Aug 19th 2009 7:40PM My question is, what's the point of Throwing Specialization after this nerf? We'll have a COMPLETELY useless talent BURIED at the top of the combat tree. The interrupt IS the ability. Like what 'tard is going to spend 2 points on 4 yards increase to range when you can Glyph it for them same result an use the points usefully?
How about we have a smart solution, like just increase the energy cost. Simple. Duh.
Nerfing the damage was expected, pretty much as soon as they gave it to us. So nerf the damage, that's fine. But if you do this, get the USELESS frickin' talent outta my flippin' tree!!!
If you're a Rogue, and a paltry 4 more yards of range is a game breaker for you, or seems reasonable for a talent this deep in any tree, I'd suggest you go back to Rogue school.
Jun 30th 2009 8:11PM Forst, I agree with the comments on the TCG Mount, if they want to toss a cookie to the card nerds, cool, but it definately SHOULD be added to the game for high level Engineers to build, along with the other "Engineering" items they've done the same to.
Am I the only one that's getting REALLY sick of this? As SOON as we get a decent item to build, they turn around and nerf it. Then, they turn around, and in this case COMPLETELY undo the nerf they just laid on us. Half the best items we worked hard to build, or get the PLANS to build, are useless in WoTLK as they either don't work over 60 or 70 (anybody still got a Reflector in their Engineering bag?), or don't scale for crap (Landmines, anyone? Wish your Dragonling was more then a stupid toy?).
So yeah, the changes coming down look fairly great, we finally get a replacement for the Diving helmet some of us have been using forever, on the other hand, the one truly BiS item we could build, our googles, are being nerfed to the ground, and no itemization is being added back to make up for the nerf, how about a 100gold rebate for screwing us on them Blizz? They'll be good for what, 2 levels now before you likely trash them? How about the ONLY Engineering item that works in Arena is the trinkets.
I REALLY hope this is a sign Blizz is going to be a bit more, "fair" to the profession, as much as I love it, because it's FUN, they do what they've been doing for the last few months, and they might as well get rid of it. Cause it really feels like whenever we figure out a useful way to use the dumb stuff they foist off on us, they immediately nerf it.
May 13th 2009 6:26PM The Turbo-Charged Flying Machine. I still love that thing. If it just wasn't so damn NOISY..... :)
May 5th 2009 5:40PM Great read and behind the scenes look.
I fully agree with the above comments, great job, much appreciated!
I actually love to hear about folks who took a hobby, or passion, and managed to turn it in to a going concern.
Sounds like you HAVE a real job B!
Merci beaucoup, and good luck in your future endeavors!
Apr 29th 2009 6:03PM I think the place where Curse gets in to trouble is
"A part of your subscription will go to addon authors, helping them develop and maintain the Addons you love," according to the material presented on the Curse website.
That seems to be clearly against the ToS. I personally don't see how WoW can enforce it in this case as almost all the ad-on's available from Curse, are also available from 3-4 other sites for free download.
So if they're claiming you're paying to use their Downloader, and their Downloader has a component that loads in to WoW, do they defeat themselves?
I find WoW's ToS to be offensive myself. As a dedicated Outfitter user, if I feel the authors work is good enough I want to contribute to help keep it going, how exactly is that bad for Blizz? If the author, to help facilitate that, let's me know I can donate at such and such site, in exactly what way does that interfere with WoW's business model?
What I fear, is that WoW plans on attempting to charge us for this type of "advanced" functionality in the future, Outfitter, (which may be one of the more popular add-on's in this mix) and the suspiciously coincidental WoW Equipment Manager fiasco (gee guys, not as easy as u thought, hunh?), is rather uncomfortably suggestive...
Apr 8th 2009 4:29PM The issue I see not being mentioned, and pertains directly to this article, is their attempt to basically kill sword spec. There are NO BiS MH swords. Not even Deadly items compare to the upper daggers and fists. No matter what gear you get, there are no MH BiS swords, Torment of the Banished & Silent Crusader are about it, until Ulduar, when they'll add a whopping ONE more (Malice). Silent Crusader is ilvl 213, Malice will be 232. As a Combat Sword Rogue, I can either be forced to go dagger, or suffer with massively nerf'd DPS. Being a Rogue, and ending up JUST ahead of SOME of the tanks on DPS, is enough to casue frothing at the mouth, and serious issues with pugging since you bring such crappy DPS. Needless to say, the coming changes to Combat are more then slightly aggravating because of it. Combat is arguably AIMED at swords, and in theory, it should remain able to put out sane dps. When the best MH you can get pre-naxx is a blue (Reaper of Dark Souls), they've clearly made that impossible.
-One pissed off CS Rogue.......