Oct 26th 2011 9:07AM Delusion.
Blizzard are telling a story, nothing more, and the underlying game is the
What suprises me is the sheer conceit and arrogance that stems from the Alliance, they *think* they should be on top of this made up game world because they are nominally the "good guys". What gives you the right to assume that? Nothing. No one cares what you think. Everyone else is enjoying the intrigue and plot advancements of a story, while simultaneously playing the GAME on a level footing.
They jump on everything, magnifying it out of proportion and extrapolating unreasonable conclusions - case in point, a guy on stage with a horde bias dares to poke fun at the alliance and all of a sudden this is official blizzard sanctioning of anti-alliance sentiment. It's not. It's a prick on stage poking fun at the ultra sensitives who can't differentiate reality from the game world. If he'd said this about horde, no one would care... not because it's against the "flow of bias", but because at the end of the day IT'S UTTERLY MEANINGLESS.
Look at what you're doing. You are ranting and raving online about a story. You are no different to children writing to JK Rowling complaining Harry & Hermione didn't get together - your argument is pointless and you are embarrassing yourself and others.
Rather than cry, bleat and moan constantly about the backstory to a GAME, why not get into the spirit of it? If the story is being taken in a different direction to how you personally want to see it go, rather than simply complain, get into it more and broaden your own horizons.
But remember at the end of the day, you're getting upset because of a story, a game - none of this is real, it's not genuine persecution and if you still are blinded to that fact then maybe it's time to back away from the game.
You know what, I bet you alliance whiners (which let's face it, is what you are doing - whining, nothing constructive, just whining) are probably the same crowd of people who complained about the zombie invasion. Rather than enjoy this GAME and the once in a lifetime opportunity it represents, you cry on. And on. And on. Ad infinitum. It's actually very sad to witness. Of course too many people will be blinded by this fact to see it how it truly is and will downvote this comment out of spite rather than accepting it as an unbiased viewpoint.
You think it's easy hordeside? For people invested in the story, we had thrall a noble leader who had great intentions. But the way it's panned out, we've lost him and have an absolute joke in charge now, leading many on hordeside questioning motives and allegiances. So it's all about perspective. Of which alliance whiners have none, they only have selfish, self centered arrogance. "I dont like the story therefore story is wrong" *stamps feet and sulks*
As a final remark, consider this. Imagine if the overall WoW story arc is predesigned so that after the events of WC2, the alliance fall into a massive decline, struggling to stay together under misguided leadership, harrassed by an enemy that was once perhaps a noble opponent but is rapidly becoming barbaric... beset on all sides, things look bleak, but then by the end the alliance emerges triumphant and harmony is restored between all peoples.
Sounds like quite a nice story. But if the alliance never has a downer, it can't ever rise up out of it and the story would be bland and uninteresting.
Jan 29th 2010 12:37PM So selfish!
Calaf, who makes you the arbiter of when it's OK to talk about something?
It's simply polite to add a spoiler to the front. Some people make a point of not spoiling the surprise for themselves, or others, until they can experience it for themselves and you don't have the right to ruin that.
I'm surprised that a polite request to simply not spoil things or at least warn of it is getting such a selfish reaction, it's very self centered, egotistical and frankly rather childish.
Jan 29th 2010 11:09AM Not everyone has been playing Wrath since launch though, it seems a little churlish to state that just because it's been a little over a year that means all surprises are now fair game to be ruined.
It's common courtesy to not do that, or at the absolute minimum put a spoiler alert BEFORE the post.
Jan 29th 2010 10:53AM Thanks, hadn't actually finished that questline.
Not everyone is loremaster you know... -.-
Dec 21st 2009 5:15AM Interesting, albeit "stock" response to someone defending a perceived injustice to their favourite pastime. Don't get me wrong, WoW is important as any hobby but that doesn't mean it's important. You try to compare the turning off of WoW in 5 years to the paving over of a sports pitch but that isn't a valid comparison - you can still play softball if your court is paved over, you just go elsewhere.
But saying that skipping out on raids is as damaging as declining a trip to the cinema is self-delusion. By extension to that it's OK to come home from work, kiss your wife, eat your dinner and hit your 4 raid nights a week commitment. Oh and the new LFG system means you ought to fill out those gear spots that are a little lacking, and the new 5-mans ARE a lot of fun and a bit of a challenge. And you promised to grind titanium for your friends craftable... and so on. Until the commitments you made to people in game - commitments which are UTTERLY MEANINGLESS in real terms - outweigh commitments that have a profound and lasting impact.
