's dead!
I also teaches a rogue to play better and stay hidden.
Aug 5th 2010 9:52AM I was hacked 2 months ago, and it was a very painfull process to restore everything. My account was locked for at least 10 days before they restored most of what was deleted. I lost maybe 5 character that were below level 20 and maybe a total of 200 items in the process (some were restored afterward).
2 things really bothers me with this:
1. Blizzard should offer us more features to protect our account. There are many other means of authentication out there, having more options would be nice (2 tiers authentication, IP restriction, client certificate, etc...)
2. In Canada, shipping an authenticator actually cost around 16$ which is the same as a month of play time. This is a bit excessive for a "free" item.
May 7th 2010 10:31AM This is exactly what I thought while reading the article: why not simply lower the GDC of the specific spell when haste makes it fater than 1 sec.
Apr 30th 2010 3:29PM The Forsaken/Worgen conflict will definetly be important and central to the new landscape of Cataclysm. But it could go the other way also with the Worgen imposing their might and brutallity on the Forsakens.
As characters, the Forsakens work well as oppressed and scheming race, not as a military dominant force. They could well be on the wrong end of a sort of crusade from the Worgen finding a bunch of undead right over their walls.
Apr 22nd 2010 9:52AM Yes, looking at the key binds is a good start. This is where I found the "walk" button. My guild were making fun of me because I couldn't find how to run again!
Mar 25th 2010 10:14AM I went back to Lock Modan after almost a year and this is still my favorite zone. The zone is both realistic (a large reservoir of a dam) and so fantasy at the same time. The dwarf lore and flavor are all extremelly present.
A small anectode: while leveling my first character (a dwarf paladin), I fell down the dam to the Wetlands. It took me at least 5 hours to get back to Loch Modan! Every time level in the wetlands, I'm still cautious around the gnolls and raports :)
Mar 11th 2010 9:30AM I already see some paly healers regen some mana by hitting on a boss. They could be transformed to regen mana by actively attacking then switching to healing.
I always found that paladin in full plate with a shield should be more involved in a flight. They kind of look like cowards standing 40 yards from the action waving their arms around :)
Mar 11th 2010 9:19AM Lol. This brought back the image of Zangief from SF2:
Mar 10th 2010 10:48AM Personnaly, I find that early (before level 40) the Enhancement tree is good for healing and makes questing less painfull. After level 40, when you get Chain Heal you can then switch to the healing tree or get dual spec. The Enchancement tree boost Intelect, water shield, crit on all heals (5% is a lot before 40) and increase Earthliving weapon after level 30.
But the most important thing to remember is to get a shield!! This alone makes early leveling easier. I saw too many shamans with 2 hand weapons while I was leveling (good thing they changed our starting weapons).
Mar 8th 2010 9:48AM In my opinion, fighting rogues is split into 3 parts:
1. Prevent oppener
2. Survive stunlock
3. Beat the crap out of rogue
Actually, part 3 is the one that takes the most practice. Rogues have more way to get away than into combat!!
What I would like the auhtor to mention in a part 4 is all the means each class has to combat rogues. For example, each shaman spec has a great skill to survive stunlock (Thunderstorm, Shamanistic Rage, Earth Shield).