Jun 25th 2009 10:07PM I made some macros a while back that I've used ever since for handling shooting at multiple targets. It took some finagling, but I made a macro that will shoot my mouse over target, or my current target if I'm not mousing over anything. I had to train myself to keep my mouse in clear space or hold down my right mouse button constantly when focusing on a single target (I don't click just about anything on my action bars; everything's a keybind). It takes up all my character macros and some of my inter-character macros, but it's worth it.
It's great for when you're DPSing down a player and you need to quickly Wyvern Sting or conc shot one running up from behind him.
Jun 25th 2009 9:46PM I just don't agree with all the hate against the trap changes. I'd rather they lasted 1 minute, but it's not that big a deal. If your traps are breaking due to being hit, a player, you or a raid member, has fouled up. You most likely need to trap your target off to the side out of the way of the raids focus... placement, as would be expected, is part of the strategy of a trap. If you've got a lack of space, then your raid needs to be more careful, simple as that; it's part of the raiding game.
Yes, it will be harder, but a survivalist shouldn't be tried that much, and if you aren't specced survival... welp, sorry about that; survival has always been better with traps. Also, Janaa, if the fire traps (which will Black Arrow will keep on cooldown, anyways) can't be used to entrap a mistrapped target, why not use a snake trap? You've forgotten that bit.
Now, allowing three traps at once? Anyone complaining about that is confused and unskilled in the art of complaining. This is not something to complain about, even if this specific change isn't what you specifically wanted. Stop asking for instant traps; they aren't coming back, nor should they. It is clear that the devs intend traps to be what traps, indeed, are, requiring foresight and anticipation. Again, I'd prefer a 1 minute existence for PvP defense purposes, but at least now it'll be clear (without the help of a mod) that my trap is running out. As for their more customary PvP usage- in the heat of battle- I currently have no problem trapping people when I play it correctly. If the animation is a problem for you, jump (I agree they could remove it if it easily defeated, but I like having the animation, I guess). In fact, make a kneel macro to exploit the other player's keen observation skills. If a player is already on top of you, you missed an opportunity to trap him, sorry. He had to make use of the same skill set to anticipate your actions and close the gap, so it's all fair. Otherwise, drop the trap when you're being chased, then keep the trap between you and the opponent. Don't stop and stare at it, waiting for him to hit it; play like you never dropped one (you jumped, right?). And hey, if you miss, now you'll have up to two more chances, right?
May 25th 2009 2:59PM As I understand it, and as someone already said, they have to enforce trademarks or they lose them. Sending C&Ds is different from sueing. As with most legal things, they're tight lipped about their legal practices. That's just the way it works. It's likely, however, that they're being "friendly" about it and just letting these sites know that they need to stop. Have any of the sites gotten very defensive about it? As far as I can tell, they've all just said "oh, sorry!" and promptly complied. Sounds like none of them feel Blizzard is "stepping" on them. Too many members of the WoW community (and other communities surrounding good games and companies) are all to eager to tear down the companies that actually seem to give a crap about them.