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  • DJTank
  • Member Since Apr 10th, 2009

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Patch 3.2 PTR: Priest changes in build 10072 {WoW}

Jul 8th 2009 12:07PM wow blizzard.....you guys....I love you!!! Awesome changes! Especially can't wait for the DP Change ^_^ The rest of the pvp buffs aren't too bad either...still think I'll pvp as disc though lol.

Spiritual Guidance: 3.1.2 thoughts and the Ulduar experience {WoW}

May 6th 2009 5:08PM Hehehe...are there no changes to spriests coming with this next patch? If that's the case then I'm okay...but if not is there a shadow priest dedicated column on here or at least an occasional "Hiya shadow priests, you get this, now go back to being the red headed step child of the priest world." Article?

Ready Check: Is Ulduar too easy? {WoW}

Apr 27th 2009 3:39PM Look, the whole reason blizzard implemented these hard modes is to add challenge and keep hardcore raiders interested. If you're able to clear the whole of Ulduar consistently then that's great, but don't start complaining about how easy it is until you can actually do even a few of these hard modes consistently.

Spoilers: Preview of Algalon the Observer {WoW}

Apr 21st 2009 11:09PM Hahaha, brilliant, as long as this is a hard fight ((which by the video that I watched that lasted 2 minutes till the wipe...with like one minute of intro or so...it will be)) this could be a fight with actual lasting value...can't wait to see it for myself ((if my guild ever gets their shit together, lol))

Blizzard did the wrong thing with Ulduar-10 emblems {WoW}

Apr 10th 2009 6:04PM To ignore the problem presented here and maybe piss off a bunch of people ((unintentionally of course)) I think the problem really started at the beginning of WotLK. See, 10 mans and 25 mans of the same instances sounds good in theory. People get to experience the same content in there 10 man's as the 25's whereas before there were many people who never got to see places like Black Temple, The Eye, or even Gruul's and Mag's because they couldn't bring together 25 competent people who knew what they were doing. But now that everyone can experience the same raids only in 10 man and 25 man versions it's solved that...but created problems such as this. Only way to solve it is of course making the 10 mans way easier than the 25 mans and thus making them award worse gear...I know they screwed up with Naxx and 3 drake sarth and such, but if they make Ulduar 10 a good deal easier than Ulduar 25 then I see no problem with rewarding valorous badges in Ulduar 10. Good day sir.

((btw, they really need to release this patch soon...this useless speculation is killing me))