Jul 20th 2010 5:16AM "The pace of change is quickening, too, Amazon said. In the last four weeks sales rose to 180 digital books for every 100 hardcover copies" according to NYT. That's 9:5 in the past month, not 9:2 as the entry states.
Jul 11th 2010 11:25PM This was far and away the most painful zone to navigate the game has ever had. The level 50 rogue quest was excruciating. Dying in the zone was flat out evil. Good riddance, Azshara, the vast vast vast majority of WoW players won't miss the old you one iota.
Dec 11th 2009 3:58PM So Arrington is a lawyer by profession, worked for a great firm. Shows how being away from the job for too long distorts one's legal knowledge. Aside from asserting some claims that are without merit (the disparagement/false advertising ones where the only person damaging TechCrunch's reputation was ... TechCrunch), he has no claims that would net him a nickel in damages.
Why a law firm would agree to represent TechCrunch here is unclear. There is no breach of contract claim that has a snowball's chance of winning (and in fact will likely be dismissed via a motion) and everything else is a lot of hand waving minus evidence or anything resembling a path to receiving a $0 award -- in the extraordinary event he proves anything more that the two entities had a working relationship. When a contract-less working partnership breaks up because Party A has lot interest in Party B, there is nothing to sue over -- you move on.
Nov 27th 2009 7:03PM Trying again....
Nov 27th 2009 7:01PM Just win baby!
Oct 2nd 2009 3:58PM It was 21 months from TBC to Wrath. Following that pattern, Cataclysm drops in August of 2010. It has precisely a 0% chance of being out in February (there'd need to be an alpha at least by now). It has a small chance of being as late as November, but presume that'd be considered a failure.
I'd look for June the earliest, October the latest, with late summer (i.e. August and 21 months) being highly realistic.
Jun 22nd 2009 1:08PM "This suggests to me that they think there's a decent chance patch 3.2 will come out less than a month from now."
No it doesn't.
Bornakk's post says:
1) We'll give you a month warning.
2) We might allow you a smattering of gear from 3.2, but don't think we are going to let you farm the Coliseum and still get the rewards from Ulduar.
He then doesn't say anything to the effect of: "So get a move on those drakes." Nor does he even vaguely hint at it.
If anything, it's a lot more likely that when the patch gets closer, they'll say: "Drakes to be removed in a month", letting people that are close finish and perhaps -- and this is hardly gamebreaking -- get a piece or two of extra gear in order to do it. Such a change would satisfy the vast, vast majority of us who are feeling the tightness of the time schedule and yet understand that the rewards are going to be scarce. (And, yes, my guild got both from the Tier 7 cycle, when the 10-man one was arguably similarly hard, unlike now.)
I could read his post and say, "It shows they don't have any clue at all when 3.2 is shippping". My interpretation feels a lot closer than yours. And, regardless, isn't wishing thinking but more a, "history backs up what I'm saying' kind of thing.
Jun 17th 2009 2:25PM Seriously, stop being ill informed... It makes your arguments look terrible.
You complained about current prices of epic gems as somehow making your blacksmithing benefit expensive to replicate the others. Well, guess what, there is one source of epic gems today: rare drop from fishing dailies. The moment 3.2 goes live, there will be a torrent of these from alchemical transmutes, titanium prospecting, honor purchases and badge purchases (with the promise of using your dusty heroism badges).
And as for the original poster and tailoring, I guess you missed patch 3.1. Tailoring's buff to every dps caster is now better than or equal to every other profession's current buff. Yes, it's a proc. But it's a frequent enough proc that it equates to 80+ spellpower. Compare that to the 60+ spellpower you get from other professions and, well, it's better on sustained fights. Nevermind that physical dps tailors -- those freaks -- already had and have a competitive profession benefit from their embroidery as well.
Finally, there is a zero-percent chance you will see drums return. They were game imbalancing and forced top guilds to make piles of leatherworkers. The whole idea is to make all professions offer near identical benefits. Does this provide any game flavor? Well, no, it doesn't. But it means a good spread of crafters. And as part of the non-differentiation theme that has been Lake WoWbegon in Wrath, it fits consistently. We are all equal, and all above average.
