Oct 17th 2011 7:20PM Typically in my experience the person that steps up to the plate in what is often a rough time (losing a good raid lead) is almost never the right person for the job at least in the long term.
In most cases they step up because they have a heart of gold; not exactly the best thing to have when ordering people around (too easily manipulated usually) in most cases and they are usually also really hard on themselves. Failing that you get the opposite "The raging prick" they step up out of necessity (or at the request of the guild) but they begrudge feeling the need to do so and thus turn into a monster whenever they are leading even if they are friendly/helpful person otherwise.
Ive experienced both kinds heck I've been the latter and in my experience the best ones are the ones that can dance that line between nice and nasty, the reality is sometimes you just need to smack some of your raiders around the head, others require a gentler touch.
That is not to say people who step up to the plate will always be one of those two but in a tight spot at least in my experience at least in the short term you'll get one of those two.
Mar 23rd 2011 7:47PM You bring a fair point but you do over simplify it substantially. Much of the damage is tied to auto attacks in some way but the damage would not be so high if it were not for the abilities that influence our auto attacks in some way.
Poison damage is passive however at least for mutilate you have a good deal of influence as to how much damage it does passively via use of envenom, Slice and dice is a Modifier for the actual speed of the auto attacks admittedly short of mass aoe fights that's relatively trivial to keep up for any given spec Yes auto attack is a huge component of being a rogue but its not as automatic as people think as we have a reasonably large degree of control over it.
As for combat its mostly about lining things up. That said yeah the auto attack thing doesn't take that much management but mismanagement makes a huge difference in reality due to heavily bound to it we are.
Oct 22nd 2009 9:01PM Also the reason you receive more gold when grouping with more random players, put simply is compensation. Lets face it the more random's the more likely you are to encounter jerks and dimwits and thus wipe and cost your self more.
With 5 friends you typically have much better odds (well your friends could also be a tad on the dopey side as well but at least they are friends) thus requiring less gold :-p
That essentially theory behind it (not saying its real precise)
Oct 20th 2009 7:19PM To be fair on any fight with random damage flung around its near impossible for a healer to notice the difference between your lifetap and that 5K-10K random fireball. Also depending on the fight the section of your health bar that's just been eaten may mean life or death for you, rule of thumb if the healers mana looks fine be thankful if they are almost OOM and wasting mana on your lifetap that's an entirely different matter.
Prime example razorscale most locks that lifetap basically look exactly like they just got nailed by one of the fire balls (or two) and thus will receive a heal if its like patchwerk i probably wont waste my time :-p
Sep 29th 2009 2:20AM Two Words:
That is how the man must feel...
To be fair i have never seen nor really heard of a "lead developer" from any other major game developer actually putting his head out here and saying .
"Hey people, how are you all doing? Anything you consider broken? Of course there is just show me some reasoning beyond pure math based on assumptions and well discuss it."
Most devs treat it more like this
"Our game STFU or leave"
I don't know about everyone else but i like the first option! Even if it does seem a bit cock-eyed at times haha.
Apr 13th 2009 10:20PM With regards to most healers not actually enjoying healing, im going to have to say BS I know many healers who do it because they were asked but do not like it. However the vast majority of healers I know argue over who gets to heal the next heroic. Or raid. I personally several times a week have to respec elemental on my shaman because I have a much better DPS set and the other healer has been bored and asking longer to heal something.
The real issue causing the shortage is still to a large extent the abuse and BS we put with, people look for someone to blame when something doesn’t work sadly when everyone is dead the first thing people think is the healer couldn’t cut it, hey ill admit sometimes its true latency, boredom, gear or even tiredness can result in wipes from the healer. However usually we are not the cause yes we may not have been able to heal the tank with 40 mobs on it, but you have to question why did the tank have so many? Did he/she pull it badly or did the Lock fear one into a huge pile of them? Its very rare the healer actually causes a wipe yet we normally are made to feel as though we did. Me im a healer but im also a prick if you make my happy healing not so happy ill make sure your repair bill is nice and high :-)