Nov 27th 2011 5:43PM I quite like the whole new way of doing things, but on a journey from 1 - 90, the spec specific things seem lacking.
With all specs getting things like living bomb and shatter, playing a mage will feel the same no matter what spec you are.
I like a little flavour to my mage. Preferably spicy flame flavour, but others are just as valid. I suppose. If you like to play that way. :P
I realise that this is all sooo very *very* early, so I'm hoping for something spectacular to set each spec apart, the same way each crispy flavour of warlock looks like like it will be with different resource mechanics etc...
Nov 10th 2011 3:33AM In my mind, its not so much that fire spec will not feel like fire, but the other specs will feel like a frost/fire or arcane/fire hybrid. Fire will become the spec without the funky extra spells.
Even if they cosmetically make living bomb look frosty or arcaney then it will help the specs feel more special.
Failing that, give living bomb an effect based on spec. Living bomb for fire is the same as it is now, for frost it can do a Frost Nova at the end and for arcane, an arcane blast. The damage would be similar enough to not be an issue, except maybe the frost version, but you have a cc element instead.
As a final resort, why not make this a talent point choice? (Glad to see they are taking a second look, it did seem we got the sticky end of the stick on this one.)
Nov 6th 2011 7:33AM The possibilities to revamp Outland are almost endless. I like the idea of the Netherstorm finally crumbling away, leaving floating Islands of Etherial goodness, but there is nothing to say a whole new chunk of land cant crash into what is left of the planet. Whole new zones could be created and old ones lost.
I really find Zangamarsh tough to level though. There is something about the weather that reminds me too much of rainy Manchester, but generally the zones are pretty interesting.
The evolution of lore at the end of Wrath so that the content could still be played, but was still relevant was pretty good. The story they wanted told was completed and they could move on, but people could still play the Lich King content.
It will be somewhat difficult to do the same with BC, but with the passage of years, the top content could be altered so drastically as to be unrecognisable.
Having said that, I like the idea of turning some of the old raids to 5 mans. Not to get rid of the raids, but to experience some of the scenery at least. So to speak. There are still minions of Illidan hiding in the black temple, go on this 5 man to root out the last of his supporters.
Dec 30th 2010 9:47AM Used to be Sheepwatch, but none of them work as they have not been updated since BC or maybe even longer. I would try, but my programming skills are lacking. :(
Apr 25th 2010 5:18AM I'm looking forward to the change. I'm a fire mage at heart, so I really want to see that become more raid viable again, but with this mechanic I may be tempted to stay arcane.
As Christian says, provided that a 'normal' DPS output is in the mid mana range there will not be a problem, but I suspect that this perception will need to come from other players and the elitists out there will moan that damage drops as you move away from 100% and even see it as a mage not achieving the highest DPS possible.
Its too early to say exactly what effect this will have on my warlock killing ability, but either way, I think its going to make it more interesting. A two button rotation with no thought is kinda boring however you look at it.
Apr 18th 2010 5:38AM There are many addons that will highlight this, a few have been mentioned but here is my list:
X-Perl makes the stealable spells double(or more) size so you can easily see them
Spellsteal - Does what it says on the tin
Mage Fever - Tracks all mage procs from whatever spec, useful for pyro and scorch tracking as well as number of arcane blasts etc.. but puts a bar on your screen showing stealable buffs and you just click the bar to get one.
Mage Fever is my favourite and available from the usual places :)
Apr 12th 2010 3:33AM I don't think it will be the percentage thing that was mentioned, the increased damage with high mana will be on a sliding scale, otherwise it does not fit with the mastery system.
The more points you have in arcane, the bigger the bonus will be, so we might get +.5% per talent point in arcane over 51 for 100% mana, then degrade the bonus by the percentage of mana, so if we had 3 extra talent points, then we would get +1.5% at 100% mana and it slides down to .75% at 50% mana.
Slightly more complicated maths wise, but the idea is to have something that increases with mastery, not a straight buff.
Apr 10th 2010 5:12AM Well, it makes a change, mages have basically had no changes since BC, certainly the least of any class and we were starting to really feel forgotten.
The problem is that Blizzard liked where mages were and saw no need to change them. In fairness, I agreed for the most part, we are pretty awesome, but it would have been nice to have a change that felt big just so we didn't feel forgotten.
I know this is slightly different as there is a whole new expansion looming, but if Blizz like the state of your class, then new spells are cool, but not many changes.
Its something every class has to deal with at some time or other. With Amplify and dampen magic as well as the wards going, changes to scorch, arcane missiles and some of the most used spells, mages are going to be almost a different class than we are at the moment and the more changes forecast, then the more likely things are to change when they get to the PTR if not before.
Besides, there are lots of other things that make Shaman cuddly, I won't be booting you cos I have a bloodlust equivalent. XD