May 29th 2010 11:30AM @thpthpthp
He must be talking about the smiley face. That's frightening stuff.
That circle of earth... smiling at you with blank, unseeing eyes...
But, you know, I guess the corpses might be a little creepy too. Maybe.
Mar 30th 2010 5:43PM Boy, I sure do want a -
*distracted by pony*
Mar 2nd 2010 8:05PM You awaken in razor hill...
Feb 24th 2010 5:11PM You misread. Starfire (the aforementioned main nuke) was not buffed, StarFALL was. Completely different spell, unfortunately. :(
Jan 22nd 2010 10:20PM Well i'm certainly not on the first page so I don't expect much response... but I can just repost this tomorrow if it doesn't get answered.
In Azjol Nerub, why do the players kill Hadronox? I don't mean from a gameplay standpoint, I mean in all lore-seriousness. Hadronox is a massive UNCORRUPTED spider that, from what I have understood, could be a wonderful ally for the fight against the Lich King.
Then we kill it for some blues. Not even purples.
Nov 9th 2009 5:24PM Eternal Sunshine of the Spotless Mind.
For the people who say Jim Carrey can't act, suck on that.
Sep 29th 2009 7:58PM Alright, so I responded to someone earlier about this, but my favorite hero class for which I mentally designed mechanics has got to be the "Dragonsworn" (right before the Berserker class :P). Originally I had three trees set out for em: Red, Blue, and Green. I decided these were too cliche and changed everything around. Without further ado,
Starts at level 55
Can use different armor classes depending on which talent tree they are specced in. They start only being able to wear cloth.
Their main spell, similar to a Paladin's judgement, is the breathe spell, which changes depending on which talent spec is active and modifying it.
Three trees (of talents and magic):
Life-Magic: This tree is mostly based on Red Dragonflight ideas. The users of this tree can breathe red fire, which heals allies and hurts enemies. This is mainly a healing tree, though it can be very viable pvp dps. Users of this tree get the ability to use mail armor.
Earth-Magic: This tree is mostly based on Green Dragonflight and Black Dragonflight ideas. The users of this tree breathe dark green poison, which does damage in a cone and places poison DoTs on all enemies it infects. It does extra threat versus enemies mobs. This is a dps tree or a tanking tree. The users of this tree gain the ability to use plate armor.
Azure-Magic: This tree is mostly based on Blue Dragonflight ideas. The users of this tree breathe rime, which does damage and slows enemies in a cone. This is a dps tree. The users of this tree continue to wear cloth.
Their "energy source" is something never seen before: "Flow". The amount of flow a dragonsworn possesses scales with their level, (n/5)^3 where n is their level. This means at level 60 a dragonsworn would possess 1728 flow. At level 80 a dragonsworn would possess 4096 flow. A Dragonsworn's breath spell regains flow. Breath has a cooldown of 5 seconds (though it can certainly be affected by talents). Spells that use flow are spells from each tree such as healing spells, DoTs, and other such spells.
Sep 29th 2009 5:16PM This is actually almost exactly my basic idea. I've been enamored with the idea of a dragonsworn class for years, since I quested in the southern part of Dustwallow.
I'll post my full ideas later in the comments (because I don't want them to be a reply :P), but they differ from yours in many ways.
Aug 21st 2009 10:25PM Hm... I guess after re-reading the dialogue in the starting zone live feed, what you say makes sense, kabshiel. I had read something somewhere about the trial zones at blizzcon beginning at level 6 in order to display the whole thing. I suppose the first six levels would take place on Kezan, in which your goblin character is somehow responsible for saving your people. Thanks for the clarification, I hadn't realized that.
One question that this made me think of. Lots of people have been saying recently that the Undermine is a shoo-in for the Goblin's home city. How can the Undermine be the goblin's home city if it's built underneath Kezan, which the goblins are clearly fleeing?
Aug 21st 2009 9:30PM Ah, yeah, I saw a map display that showed something like that, but if you look at http://www.wow.com/gallery/cataclysm-zones/2226096/ you can see that tirisfal glades and silverpine forest both occupy a full ten levels by themselves.
I think for the old races it will be
10-20 Beginning zone
etc, as you said.