Oct 5th 2010 8:43AM I think the artwork is beautiful. The breasts were big -- but not all models have small breasts -- I was actually drawn to the thighs. They're very strong and muscular, and could crush a man between them. Scary, yet hot. I approve.
Sep 28th 2010 7:22AM They released RS. They have holiday events in both October and Nov. There really isn't much more than can do, though your suggestions could potentially "increase quality of life" it would in essence just give farmers time to create massive stockpiles of inventory which would wreck havock on the AH economy's when cata hit.
In addition, to some degree I believe taking a break from the game from time to time -is- healthy. Blizz dev's have often said they don't care if wow is the -only- game their customers play. They just case that wow is -one- of the games they play. Besides I am pretty sure Blizzard has a few other titles of interest to you...
Sep 28th 2010 7:08AM Org has zeplins to both TB and UC. UC and silvermoon are conected by an orb of translocation. Who needs a mage? 1-2 mins of my time. Perfect time to go afk for a snack imo.
Sep 27th 2010 11:49AM This was a well done break down of talents. But I'm still having trouble kind of meshing the new talents with any kinda mental idea of a "flow" for healing in Cata as Disc.
In Wrath -- there are a few play styles -- bubble bot -- which means we bubble any and everyone we can, spot heal with flash heal / Penance / keep the prayer of mending flowing -- while we weave our shields over a playing field of expiring weakened souls..
Or a tank heal priest where we're keeping PW:S up on our tanks, using penance on cool down to keep grace stacked up -- and spam healing them with flash heal, and prayer of mending in between -- with borrowed time hasted greater heals for those times we need a massive heal. -- This play style got almost completely wedged out because of our holy pally brothers and sisters complete OPness when it came to tank healing. :(
Originally I had thought that Cata would be the return to the BC healing model for those of us holy priests who weren't in sunwell and thus didn't live by COH spam.
Heal -- the way it was described to me, seemed like a greater heal rank 1-2 from back in BC -- in which we would "Spam" this rank, though spam is a bit of an awkard wording because it wasn't a very fast casting spell, but it hit for a good chunk -- we typically had this linked to stop casting macros to reduce mana -- and take advantage of the five second rule of mana regent. In those days, you could heal with flash heal -- but flash heal didn't have the same oomph as greater heal and was only used when someone needed a heal -now- and wouldn't live through a greater heal rank 2 cast.
In BC we -had- higher ranks of Greater heal that cost higher mana and healed for a bit more than it's down-ranked greater heal, but hit like a mac truck and if timed just right would save a tank from certian doom.
When they first talked about introducing Heal, I thought that this was the model we were going back to, which made a lot of sense to me, as they were finally giving us the intuitive rhyme or rythem that priests had developed on their own to deal with the demands.
I had thought that this model would mostly be used by disc priests in Cata -- with some slight alterations -- where the model of keeping a shield on the tank and using pennance to keep grace up, would still exhist.
In my head, I thought that we'd bubble the tank, use pennance to stack up grace, and then start using -HEAL- on our tank, with slow, dilberate heals, in between bubble breaks as our shields would be a little less effective. In certian situations we might still drop a flash heal on a warlock standing in fire, or use our Greater heal on our tank to keep his health bar healthy -- but not at full 100% as tank damage will be higher in Cata. It would feel less spammy because heal would cost more time to cast, and flash heal would be too expensive. We'd use our power word barrier on certian fights that involved massive aoe from a boss, to protect our raid long enough for us to get a few heals or flash heals off on our most injured members, and then return our attentions back to our tank.
Bubble bots would still exhist, but they would have more raid heal viability by being able to watch certian groups in the raid and keep their bars reasonably healthy with heal casts, and the occasional pennance or flash heal -- depending on how fast the other person's health was droping.
But you add in this smite nonsence, and my sense of healer "flow" or healing "play style" gets all warped. I can't figure out how it fits. And from the little bit of explanation you gave of our healing tool box, I'm lost as to whether or not the spells will hit for like how I thought or totally different.
Any thoughts, suggestions, clarifications you can give me?
I've always been a "mental" healer in the sense that for each fight when I am learning strats, I try to review what I know is suppose to happen, and then mentally assign a sort of "work flow" to my planned healing strat .. and then once I've got that down I can relax, stick to my plan -- and handle whatever "whoopsie" moments come up when healing others with a better more focused aura.
I don't understand why, if the raid damage is going to be so much higher and bosses are going to hit so much harder that keeping people at 100% isn't going to be possible -- because we wont have the mana to spam heal and keep people that way -- we're ever going to be "not busy healing" enough to have the -time- to DPS/heal -- and now we're suppose to use this model to get mana back?
I just don't get it. I guess I'm missing something. Can anyone help?
Sep 27th 2010 11:18AM Dawn,
I'm hoping you can clarify something that you said for me, you said that if we were taking renewed hope, we would want to take strength of soul with it -- but the way the tool tips read, it seems as if it would be reducing the amount of time they -have- weakened soul -- which would be reducing the effectiveness of renewed hope, wouldn't it?
We would be able to shield our target 4 secs faster, but lose those 4 secs of the 10% buff to our healing. It seems counter intuitive .. or like a trade off.
Can you weigh in on this further, incase I am simply misunderstanding you?
Sep 24th 2010 1:02AM You know it's funny, but I was thinking the exact same thing. The author really hit the nail on the head, with a very common human experience.
It was a beautifully written, and well articulated piece. I thank you good sir!
Sep 23rd 2010 10:35PM So will the progression for Cata look like this:
1. Hit 85 in greens, a few blues from dungeons/quest rewards/1-2 pieces of our ICC 25 HM gear.
2. Run Regular level 85 dungeons to fill in empty gear slots.
3. Run Heroics, replace these slots with entry level Cata raiding gear
4. Fill in holes in our itemization with crafted Cata Gear from professions and reputations.
5. Start raiding?
And if so, how long will we need to spend running regular dungeons at 85 to gear up for 85 heroics if they're hard? Any idea? Is it anything like the gated point of entry we had in early bc (I still have nightmares) or is it at least a little easier than that, but not as easy as it was in wrath?
Sep 23rd 2010 12:53AM Battle.net passwords do allow for special characters. Under the password rules it says the following:
* Your password may only contain alphabetic characters (A–Z), numeric characters (0–9), and punctuation (!"#$%).
* Your password must contain at least one alphabetic character and one numeric character.
* You cannot enter your account name as your password.
* Your password must be between eight and sixteen characters in length.
* For your security, we highly recommend you choose a unique password that you don’t use for any other online account.
Sep 23rd 2010 12:48AM Personally I have my doubts about automated processes. Having worked in the customer service industry for years, I can say with some certainty when a company moves away from personal contact with it's customer base, and starts making more things "self service" or "automated" it usually means a DROP in customer service, not an increase. Sure, it might help a few people, and they can get on with their day -- and it might even open up phone lines for -actual- issues.
But it might also have the opposite effect, of dropping work loads, shrinking staff -- which is bad for the people who work for these companies. In addition of course, the less human interaction they allow us to have, the easier it can become for Blizzard to at some point get rid of all customer service.
Many companies have done away with customer service entirely, and there is no longer anything but an automated system which can not help you with anything.
It's my hope that Blizzard isn't doing this -- but they have joined up activision and facebook of all things .. so it's safe to say they're already on a slippery slope.
Sep 21st 2010 7:56PM There were guards over the horde and ally bases in Outland as well, my guess would be this would continue. Either that, or they have said that there will be certain "no fly zones" in Azeroth the same way there is for Dalaran city.