Mar 12th 2011 9:19PM well...that wasn't the tooltip in ICC. But more importantly, the hammer change made it so that hammer would hit n amount of mobs as long as they were within range.
Mar 11th 2011 5:17PM 102.4% is your dodge, parry, block and 5% for your innate miss chance. a formula can be found....
there. I might have updated my macro slightly when cata came out, but it shouldn't have been major... number 5 is the one I have in my macro book. I think you'd be sitting around 14% dodge/parry and a little over 70% block to reach cap. It's just a TON of mastery stacking. It's not a necessity like def capping was in wotlk.
On beta, it was easy to cap (and in wotlk after 4.0) and worth every penny, but with the nerf to holy shield before cata launched, they made it borderline prohibitive to go for it.
Of course, I'm not saying DON'T do it, but expect to have 100% uptime on horn of winter or an analog, kings, using mastery elixirs, food, and mastery in every gem slot and on every piece of gear pre-reforging.
If you do decide to do it, I HIGHLY suggest getting the mastery trinket out of baradin hold rep - with a 1 minute cd that yields magic resist (coupled with a resist elixir) I get 54% damage reduction to half the schools...and everyone likes having extra cooldowns.
Mar 11th 2011 5:05PM it's more than possible. I was in mostly normal gear when I hit cap. you lose ~30k hp, for about 15-20% block, but ultimately it's just a matter of going mastery in every slot and finding a couple of mastery trinkets.
The jury is out whether or not you gain much from it - there's a thread on maintankadin where method's tank says he found virtually no difference on most fights, and on a few select hard modes stam was the way to go (H nef, sinestra, H conclave on nezir, etc).
I find that I can take less damage with it, but it's kind of a pain to reach, and it's really to no undeniable advantage. (also with the cauldron perks available now, have fun using elixirs every fight)
Mar 11th 2011 4:59PM actually, I believe that it used to spread to everything hit by hammer of the righteous before the latest single-roll change, but that the application of vindication was then dependent on whether the spell damage connected with the additional target.
so...say you hit something with hotr, then it sprayed out around you, every target it was spraying to had a spell hit roll whether or not it would connect and do damage - if it DID connect, it would apply vind, as well as doing the cleave damage.
I could be wrong, but I think that's what was happening. either way, they fixed it and now we have lolthunderclap.
Mar 11th 2011 1:35PM the reality is that even with bad hit/exp levels, the amount that vengeance ramps up in the first 30 seconds of a fight allows you to stay ahead of your dps as long as you maintain your rotation. The problem, which has been particularly exacerbated in the past patch or two, is that building your first 2-3 sets of HoPo can suffer from some bad CS-miss rng, making the start of a fight a little hectic. Ultimately, if you want to attempt bosses that you undergear, you should probably be focusing on survival and reforging to remain alive. But the issue will be there. By being prepared to pop wings, plea, a second taunt if necessary and to ask for tricks/mds, it makes the first 30 seconds an active part of any encounter, but ultimately manageable.
Once you get past that initial hurdle though, you should be fine.
Mar 11th 2011 1:25PM vindication applies a 10% damage reducing debuff on targets hit by crusader strike or hammer of the righteous. with hammer of the righteous being put on a single hit-roll, a connecting hammer of the righteous will apply vind to all targets within 8 yards (even behind you). to clarify.
Nov 3rd 2010 9:05PM now all they need to do is allow people to group over realid to completely customize their play experience.
Aug 16th 2010 9:35AM paladin tier 2...is why we have plate skirts. It goes with mullets for southern people as one of those things born out of a long dead era, but so amazingly awesome, that we just keep getting them.
Jun 14th 2010 7:12AM if the assembly of iron has an iron dwarf...and an iron vrykul...and elsewhere in the instance, there's an iron gnome...where is the break in the logic that says that vrykul (and therefor humans) are the result of the same old god twisting that affected the other two creations of the titans?