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  • Socialcockroach
  • Member Since Apr 14th, 2009

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Profanity filters, homophobic slurs, and Blizzard's shaky relationship with the LGBT community {WoW}

Jan 25th 2012 2:59PM I don't understand why Malon was down voted... in his post he clearly recognizes that the current popular usage of these words is not their original meaning and thus should be censored.

I suppose it was a little silly that he would bring up those antiquated (or, at the very least, not used in the US) definitions, but honestly if he or she didn't, some one else would have. The subject matter just compels people to mention this commonly known fact about those words. At least he/she didn't seem to be attempting to be a smart-ass about it. Just mentioning a fact, and then renouncing Blizzard's decision to not censore it. I see no problem here.

Mists of Pandaria talent calculator gets an update {WoW}

Dec 7th 2011 11:25PM This does seem a bit odd. The image that is in my mind is that for 6 seconds you are sort of untargetable (unless your "true form" is attacked)... but there are only three useful applications I can see for this:

1) your body teleports to your shadow at the end of the effect making for a strange sort of escape tool.

2) a really crappy eye of kilrogg as Razion mentioned (especially for a level 87 spell).

3) a powerful ability that lets you be untargetable as you cast spells unless your true form is hit three times in a row.

If it is the last, I can think of many amazing applications for this but primarily in pvp scenarios. For instance, you could strategically hide your body and jump in to a bunch of enemies and dot them up to your hearts content.

Spiritual Guidance: Shadow priest Pandaren and the new MoP talent tree {WoW}

Oct 27th 2011 5:00PM @ Zenotho

Easy. When you mind control an enemy, they are considered friendly during the duration of the cast. During that time, you can cast one instant cast spell... it will break the MC, but the effect will still land. In fact, if you so choose, you can mind control a hostile humanoid and buff them with a fort or renew. And if Void Shift is instant cast as the tool tip states, then it would probably work the same way.

Then again, it has been quite some time since I have played on my shadow priest and they could have changed the rules on MC. But that is how it used to work. As a side note, you also used to be able to talk to the other faction using emotes while mind controlling them... but that went away a long time ago.

Spiritual Guidance: Shadow priest Pandaren and the new MoP talent tree {WoW}

Oct 26th 2011 11:03PM I know that they will undoubtedly change Void Shift to only work if you have a higher health percentage than your target, but man... the applications of its unaltered form can be amazing! Beyond griefing, there are undoubtedly loads of creative ways to use this ability.

What really jumps out at me is that it states that a percentage of life is transferred... meaning that it will scale. So, lets say you are in a pvp fight or trying to solo an instance and you realize you are dangerously low on HP, power word: shield is on c/d and so is dispersion. So instead, you cast shadow fiend and Void Shift it and BAM! you are at 90% health or so, and your shadow fiend is at 10%. In fact, if it does indeed transfer based on a percentage rather than a raw amount, it could trivialize any future Valithria Dreamwalker style fights. You could also use it to restore the health of the Alterac Vally bosses. Oh! And you could mind control a target and Void Shift it since it is an instant cast... an EXTREMELY powerful tool for both pvp and pve.

Argh... the more I think about it, the more I can see so many exploits with this ability which makes me want it so much more, but also makes me realize that it is definitely going to go under heavy revision.

Everything is Ghostcrawler's fault with #OccupyGregStreet {WoW}

Oct 25th 2011 3:28PM Ha! I love it! These sorts of comments about the game economy, "politics" and "quality of life" are similar to things that I like to spout out in trade chat when ever people try to use the trade channel for political debate. Originally this was intended to derail the conversation but with the occupy Greg Street "movement" perhaps these sorts of comments will completely replace the irl political topics with humorous satire instead of obnoxious ill-informed flame wars.

BlizzCon 2011: Blizzard reveals new talent system {WoW}

Oct 24th 2011 5:37PM @ doc

I never said you had to like the changes. I am just pointing out that Pandarens weren't inspired by Kung Fu Panda. I am in no way trying to be for or against this upcoming expansion. Hate the changes all you like. You definitely have a right to your opinion and so does Gnomercy or any one else.

5 reasons you should love Mists of Pandaria {WoW}

Oct 24th 2011 3:12PM @ Daedalus

Invoking such powerful demonic forces such as Murray can be dangerous! I mean... who knows? Perhaps you will suddenly find that none of your socks match any more!!

New character models are in the works {WoW}

Oct 23rd 2011 12:57PM So... I am confused. Exactly what does panda conservation have to do with a bunch of beer loving anthropomorphic panda men in an MMO? Don't even try to say that it is a push to protect the panda.... there are two main reasons why that isn't so:

1) Pandarens were in Warcraft 3, and thus part of original lore.

2) We will be able to kill Pandarens. Hardly a message of conservation.

So, excluding animal rights agenda pushing, where's the beef?

BlizzCon 2011: Blizzard reveals new talent system {WoW}

Oct 21st 2011 9:02PM @Gnomercy "people like me have played and defended wow for years"

Well, if you are indeed a warcraft veteran, then you should know that Pandarens have been part of warcraft lore for quite a long time. In fact, Pandarens and Pandaria have been around much longer than Kung Fu Panda.

BlizzCon 2011: Screenshots of the new Pandaria talents for all classes {WoW}

Oct 21st 2011 8:24PM Actually, it really does give us more choices. Before, you had your talent points but only a few could be moved around, depending on your specialization. Sure you could choose different talents in your given tree, and a handful of another, but many were still pretty mandatory and only give the illusion of choice. Now there is no such thing as a "spec" as we know it currently. Instead, you choose out of those three options which you feel fits your play style best. You want to be a warlock who has extra powerful demons but also has a lot of life leach? Easy... just pick the talents that support that. This will mean that each individual player could be quite a bit different than another.