Apr 4th 2012 11:30PM @Utakata
The ironic thing is with this new comment system we are giving up liberty AND safety.
You can not even copy and paste to it without allowing access to your clipboard. It even says, in smaller print, that you grant it permission to read your recent copies. And no, to those who would say you erase what was on the clipboard everytime you make a new copy, no you do not. I use the clipboards ability to hold multiple items constantly in Office. So if you use a password manager that does copy and paste functions, imagine what may be on your clipboard that you may be giving permission to this site to access.
It's just sad Massively has stooped to this level.
Apr 4th 2012 10:20PM @Space Cobra
But you can't post in the new comment system with the massively login. As a matter of fact, the Massively log in has disappeared.
And I really hate this attitude of "Oh anonymity ends trolling and makes a friendlier community". No, it really doesn't. Have they not seen the epidemic of bullies posting videos to Youtube that shows their face and name for the world to see who they are? Not to mention the texts they send to each other not caring who knows.
I once asked when the whole Real ID on the WoW forum fiasco exactly how showing your real name to everyone was suppose to cut down on trolling and such. Is there suppose to be real life consequences for writing a bad post? Should someone be hunted down and beaten up, or thrown out of school or fired from a job simply because they write something someone else doesn't like? And isn't this a stifle of free speech which is what the internet is one of the last true bastions of?
And let's be honest, the term troll is thrown around haphazardly even at posts that aren't true troll posts. If someone disagrees with someone, how often have we all seen people call that person a troll simpky because of the disagreement? Many people I disagree with on here, but I can still recognize the thought put behind their posts and won't even so much as downvote because they put thought behind their position, much less call them a troll.
Kind of funny how we are suggested to violate those companies terms of service by creating the bogus account which is a form of trolling, all to do a system that they claim will cut down on trolling. Very strange.
Apr 4th 2012 9:24PM Since I can't post this in the article about the new comment system, will just say this here.
Was nice being a part of the Massively community, but I went through this whole no anonymity fiasco when Blizzard tried to put it's whole "Oh it's only for real life friends and family" Real ID system on the forums.
I refuse to sign up for Facebook because of how aggressively they sell peoples information, not to mention Zuckerberg's philosophy on how he should own people's content even if they delete their FB account. Hate that AOL is going down this path.
Oh well, take care and maybe I will see some of you on other boards.
Apr 4th 2012 7:54PM It depends on the game more than the guild. If the game isn't appropriate for a child, they shouldn't even be on the game much less a guild on the game.
But asking if a child should be in a guild is like asking if a child should go to the movies. Obviously a child shouldn't go see a Rated R movie, but a Pixar movie is fine. Same thing with guilds. If a guild is built with a family atmosphere in mind, sure, not a problem. But the above still applies, is the game appropriate for a child.
I do however like your basketball anaology, very well thought out.
One thing that disturbs me is what parents think is ok for their kids to see. I'm 25 and certainly no prude, but one of my closest friends once let her 12 year old daughter watch Jackass 3 with us. Talk about uncomfortable. I've seen similar situations with games. There's a reason the games are rates as they are, and sometimes it's not about the game content, but the fact it's an MMO environment and what people will say in open chat.
Apr 4th 2012 5:25PM I am so grateful to Anet for giving us character customization. Customization in the original GW is still head and shoulders above a certain other genre leading MMO but I am glad Anet isn't standing still.
Will be so nice to not see everyone as a clone.
Apr 4th 2012 1:35PM @SnarlingWolf
I don't know if I would call it hoarding with SL. The inventory in SL is nothing like in a game. The inventory is more like a Windows Explorer structure with a bunch of files inside it. And since you have no icon representation of what an item may look like, nor a tooltip for it when you hover over it, it's not easy to know what's junk and what's not at first glance.
