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  • Brian
  • Member Since Apr 11th, 2009

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Recent Comments:

The Lawbringer: Mailbag 2.0 {WoW}

Apr 3rd 2011 1:41PM I don't think that's what the person who wrote the email meant, since they referenced wiping out gold selling using the gold BoA mechanism and it's not clear to me how the "shared gold pool" interpretation would do that.

Drama Mamas: Raiding while female {WoW}

Oct 22nd 2010 9:27AM My advice is to find another guild. There are plenty of good guilds of every progression level out there that have no problem at all with female raiders. The only time gender is an issue for something like WoW is if you're in a group that's determined to MAKE gender an issue.

Guest Post: The death of in-game interaction {WoW}

Aug 22nd 2010 9:54PM Fair enough, but your experience isn't the universal one...plenty of guilds develop close friendships and have a lot of interaction even now that WOTLK is kind of winding down. Which if anything disproves the author's thesis...WoW's multi-player aspects are what you make of them. Having the game force them upon you and everyone else isn't "better".

Guest Post: The death of in-game interaction {WoW}

Aug 22nd 2010 9:52PM There ARE MMOs like this...they just have 48 people playing them. Eve is among the most successful of this variety, and they don't have even remotely the kind of success WoW has enjoyed.

The problem with games that have more of a focus on "in-game interaction" in that the interaction is almost always FORCED interaction. Sure, some of the things the author talks about sound like they could be fun...but imagine how fun they'd really be if you HAD to do them all the time.

And I contend that there is a lot of interaction in WoW...if you join a good, active guild. But if that's not what you're looking for, you don't HAVE to do it and you can still enjoy playing WoW. And that's sort of the point, because what WoW is ultimately about is playing the game however you want, and being flexible enough so that you should be able to have fun no matter your approach.

Breakfast Topic: Real ID or Real bad IDea? {WoW}

Jul 7th 2010 8:45AM The Facebook comparison highlights why this is kind of a bad idea. Social networking is great, in my opinion, but existing social networks like Facebook allow me to CHOOSE who I network with. Attaching personal information to forum posts invites everyone who plays WoW into my real life social network, which is arguably worse than something like Facebook.

Yeah, a full name isn't always uniquely identifying, but it does bridge the gap between virtual and actual identity. And unlike existing social networks, it doesn't just do so with pre-approved people. I feel like this is a step too far.

Officers' Quarters: A friendly loot system {WoW}

Apr 19th 2010 9:51AM I doubt you could get geared up here, and if the guild in question ends up full of "loot-whores", I'd say they're going to fail horribly. Loot-whoring only works if there are people willing to do what you want. Faced with an entire run full of people feeling entitled to loot, you're going to end up with an extremely unhappy and frustrated group.

Officers' Quarters: A friendly loot system {WoW}

Apr 19th 2010 9:49AM Demanding that your friends do something for you, and getting mad when they don't, isn't how friendship is supposed to work. It's nice when friends do nice things for each other, but in any particular situation, I'm not sure friends should feel obligated to do something, ignoring their feelings about it.

I don't know about your situation, but the person on the story who lost out on the loot and his guild in general clearly want it both ways. They're all such good friends that passing loot to a friend is apparently morally required if the friend demands it (which is not something a real friend would do, I'd argue). But if they're such good friends, why does everyone get so angry when the person who won the loot said no? Doesn't he have the right to say no to his friend? Or is being forced to give in part of what being "friends" is about?

Officers' Quarters: A friendly loot system {WoW}

Apr 19th 2010 9:37AM See, this is the problem I have with your statement (not that I downrated you for it). You say the second person "cheated" the first person out of the gear, but cheating implies that the first person deserved the gear more than the second, somehow. And I see nothing in the story to support that. Two people rolled, and the loser got really whiny as a result.

And for all the talk about "imaginary gear" can't have it both ways. If gear doesn't matter, then how can it matter enough to get all pissy about when you don't get it?

Officers' Quarters: A friendly loot system {WoW}

Apr 19th 2010 9:33AM Given the potential for drama surrounding loot, it is absolutely vital that the loot system the group agrees upon is followed. Even though there are good and bad loot systems, picking the "right" one matters less than picking one and sticking with it. NOBODY is going to like a system that changes all the time to give an advantage to one person or another.

If a group feels bad when someone has "bad loot luck" or doesn't get a particular item they want, as does the guild in this story, maybe a pure rolling system isn't the way to go. But throwing away your system when something happens you don't like is a guaranteed recipe for even more drama. And I'd bet that most of the "outraged" folks in the story would not be quite so happy with their own fairly won loot being given away to someone else.

Breakfast Topic: Suffer mortals, as your pathetic eardrums betray you {WoW}

Mar 22nd 2010 9:19AM Sindragosa is pretty damn annoying, and I really like Putricide's voice...if only for the Futurama reference.