Nov 2nd 2010 8:47AM I see the points of both sides, however, shortening the raid does not benefit the casual raider that enjoys a slow pace. After all, he is still only clearing 4-5 bosses. The raiders that prefer a faster pace are the only ones affected, and this is a negative effect. I am not a hardcore raider, but I enjoy runs that chain pull, distribute loot while the next trash is being cleared, and get things done quickly. It makes the game more enjoyable for me. I have ran into others that preferred the in-depth explanation for all fights, random afks, can't pull unless everyone is there, and 6 ready checks before the pull style of raiding. It is fine, but it is just not for me. The only advantage that someone who prefers this style will see from shorter raids is being able to say that they "cleared" a place. However, those that enjoy a faster style will likely clear all raid content in one night. I am sure everyone remembers ToC where you would have your 10man night clear normal, then heroic, and then put in an hour and a half in ulduar just to round out the 3hour raid slot.
Sep 28th 2010 8:14AM I have a feeling that they will use phasing. They made heavy use of it in WOTLK in Icecrown, and if I remember right, I believe I read that they would continue to do so in Cat. I am not a game designer by any means, but it would seem a fairly easy thing to implement.
Sep 21st 2010 1:36PM I have a feeling this thing might end the rogues' "face pull and pop vanish" asshatery, or we can hope. I might roll a priest just to /yell Where you think your going asshat! /cast lifegrip
Jul 13th 2010 9:15AM Eclipse is not as bad as everyone makes it sound, and in beta it is even easier to handle. You just have to have smart positioning and limit your time on the run. This is part of the reason I love playing a Balance druid. It is not a class where you just cooldown mash, or follow a very strict and set rotation. It is a proc. based dps class that depending on how you handle the proc can make or break you. I have been playing around in beta and the uptime of eclipse seems to have been increased substantially. To the point that if allowed to stand and cast when I proc lunar eclipse my starfires push me into a solar one
Jul 6th 2010 9:55AM @ Clevins,
You need to think outside the box, guild bank wise, man to get the most out of it. How we manage ours is the guild pays for all repairs, all feasts, all flasks, gems, enchants, and other consumables. We want our members to spend their own gold how they see fit and not feel obligated to farm materials. On hard progression fights we raffle off a chopper, Lich King being an example for this, and this seems to help keep everyone focused as well as keeping moral and attendance up. However, we never hurt for gold since we only allow our members to roll on BoE's as main spec except under specific circumstances where someone is routinely used in that off-spec, which is very rare. So in short the guild bank is a fantastic tool and the gold perk will just let us raffle off more choppers / tundra mounts, or whatever new gold sink awaits us in cataclysm. The others have their uses, extended buffs being the least, but perhaps on launch that will include flasks. Crosses fingers and hushes the alchemists*
Jun 28th 2010 5:16PM I disagree with the quest system for several reasons...
1.) There is no need in my opinion. Every guild gathers unused BoE's while raiding, no matter what dungeon you are raiding, and these can be used to fund the guild's feasts, gems, enchants, flasks, and repairs. This allows players to farm for self gain instead of feeding the guild bank where 1/5 feed the bank, 3/5 never touch the bank, and 1/5 abuse the privilege.
2.) Officers have enough to deal with in the guild. At least I do in mine. You are organizing the GBank, selling BoE's, buying what is needed. Trying to balance raid comp in your raids while keeping note of who had to sit what weeks to be fair. I will end there, but every officer knows that list goes on and on.
In short it is not needed and would place an undue burden on the officers. You can offer rewards to your guild mates anyway via screen shot on the website. They screen shot and post then throw them a bone. EPGP works fine, blizz has their loot systems in place already, no need to add another in game one.
Jun 22nd 2010 6:46PM I followed your advice and went outside. I am now sunburned and tired. The servers are still down. What now? TV gives you cancer, but only in California so guess I am safe.......
Jun 22nd 2010 4:09PM Agree, seems like a lot of downtime since we are actually only getting a new way to chat today. World first reasoning for the delay seems kinda flawed since it is night time in Europe when servers generally come off maintenance anyway, and since most guilds tend to raid at night after work this gives Europe an advantage for most content firsts. There is no clear solution to any problem in this game, however, with everyone's varying schedules. I am just saying that delaying the release in North America seems to be flawed in it's logic. Either way I suppose it does not impact me much since not competing for world firsts and the downtime today should be over when I get off work.
Jun 14th 2010 6:38PM I think I have failed to clarify my point, and for that I apologize. I am just expressing my concern over blizzard penalizing a class for wearing a lower armor type. As I previously stated I am a firm believer in clothies getting first grabs at cloth gear, druids at leather, etc. However, the ability to wear a lower armor type is a boon for some classes that face poor itemization. I believe in my last post, (page 2), I used boomkins as an example where we face itemization problems due to Blizzard making the gear a mix of Restoration stats and Balance stats. I realize that clothies already face rolling against priests, warlocks, and mages. Although, I see no point in a piece of cloth getting sharded due to no clothies needing it, and no boomkin wanting it due to the penalty that is coming into place with the expansion. In short I am not saying that Boomkins should get to roll against clothies for gear, but rather that if no clothies should need the gear I would like to not be penalized for using it. However, if blizzard somehow balances the buffs we get from stats like spirit, other then hit since that will become useless at higher tiers, then it may not be an issue in the coming expansion.
Jun 14th 2010 2:29PM I don't see why people hate down ranking armor. My main is a boomkin and I have always seen the ability to wear more then one armor type as a perk of the class, not a restriction. The stat changes in Cat will make it less of an issue, but at the moment the only other class /spec that could use my gear is Resto druids, which results in poor itemization of the gear. I always let clothies have first grabs, but in some cases cloth items were just superior due to their stats. This is supposed to change in Cataclysm, but I just don't see why they are placing a penalty, or rather lack of a buff, if you happen to grab a piece of gear that is not of your optimal armor class.