Also, outfits you get in a real game may be 2 or 3 pieces while in SL you get a folder that may have 30 items in it. Yes a lot of that is clothing prims and layers but there are also notecards, landmarks, etc. Now that mesh has started coming out the inventory size is going to be worse. Linden Labs didn't come out with a way to resize mesh items yet, so content creators, especially clothing designers, are having to create multiple sizes in hopes that one will fit someone properly. When they come out with the deformer that will adjust a mesh item to someone's shape automatically, that should alleviate that particular issue, and the deformer should have been released at the same time mesh was, but, oh well.
As a builder my inventory is even worse than Beau's. I have all the premade megaprim items which number literally in the thousands as well as keep things I have created, at least the complex things as it's easier to pull something out and tweak it through editing than to create it from scratch.
So amassing a lot of items in SL really isn't comparable to hoarding in a regular MMO game.
Apr 3rd 2012 5:53PM @SnarlingWolf
Sorry Snarling, but it really isn't a clearly definable term.
Someone who only has a few hours to play a week and does not let in game activities (and no, not just raid schedules) dictate when they will be on can still be a good player and know how to play, it merely takes them longer. That person would rightly call themselves casuals.
Another type of player who may be on the game constantly but wants casual, non challenging, tank and spank content is another type of casual, and I think that is the type of casual you refer to.
But you can not just make a blanket statement what casual is because it can be many things to many people.
Apr 3rd 2012 5:48PM Casual is one of those terms where everyone will argue that their definition is correct.
I remember when WoW started up, casual meant a time limited player. That casual still tried to do his best, would itemize properly but merely took longer to advance through the game because of limited time to put into the game.
The last few years, since Wrath really, the term "casual" in WoW began to take on a new definition, someone who essentially wanted easy content that could be completed in 5-10 minutes with no difficulty or challenge and did not have to think in the game. I myself call these "Farmville/Angry Bird casuals". Funny thing is, this type of player seems to be on constantly but likes to sit in Org/SW and show off their "shinies".
But let's be honest, games like what is discussed here are not true casual games. Flick Golf, Farmville, Angry Birds, all of these are example of the true casual game. And there is nothing wrong with them. We all like a few minutes of mind numbing fun. Not nearly as many people get into an immersive gaming experience which is why WoW will be lauded for having reached at one point 12 million subscribers but when compared to Angry Birds which has hundereds of millions of players it pales in comparison.
I think one of the problems is that today it seems every game wants to be everything to everyone and that is simply impossible. WoW is a good example, possibly because they are the biggest and have done such a major swing.
When WoW started, it was intended for that more "casual" MMO player. You didn't lose experience when you die like a player did in EQ, didn't take as long to kill mobs, could level up quicker. But today people think vanilla WoW was an extremely hard grindfest because they have taken any and all challenge out of the game.
There is nothing wrong with MMO's trying to be different. In Guild Wars I can do much more in less time than WoW, it is more "casual" friendly, but there is still a challenge to it, but it's a different type of challenge.
What game developers need to do is determine who they want to market their game to and nurture the game to that audience through the life of the game. Of course welcome anyone to come in and play it, but make it clear up front what the goal and philosophy of the game is upfront and be true to it.
Apr 3rd 2012 2:24PM @Utakata
Why is it important to them? Because it's a Facebook tie in. Facebook requires legitimate data from it's users so they can sell that information to marketers. This games makers are partnering with Facebook and money is obviously going to change hands so they have to know who someone really is.
I just think it's ridiculous, and one of the reasons gaming is in decline, because of all this social media tie in. People play games as a form of escapism and social media is all about who we are. So it's ruining a few hours of escaping by bringing what we want to get away from for a short while into what we escape into.
Maybe gaming needs another crash to make things get back to basics. Where games are made to be fun and not something to tie side products and third party partnerships into.
Apr 3rd 2012 11:56AM This seemed like a very odd thing until I read the Facebook tie in.
Game developers need to stop this entire social network meets gaming thing that's been going on. Concentrate on developing good gameplay and people will buy your products, and stop teaming with Facebook.