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  • daemeonkin
  • Member Since Apr 9th, 2009

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Recent Comments:

BlizzCon 2009: Archaeology and Path of the Titans {WoW}

Aug 21st 2009 7:04PM This Path of the Titans sounds exactly like how the Master Levels system worked in DAOC - Trials of Atlantis.

Possible new race/class combinations datamined {WoW}

Aug 14th 2009 8:23PM Are gnome priests going to need to stack +hit?

World of Warcraft PTR Patch 3.2.2 Paladin changes {WoW}

Aug 14th 2009 8:18PM I think blizzard should just add (only while in the arena) to all their changes and make everyone happy!

For purposes of tanking; touched by the light was meant to increase the threat value of consecration. Since exorcism got nerfed to be a 1.5 sec cast, it's not that much of a deal. I don't think there are really any other paladin abilities that we care about as tanks that benefit from spellpower.

Fix: "increases the spell power of your consecration by 10/20/30%" of your stamina.

I also don't understand the threat reduction from righteous fury; unless they feel that the spellpower we get from strength is going to increase our threat tremendously. The way it is I(and my poor warrior tank friends) have issues holding threat against massively geared DPS.

The Queue: I'm back. It's me, DP. {WoW}

Jul 9th 2009 5:02PM Yes, he'll drop Frostmourne.

When you pick up the sword, your character becomes the new Lich King. You then immediately wipe your raid, and are forced to log out, destroying your character.

This method allows us to kill the Lich King for expansions to come, and gives people who are bored raiders reasons to start new alts!

Heirlooms for your main {WoW}

Jul 6th 2009 7:50PM I believe that they will only be level 1-80. What they may do is treat them like the Kirin Tor rings. At level 90, trade in current heirlooms + emblems = new 1-90 heirloom.

Doesn't make sense that they won't have some sort of heirloom for characters that already experienced the 80-90 content. It's a good system that they seem to believe is a compromise between "starting a player at 55" and alleviating the pain of leveling 1-80.

The Queue: You are slightly more prepared than you were {WoW}

Jul 1st 2009 9:41PM So this question has nothing to do with anything recently, but I'm wondering if someone knows.

Why is it that in some instances, Demons must be summoned to Azeroth? It appeared that in Warcraft III, Kil'Jaeden was able to come on his own accord to meet with Illidan and give him the Skull of Gul'dan.

However, Archimonde and Kil'Jaeden (at Sunwell) needed to be summoned to Azeroth. What is stopping demons from just coming here on their own volition?

Maybe Ulduar drakes aren't going away in 3.2 after all {WoW}

Jun 18th 2009 6:50PM Oh great. Now you just went and reminded them. THANKS A LOT.

More information on 3.2 release date, Coliseum, new Battleground {WoW}

May 22nd 2009 8:24PM VanCleef raised as a DeathKnight.

Completion rates on Wrath heroics {WoW}

May 21st 2009 1:45PM When you put one of the best pre-raid ranged weapons in the game in Utgarde Keep, it's gonna get run tons. All I have to say is thank you Blizzard for doing that. Utgarde is probably the easiest heroic, and the easiest to get a group for.

Violet hold is in Dalaran, really easy to get a group for. No travel time.

It pretty much comes down to easier dungeons make for easier badge farming. A badge out of Violet Hold is the same as Halls of Lightning. I would expect easier content to be farmed.

Insider Trader: The patch 3.1 glyph market {WoW}

Apr 17th 2009 7:22PM I definitely saw the decline of the glyph market coming with this patch.

Although I have a scribe, I plan on trying to gather as many of these books of glyph mastery and take advantage of the market as it is now. I highly doubt that I'll be able to make 6,000 gold off of the glyphs. I'm fine with waiting until these books drop significantly in price.

With almost all professions you notice a decline towards the end game as everyone gets their gear maxed out.

In order to have professions be sustainable, each will need to offer some sort of consumable.

However, with the removal of sharpening stones, oils, and drums (past 80); Blizzard has made it a point that they don't want you to have to get tons of consumables to finish an encounter (and they balance the encounter taking into consideration their availability). Therefore, giving a consumable to each profession will just take that much more of a toll on raiders.

It would seem that the gathering professions are truly the only ones that will always be able to make money. Perhaps this is the profession model that Blizzard planned for. Let the raiders pay the "working class" to get their raiding consumables. Redistribute the wealth.