Oct 28th 2010 12:35AM The problem with Thriller is that the dance actually requires A LOT of movement (walking back and forth) and really it's the chain of dance moves for that song that is memorable not the individual segments themselves. Keep in mind that when a WoW character dances they pick the segments randomly and have to be stationary, it doesn't flow well for Thriller.
Though I agree, I hate the justin timberlake dance all the same.
Oct 12th 2010 9:18PM So one of my PCs can't run it because the launcher keeps popping up as "can not connect", the other attempts to start up and gets the ERROR #132 a lot of people have been having.
Oct 6th 2010 5:11AM hopefully this cinematic is unfinished. The animations seem to interact poorly and the dialog tends to drag or overlap at some points.
Don't get me wrong it's an awesome scene, but it looks unfinished.
Oct 5th 2010 2:44PM from what I've seen, they don't honestly look any harder than Wrath heroics were at release. Maybe it's been so long people have forgotten, but trash in instances like CoS and HoL hit quite hard when everyone was in normal dungeon blues or less. Meathook in CoS for example used to feel us with dread because he hit so insanely hard that kind of a team, same could be said about AoEs on the 2nd boss of Occulus.
Oct 1st 2010 3:01PM thank you blizzard for enabling my guild to actually attempt 25 Sindy and LK since we can only get 25 guildies together one night a week.
Sep 30th 2010 10:49AM How can you miss something if it's not going away? I guess that only leaves talent and mechanic changes to "miss". In that case, I will miss the expansive talent trees that gave me an illusion of variety.
Also I said this in the "will NOT be missed" one, but I hope that Cata raids are designed no bigger than half the size of Ulduar/ICC. Seems to be the case with what is planned at release "More raids but each smaller in length than normal".
Sep 28th 2010 1:23PM you missed Time-lost Figurine
transforms you into a Arakkoa
Sep 25th 2010 9:12AM Raids like ToC (nothing but bosses) will not be missed and overly long raids on a single lockout (ICC and Ulduar) won't be missed. Not that I have anything against long raids, but ICC should have been split into 2 instances with the 2nd starting after Saurfang and requiring his achievement to do. Ulduar probably should have been divided after Deconstructor in the same regard. I just hate having to extend a raid lockout simply because our guild only raids once a week and wants to even attempt an LK or yogg kill.
Sep 23rd 2010 8:02AM Riding a giant scorpion may sound cool, but you're just asking for that massive poisoned stinger to jam straight into your skull the moment your mount gets excited.