Jan 19th 2011 2:42AM From what I've picked up, mitigation via Savage D makes bearals a little less spiky on damage, as opposed to the RNG of dodging attacks, especially since mastery isn't subject to DR like dodge is. Likewise, mastery also has the secondary benefit of, in the case of a one-tank fight, being useful in cat spec, whereas dodge is at that point uber-useless.
Jan 11th 2011 1:05PM Perhaps it's just me, but I'm loving the new expansion. Grains of salt to be taken:
- I don't have any interest in Tol Barad whatsoever, outside of the dailies. Purely PvE, and I'm aware of the Algaloth fight, but there's not a whole lot of point in doing it.
- In that same vein of thought, I rarely PvP, and haven't even dreamed of touching rated BG's.
- LFD queues are *currently* ridiculous for DPS. I would cite lack of CC as well for some classes (I'm looking at you, my fury warrior and my frost DK), but with the change in paradigm to not being one-shot by trash, the return of the offtank (even for a few seconds) is in my opinion CC. And being unceremoniously group-kicked for simply not having CC (we're talking pre-first pull of trash, much less a boss), then having to wait ANOTHER hour is kind of... well, ridiculous. Maybe I oughta try tanking.
- In THAT same vein of thought, I'm thoroughly tired of tanks trying to roflstomp through things and then blaming everyone else. I'm aware of my AoE ability as a frost DK. I don't enjoy being a plate-armored squish against the ground because you decided to pull two groups in an effort to make the dungeon run two seconds faster and couldn't *surprise* hold aggro against 7-10 mobs.
As for my actual .02, I'm thoroughly enjoying the expansion. It doesn't feel long and drawn out to me, save perhaps Vash'jir, yet doesn't feel rushed either - each zone's questlines flow kinda naturally, and leave you with some choice in the matter even as you end up with the same result. The same applies to low level alts (I'm a SEVERE altoholic). The only drawback is hitting OL and NR, and truthfully, that's not the fault of the expansion and has been cited as something to look forward to Soon (TM).
Dungeons are much more fun to me now, as well. Having questgivers in the actual dungeon makes things a lot more streamlined - instead of running around having to acquire quests from three or four different zones, they're all in one neat little spot. Also, RFD is still a great thing, and I'm totally against the folks who say that heroics are guild-only or bust. Completely untrue and a vast generalization. So they're hard (read: requires actual planning and execution of said plan) and you *might* run into a jackass. That's a risk you take. But you also run the risk of finding great players (the Lost City run I had last night comes to mind - great attitudes by the whole group, overall smooth run, shout-out to Ishi, our priest, who had to rez me on several occasions). I haven't had any real problems outside of attitudes in heroic PuGing, and as much as I'm probably going to get flamed for this one, you cannot fix stupid. Ignorance? Sure. But not stupid.
The new races are great. I love the goblin male's /dance, but that's because I have a not-so-secret love of crankin' that Soulja Boy. It's a guilty pleasure. And the worgen are what the Alliance needed so badly - a good, heapin' helpin' of pure, unadulterated badassery. You're a freakin' WEREWOLF. End of story.
All in all, I've enjoyed the story, enjoyed leveling three characters (so far) to 85 without it getting boring or repetitive, enjoyed tanking and DPS (jury's still out on healing) in both regular and heroic difficulties, and I can totally see why the game is, if not the best, then one of the best-selling computer games of all time. Kudos to Blizzard for a great game that I enjoy and that 12 million others do too.
Dec 31st 2010 9:55AM Books? WoW? Count me in.
Nov 19th 2010 9:16AM I give into my altoholic habit. I figure if I can't stab Arthas enough to kill him as a rogue, I'll blast quillboars into oblivion on my baby mage. Barring that, there's always hitting up Wintergrasp or some other PvP outlet to fulfill my need to destress after a bad night.
Nov 2nd 2010 8:59AM I guess we're...
/takes off sunglasses
... kicking a dead horse.
Oct 30th 2010 9:21AM A group of friends and I were picking up WoW (I was their RA at the time) and I wanted to get in the fray and kill things. No crazy twisting nether, gyrating hips fireball nonsense, just give me a weapon and let me get all stabby. Thus, my rogue was born. Of course, they all rolled humans and I rolled Nelf, which led to the epic run across the world, and subsequent nightmares of crocodiles in the Wetlands. Still my main so to speak, though he recently died and was raised as an undead...
Ive tried every class. Still can't do the twisting nether gyrating hips Mage dance, but maybe post 4.0.1, it'll be a little less... painful. Baby brown bears ripping your face off indeed. Still, I remember the original cinematic. Maybe one day I'll stand atop a mountain throwing fire and ice at demons before Deathwing shows me how fire's REALLY supposed to work. :-)
Oct 21st 2010 9:47AM I recall starting every single character so I could hear their individual starting stories. That's what sold it for me from the get-go - but then I discovered emotes, like /dance and /silly, and I was instantly hooked. To this day, I still have random dance parties in raids for grins and giggles.
Also, what's kept me still hooked, two years after starting this game, is the sheer amount of story that's told in the game. One thing I never liked about games as a kid was that they eventually end - either by dying one too many times, or by completing the game. With WoW, there's not really an end to what you can accomplish - there's always another path to travel, and another way to travel that path. And each character is an individual coming up in the world, starting as someone with literally no experience in how to do anything, and ending with becoming a hero. There's always something new to learn in the game, if you want to play it that way, and that still makes me grin to find something I'd not yet encountered, even with my six level-capped characters.
Oct 14th 2010 9:41AM More than anything, WoW has kept my social interactions with old friends active. It's always fun to find someone you went to high school or even a childhood buddy slaying Internet dragons alongside you. It also, in a roundabout sense, has taught me the value of my time, punctuality, and preparedness. Finally, it keeps me and kept me sane during the rough spots in my relatively short life, through both the aforementioned social interaction and the sense of accomplishment one gets when thoroughly owning some big baddie as a group or even solo.
Now if only I could get my fiancée hooked...
Oct 11th 2010 9:16AM The world always has had shadows, and those who lurk therein. The Forsaken know this well.
But there are darker places still. Even a master of deception has more to find in the gaping maw of these places. Even as our greatest enemy, the self-styled King Arthas, defeated, I find that I still am no more and no less than a cursed man, doomed to live an unlife amongst the untrusted Undead, daggers at the ready, but in a world without a threat.
As the earth trembles once again... a herald of enemies to come... back into the shadows I melt, honing my skills in preparation for the day when the storms arise once more. For I am an assassin, and where there are shadows, there have been those like me - outcasts, until we are called upon.
The shadows keep their own.
Oct 4th 2010 8:28AM I remember wondering why the hell I kept dying to this level 10 gnoll in Elwynn Forest. Finally, a RL friend of mine explained what an elite was. D'oh.
My favorite deaths had to be evasion/cloak tanking Thaddius after everyone else was dead, just to see if I could get that last half a percent and hearing the cheers of, "Go, rogue, go! ... awww" in Vent. Also, after wiping Malygos for a while, making fun of his death emotes became a rather fond pastime for me.