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  • Daigeil
  • Member Since Apr 15th, 2009

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The Queue: Fishing {WoW}

Mar 3rd 2012 4:28PM Why do people WANT Blizzard to "incentivize" fishing? I hate that word, I really do, because it basically means "encourage players to do something they don't otherwise want to do by making it increase their ability to do something they do want to do." You know what that does? It SUCKS ASS. It means if I want to be the best raider I can be, I have to take part in a profession which involves doing NOTHING but SITTING STILL and CLICKING FISH for a goddamn hour. Don't "incentivize" fishing, make fishing not suck. Make it something like the fishing in that long-forgotten game Dark Cloud/Dark Chronicle, in which you had to consider where you would stand (to avoid letting your shadow fall on the lake), and actually do something fun to catch the fish. Please stop telling Blizzard to compel us to do things which aren't fun.

The Queue: Is there golf in Azeroth? {WoW}

Nov 8th 2011 11:23AM If they make the Doctor a gnome, I'll punch a Dalek right in the eyestalk.

Shifting Perspectives: How to raid as a balance druid {WoW}

Jul 15th 2011 7:39PM Deeply underrated aspect of Furor, which is almost always discussed purely as a mana talent - the ability to lose only a couple of GCDs and use Stampeding Roar in a pinch, or when rapid movement is predictably necessary, is very potent. To a lesser extent, even Bash can be useful, although I've yet to find many situations where it's helpful. Also, there are times when pulling an add off a tank when it's near death can help reduce damage, so use that taunt! Maloriak is the best example I can think of, where pulling a mob away allows you to do full damage to it.

If Blizzard is gonna tax us for our hybrid nature, then we gotta get our damn money's worth! Fight the Man!

Ask the Devs Round 11 answers your healing questions {WoW}

Jul 15th 2011 4:05PM I was pretty unsatisfied with this, as with the previous ones... Not half as bad as the tanking Q&A but there's several intelligent questions that get completely brushed aside here. The question about inflating spirit and mana pools, in spite of having a lengthy answer, feels like they missed the point - "It will help healers feel like they have actually become more powerful from accumulating so much gear" - how did they not see that we're actually -enjoying- being mana limited? It's a mechanic they pushed on us rather hard, and we accepted it, and we've started to enjoy it, and now it's rapidly fading. Damn shame, if you ask me.
The question immediately before that, about healer responsibility, was equally brushed aside. Hell, they actually made it sound like it -has- been the healer's fault, by suggesting that the DPS only now have the tools to get out of the fire in time.
So... yeah. Some interesting info, but mostly nothing new, again.

Dev Watercooler: Cataclysm talent tree post-mortem {WoW}

Jun 1st 2011 12:44PM Yeah... I hate to be mean, but a gap that large is not due to class balance in today's World of Warcraft. You're doing -something- wrong, even if it's something very minor. Hell, it could be that your 359 epics are just the wrong epics. I can't say "this is where you're going wrong" 'cos I obviously can't evaluate your whole position, but elemental shamans are not 50% behind the top DPS classes atm.

New quests on the PTR point to legendary weapon's origin {WoW}

Mar 18th 2011 4:20AM Sounds possible to me that the event which has clouded his vision is the death of Malygos. It always struck me as odd that we've killed an Aspect - the Aspects which are supposed to be a major part of holding the world together and protecting it, and which are infused personally with titanic power. People have been talking about younger dragons "replacing" Malygos, but wasn't he entrusted with his arcane skills by Norgannon? It doesn't make much sense to me if that can just be passed on.

My wild speculation, then, is that Anachronos has noticed that we raiders are tearing Azeroth apart - by attempting to kill the Old Gods and slaying Aspects. We've stabbed up Maly, we're hunting Deathy as we speak and Nozdormu looks set to be killed next for leading the Infinite Dragonflight - surely this can't be good. Perhaps the future he shows us is a possible future where Azeroth comes to pieces because we've dicked around too much with the Titan's plan?

The Daily Quest: Death and guilt {WoW}

Mar 1st 2011 12:56PM Insightful post on looting & the role of the lootmaster from a (very) new WoW blog.

Patch 4.1 PTR: Trinkets of tier 12 {WoW}

Feb 27th 2011 6:36AM Gotta say, Jaws of Defeat looks like something that would drop from the Abyssal Maw.

Blood Sport: The PvP perspective on 4.0.6, part 2 {WoW}

Jan 19th 2011 3:38AM Frustrating disregard for the impact of the druid changes on balance. At present, boomkins have just enough mobility to stay out of the main fray in BGs and occasionally get lucky enough to chain some actual eclipse-building casts. By removing the root-removing effect of shapeshifting, we'd be pretty badly hurt (not to mention the loss of our most iconic move's strongest effect - I thought Blizzard wanted us to shapeshift more?) but we might survive. Then, by nerfing the glyph of entangling roots as well, it becomes a case of never, ever surviving; our peeling power goes through the floor. The glyph nerf also radically reduces its synergy with typhoon - no longer can I pin someone to the floor after knocking them away, because they'll have started moving back towards me by the time I've got that Root cast off, and I'll have been locked into standing still.

As a boomkin player, this set of nerfs is infuriating because it's not aimed at me - it's aimed at feral, and I'm getting blasted in the crossfire. Even worse - and this is the real slap in the face - resto, a spec which is currently viable, is dodging the bullet with their lovely new specialization. Delightful. Giving us some more damage reduction is tasty, but isn't gonna fix the issue when there's a warrior chewin' us up.

On the plus side, I am looking forward to the opportunity to really use Wild Mushrooms, and cheaper typhoon is lovely - nothing is more fun than single-handedly defending lumber mill.

Shifting Perspectives: Balance druid raiding gems, enchants and glyphs {WoW}

Jan 8th 2011 7:37AM This is being Mather out on EJ ATM, but there is a suggestion that Thorns is a DPS boost if the tank is taking enough hits, either because the boss hits quickly or because there are multiple attackers. In such situations, Glyph of Thorns is a DPS boost too. You'll need a macro to apply it to the tank to avoid dropping target, and it needs to be timed right, but this is what we do :P