Jan 4th 2010 4:11AM @ Jaysonkidd:
Did you skip STV? There's a metric shitton of goblin hunters there, and I'm not talking about the guards.
Dec 15th 2009 10:36AM Holy crap, I thought they were doing that on purpose because it's a new, harder heroic. Granted, I haven't done any of the other heroics since 3.3 dropped, so I guess that was uneducated. I've never had to try so hard on 5-man trash. Four casters, one melee that bounces around and aggro drops? Eff that.
Nov 3rd 2009 9:59PM @ thebvp
Wtb Blessing of Protection? 50% damage reduction, no aggro drop.
Personally, I don't like the change at all; and my main isn't even a Paladin. I (and the rest of you) know damn well we can kill Ret Paladins (of similar gear level) so long as they don't chain their cooldowns, which they cannot do now because of them being homogenized where you have to pick one. Next they're gonna make Ardent Defender proc Forbearance, so that if you get down from a mistaken pull or something you won't be able to survive through a second burst.
I don't like this at all, I play a healer in my guild raids where the main tank is a Paladin, whom (now uselessly) was very good at chaining his cooldowns for Hardmodes.
I very much hope that this will be taken out before the patch goes live.
Oct 11th 2009 4:10PM I'm having a similar problem with my guild, but for very different reasons.
My guild is the largest on the server, sitting on 540 members (including alts). The reason for that is that when I started my guild off I wasn't yet 80 and I wanted people to level with. Then I had school so I wanted a big social guild for people to talk to while I did non-time consuming things. Then I wanted to get more level 70's (back in BC) so I started up some 10 man raids. We're currently at 180+ level 80's, but that includes alts and retired characters and all other colors of the rainbow. We don't do 25 mans because we rarely have 25 people on at a time (that are 80, and able to do raids) because most people are very casual and only play once a week sometimes.
My guild is sometimes ridiculed on my server because we're well-known for not doing ToC. Before that it was Ulduar, but then when we finally did that we were put down because we only downed 10 bosses in a lockout period (on our first try, mind you).
So, my question is, should we move up into ToC 10? We do fine in Ulduar, getting to Mimiron/Freya usually before calling it.
Oct 11th 2009 6:26AM I've finally given my druid Dual Spec, so I'm going PvE a bit (took initiative to do so after I won chest/pants from voa 10/25 on him :D)
Other than that, Finishing out any undone raids on my tank, and farming the crap out of heroics with my shaman to gear out my newfound pocket tank.
Oct 9th 2009 6:23PM @ Hendrata
As to your second comment, I have this to say:
Anything less than me is noob, and anything more than me has no life.
Oct 9th 2009 6:17PM I loved arena'ing with my protadin. 39k health, and the vast majority of my lifespan is spent under 20% taking 30% less damage and then, suprise! they finally "kill" me and I'm shot right back up to 15k, which is slightly over 20% of my health.
Alas, now I will die mildly quicker than before. :
Oct 9th 2009 6:03PM 1) Class specific
2) No block rating / shield block value, because DK's don't use shields, whereas Pally and DK do
3) Not a feral helm because of parry + it's plate
4) No, prot Paladins don't need spellpower / intellect, and they haven't since BC.
Sep 30th 2009 10:17PM Not to spoil the party, but I don't do the whole helping opposite faction not die thing. The last time I did it was back in Outlands with some 3 man group quest in HFP. I helped this warrior kill the Matriarch, then he turns around and kills me as thanks. Never again.
I do, however, donate several thousand gold a month to my guild's bank (I'm the guild leader) and leave free repairs open for all 450 members. (Big, big, social/leveling/alittle raiding guild)
Sep 21st 2009 12:48PM @ Ekinnee
I'm a paladin tank with 34.5k health unbuffed, and after a few tries I've figured the best way to gather up the aggro, no matter how far apart or how much aggro on a party member they have. This advice applies more or less exclusively to Paladin tanks.
Let's say we get the Tauren, the Orc, and the Rogue (the hard ones)
Tauren is the last on your priority list (he's a healer) so you don't need to use one of your two taunts on him.
The Rogue is your highest priority cause he hits hardest as far as I know, use Hand of Reckoning on him (Taunts put you AT the current target's threat level, you'd need a followup move if that person was DPSing or healing when you taunted, so hand of reckoning is better because it damages them for ~1.6k after the taunt)
The Warrior is your middle man, you should Righteous Defense him and then run to him and Shield of Righteousness (generates a ton of aggro because of how hard it hits; MAKE SURE you have holy shield on because that raises your block value and SotR scales with block)
Don't use Avenger's Shield untilt hey're all together; remember that you can use Hammer of Justice on the Tauren.
Hope this helps. :)