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WoW.com's Weekly Comic: Byron, the Tauren Rogue {WoW}

Aug 31st 2010 9:37PM Just to add another voice.. Thanks for an fun and entertaining comic! Looking forward to the next one! :)

Cataclysm Beta: Warrior talents and specializations {WoW}

Jul 14th 2010 5:22PM I haven't seen a comment anywhere about Blizz moving the Heroic Leap ability from Prot over to Fury. I always saw that as being far more of a Fury type move, and assuming it's not just a mis-print, I'm very happy to see it. :)

Inspect request throttling explained {WoW}

Jun 28th 2010 5:47PM The latest build of the Gearscore addon has already addressed this issue quite nicely, actually. Mouseover no longer sends a request. You have to focus the player. That effectively shuts down the unreasonable number of requests it was sending in, for instance, Dalaran, when you moved the cursor across 20 people in one second.

The evolution of raid design in Cataclysm {WoW}

Jun 17th 2010 7:23PM
@ Audelyn. Yes, I contend that the greatest number of raid participants do little or no more in 25 than they do in 10, and therefore do not deserve better rewards. I agree that this is being addressed in the preliminary design of raid rewards in Cataclysm, and it is mostly meant as a critique of the WotLK system. That being said, if the number of drops in 25 gets disproportionately large in 25s in Cata, (which is a concern I have, not a fact I'm stating), then the problem will persist.

@ Sleutel. I do agree that many encounters are more difficult in 25. I disagree that they are, by and large, "much" more difficult. Some certainly are, LK being a prime example. The other side of the coin is the well-known argument that 10s are far less tolerant of mistakes, due to less people filling the requisite roles. I'd rather not go down that path, if you wouldn't mind.

You have a valid point, for the overall raid, but I'd argue that each participant is not doing enough more, in a 25, to justify current gear disparity. As I mentioned above, this is largely aimed at WotLK, and I generally like the changes planned for Cataclysm. I do hope the number of drops remains relatively close to proportional, though.

The evolution of raid design in Cataclysm {WoW}

Jun 17th 2010 5:21PM Here's the thing that has always perplexed me. More / greater rewards for 25s has always been justified by the greater logistical and organizational overhead. Who is bearing that overhead, though, the rank and file raider? Nope, they do the same job in 25 as in 10, and for only a minute or two longer.

It's the raid organizer / leader, and any assistants who carry virtually all that extra weight. Everyone else just raids as usual, and get's more / better gear because of the RL and a few others putting out that extra effort.

I do realize that some fights are more difficult in 25, often because of spacing issues. I don't dispute that, but I frankly don't think it's enough to justify the current loot level disparity, or the degree of drop increase that's being talked about for Cataclysm.

Take your tanking to the next level {WoW}

May 30th 2010 4:16AM The left / right arrow keys should be avoided, as a means to accentuate a word, here. I'll use quotes to correct the typo above.

Please take the time to say "Pulling" in Vent, "before" you pull.

Thanks :)

Take your tanking to the next level {WoW}

May 30th 2010 4:09AM The double-pot trick is a great one, and I never fail to use it, as a Fury dps, except when the tank PULLS WITHOUT WARNING!!!!!

I'm not talking about 5-mans, here, and I'm not talking about trash, I'm talking about ICC. Tanks, for the love of all that is good and right, please take the time to say "Pulling" in Vent, you pull.

Think of it as one more burden on your souls, if necessary. I know it kills you, just a little, but do it anyway, for the team. The extra half-second is survivable. That's why you have a dedicated healer. :)

Buff(ing) for BlizzCon: It begins {WoW}

Apr 22nd 2010 8:14PM You're planning roughly 48 articles about Blizzcon, starting now? Kinda laying it on thick, what?

Rage normalization in Cataclysm {WoW}

Apr 5th 2010 2:33PM My Warrior is currently pretty highly geared, so I'm in the OP end of the current system, and I'm rarely rage starved anymore. This comes at the end of a loooong climb up that curve, though, and for most of it, I was struggling to put out enough dps to justify being in the raids that eventually got me that great gear.

I'm pretty stoked by this news! I missed the fiasco that was rage normalization in BC, but it sounds to me like Blizz remembers the lessons from that attempt, and is being careful to incorporate the ability to tweak rage gain, should they decide it's too low, or too high. Fair enough. Now I'm doubly excited to see Cataclysm ship. :)

The Care and Feeding of Warriors: The problems with DPS {WoW}

Mar 27th 2010 5:15AM My raid lead, (a Mage), laughed at me, the other day, when I typed a chat message, during a fight, and it started "222322422522". She thought I was an idiot, since she has time to go microwave a meal during her rotation.

The "bug" with the Warrior dps 4-set was actually one of the best things to happen to Fury in the past year. It gave us a choice. It gave us a DECISION to make, rather than simply trying out for the carpal tunnel Olympics, spamming HS. Boo, Blizz, for, failing to listen to the overwhelming feedback you got over this unintentional fix to the spec. It wasn't a dps argument, it was a class / rotation argument, and Blizz, (predictably) ignored it, hoping it would go away.