Dec 28th 2011 6:55PM Saltwater!
Dec 19th 2011 10:29AM That's what she said.
Dec 18th 2011 11:09AM Rollin'!
Dec 16th 2011 9:09AM In fish we trust.
Dec 15th 2011 9:40AM Totally commented!
May 24th 2011 1:33AM A couple suggestions which might help (some were mentioned already):
-Make sure you aren't confused about the time zone!
-Start refreshing ~3-4 minutes before it is time. Modern operating systems sync with NTP servers to keep the clocks the correct, but that doesn't mean your "correct" is the same as Blizzard's.
-It will always have a selection box for the number of tickets toward the lower part of the window. Keep your mouse down there as that half second it takes to get down there can mean missing it.
-Be ready to type your password.
-Always use a mouse if possible - unless you're a fast trackpadder. :)
Hope it helps someone and I'll see you there if you got tickets.
May 23rd 2011 4:29PM Everyone speaks of a tabard slot. How about a tabard AND shirt spot!
We need achievements for trying on new shirts since they are the ultimate in fashion.
I'm thinking something along the lines of:
Shirtload of Clothes
Equip 50 different shirts.
May 10th 2011 12:30PM /roll!
May 5th 2011 4:31PM As something of an achievement whore and in a smaller, non-raiding guild, I have to disagree with engineering being bad for mains.
Originally my warrior (see above name) was mining and blacksmithing since... well, I picked a warrior. I eventually dropped mining for engineering when I had enough alts to sustain me and it was the single best thing I have ever done on my main in terms of gear/professions.
Not only can it save you massive amounts of time over the long run it is actually quite good at farming/camping stuff.
Stormwind -> Deepholm (look for dragon) -> Wormhole directly to Storm Peaks for a shot at the TLPD.
Teleport to Gadgetzan for Tol'Vir archaeology sites, etc.
Teleport to Blades Edge for quick Outland access (or if you are like me... endless Anzu kills with nothing to show for it).
Also factor in the ability to sell items you might have to delete due to bag constraints with Jeeves/MOLL-E when you can't mount up on your vendor mammoth - you did buy one of those, right?
Not to mention all the fun failures of stuff you get in instances and whatnot. So much fun. In 4.1 they have done a little more to make it more viable as a stat buff more in line with other professions now that the glove tinker affects your highest stat instead of only intellect.
And don't forget, if you have two engineers in your guild (I swear I had nothing to do with my wife's switch to engineering on her mage) you can get a quick pair of people for summoning to Wrath/some classic/some TBC instances and raids for all your "I'm 85 now and ToC doesn't stand a chance!" style runs.
It also kicks some serious butt for the Northrend fishing contest. Anywhere -> Howling Fjord for all your fishing needs (Dalaran teleport ring comes in handy for turn-ins).
Even if all it did was save me from flying places now and then I think I'd still like it more than "Hey, I have 130 more strength and can craft some stuff!"
I wish they'd make more stuff available to sell/trade to make some profit on it. We only get a few pets to make and the odd gun.
May 3rd 2011 4:19PM My understanding (maybe this is just a myth I picked up somewhere) is that
"Spirit no longer affects item proc percentage. Item proc percentages are now independent of stat attributes."
Is the reason for pretty much all gear having spirit for any class and spec (dungeon 1/2 sets are a good example of this) and why it seemed so pointless for say, warrior gear and whatnot to have spirit on it since so many classic items had procs (just about every epic weapon and about a billion BoE blues) it was something everyone could use aside from the mana regen and health regen.