May 6th 2009 1:16PM First, with regard to tri-spec, obviously the guy doesn't play a druid or paladin. At least not very often. The major advantage to dual-spec is that you can press a button and actually play the second spec. It's not "wow, I have ret talents now, my talent choices don't matter." I mean, when Chilton says stuff like that, I wonder what game he's playing.
I promise you, when I play resto on my druid, the fact that a moonkin spec is hidden, unusable during my resto time, and speced the way I want it doesn't detract from the flavor of being a tree druid or the choices I make. His "logic" is provable as faulty: "Access to all 10 classes means it doesn't make a different what class you select since you can play all of them. the game begins to feel like you have 10 alts, why not just have all the talents in one single alt? Once you have everything, it stops being about character customization, which is what it was always intended to be."
I paraphrased his remarks about dual spec and you can see how ridiculous the argument is.
I'll offer a compromise in lieu of tri-spec. (1) Take out the cost of respecing. It only affects druids and paladins and limited players in other classes right now. It's flat out discimination. (2) Offer us in-game tool to manage other specs that we can only grab at the trainer. This way we can keep action bars and such per spec beyond the 2.
These non-sensical excuses about UI clutter don't even sound credible. They completely reorganized the graphics settings to the point virtually no one knows what the sliders and boxes do. I'm sure there was a reason, but reduced UI clutter wasn't it. Those of us managing 3 or more specs will manage with the clutter. In fact, we already do using Talented and manually resetting our action bars. So stop telling us "you can't handle UI clutter."
Finally, it appears they may have canceled the raid zone for 3.2. Chilton's "blindingly fast" claim for expansions is laughable. Ulduar "ready at release" of Wrath according to Blizzard shipped 5 months into the expansion. The next expansion -- if it's remotely on schedule -- will ship between August and November of next year. Many of us assumed there'd be a raid zone between now and Icecrown so we wouldn't have to sit in Ulduar for 9 months farming gear long after we were no longer interested in the content -- like many guilds did in Black Temple for about a year.
Is there a raid instance slated for September to bridge us to Icecrown's release in February and the "NexPac" in Aug-Nov.? That's be real nice time progression although I'd except a smaller zone and Icecrown perhaps in January with 7 months of "life".
How do you interview this guy and next ask that?
Apr 10th 2009 5:41PM There simply isn't any chance you are correct about some rapid expansion. Development on Wrath is so far behind it stopped being funny a couple of months ago. The only way Wrath hit the November 2008 date was because it had zero new raid content. Had they not recycled Naxxramas, we'd be getting the expansion now. That means instead of 21 months between expansions, we'd be looking at 26.
You misinterpret the way the business is working at Blizzard. They are trying to find the optimal balance of expansion lifespan. The Naxx content tier was too easy, but the Ulduar tier probably is near perfect at 4 months of life. The hardcore guilds clear/finish/achieve/farm within 3ish months; the mid-tier guilds finish most of the stuff in 4; the lower guilds at least get clears and some hard modes done. That puts "Zul'Northrend" as I call it in August and Icecrown in December. If there is no slippage at all, you could see an expansion in May 2010, with July being a lot more likely the earliest... 20 months after Wrath shipped.
There is no way they are interested in obsoleting Wrath by December of this year. Development resources were stretched way too thin by Wrath and the notion the next expansion is "easier" to build is fallacious at best. In fact, I doubt the next expansion has even been fully storyboarded. There are issues about whether it's just 10 levels (see teasers in that regard), there are doubtless 5-7 raid instances contemplated while at most 4 will make it in.
Typically storyboarding and art starts years before we see it. Zone design follows (art evolves constantly of course). Then quest storytelling, instance location and design, etc. get added in. If you think many people were working on WoW: The Nexpac during the Wrath phase, I think you're kidding yourself. Are there a ton of people working on it now? Well sure. But it's not close -- at all -- regardless of whether they announce it at BlizzCon (which they probably will).