If you don't attend a raid you're not "letting down" 24 people, you're stopping them play - most likely briefly until they find a replacement - but their lives are not harmed, they're not going to have psychological trauma because you did something else. But placing virtual friends above real ones will absolutely, definitely have a detrimental effect on real people. Not getting round to grinding mats for a friend in game will ultimately mean they just do it themselves, not spending time with friends and family will cause pain for you all.
The absolute peak of what anyone can achieve from WoW will be fun memories and if you're lucky a couple of RL friends. I expect the majority of people will leave with the memories. But the benefits of giving RL a massive, massive prioritisation over the distraction that is WoW reaps far larger benefits over a far larger period.
Answer this - who is going to look after you, keep you company when you're old and infirm at 70+? WoW? Hardly. Friends and family, in the blink of an eye.
Don't let your love for what is admittedly a great game blind you to the fact that IT'S ONLY A GAME.
Dec 18th 2009 8:12AM Real life > WoW.
I will not hesitate to skip WoW if RL has something more important that I need to do. Anyone who says otherwise is frankly deluding themselves and without being unduly insulting, needs to re-evaluate their life/game balance.
That doesn't mean I won't try to minimise the disruption and apologise but when it comes to it there is nothing in that game that is more important than real life.
For those who disagree, remember that in 5 years or so, WoW will be turned off and everything you have done will be but a fading memory, whereas the real world will still be there.
Dec 17th 2009 9:17AM It's not win all round. You're bored because you're facerolling content you've done a million times before on your main, it's not fun, it's clicking buttons until 25 minutes later you enter the queue to click more.
By running it on alts, although it's the same content, it;s more of a challenge because you're not geared AND you're learning to play your alt way better.
Answer me this - assume emblems are BOA and you run thousands of heroics on your main, then send them all to your alt.
What are you going to do with your alt then? You're geared, there's no point in running heroics now on your alt. Do raids? You can't, you've not even healed a heroic, you don't know your class. So the most likely outcome is you park said alt, get back on the main and grind more emblems for your other alt.
(of course by "you" I mean "people", I'm not being specific)
Dec 17th 2009 9:14AM The biggest point with making emblems BOA is the "insta-geared alt" effect where people who simply don't know how to play that class/role combo end up in dungeons and cause wipes. Look at the net effect - liberty to one player to play how they see fit, but the direct consequence of doing that is wiping and runing the fun of 4 others. If the other 4 are doing the same the overall effect is a horrendous mess. Players still need to run through the normal > heroic > raid > heroic raid course to properly learn their class and allowing them to skip any part of that cycle is ultimately detrimental to the game. Granted a skilled player will progress rapidly through said cycle but AT LEAST THEY'RE DOING THE CYCLE.
I personally think the emblems system, although beneficial to casuals and hardcore alike, is flawed. Personally it has cheapened the game - I have gear comparable to the top end guilds on my realm and haven't even cleared TOC or Ulduar. I'm in full tier 9 and I've not cleared the raids yet. This, in my opinion, is too far - I'd LOVE to see Ulduar and clear it but because people dont get gear from there, they dont do Uld. Gear is still the benchmark of success and people would rather chain-run piss easy heroics so they have "of Conquest" gear than actually see and do challenging content. I think a simple fix for this would be for the current tier of dungeon emblems to trail raid content by two tiers - for example right now we're accruing Triumph, meaning Naxx, Uld and TOC are all pointless as activities now. Instead, if we were collecting Conquest from heroics it would still be meaningful to run Uld for the odd item you couldn't get from emblems, but TOC would still be worthwhile to run because it would still provide upgrades. Maybe it's a specific symptom of my specific realm but overnight, all raid pugging for anything but ICC has stopped and chain-heroics is the new big thing. But although people are in T9 gear, because they dont need to step foot in a raid they, to all intents and purposes, dont know how to play and then pugs suffer even more. I'm decked out in full T9 gear and I've not really needed to work for it - I'll be in the same gear come cataclysm, so I'm at the "well, what now?" stage with nothing realistic left to achieve that is worth spending time and effort to get. If I ran heroics on my main to get emblems for an alt that's not fun, its grinding and I'm not learning to play my alt to boot.
If emblems were still conquest then hardcore raiders can pug run uld/toc on alts, get some benefit and share their knowledge with more casual players. But by making emblems triumph, everyone pugs, gears up and then the hardcore are running ICC on their mains AND alts, meaning the casuals are left with nothing to do.
So IMO keep heirlooms/BOA as GENTLE aids to levelling, as they currently are, but keep endgame as is with a subtle tweak to emblems.
I wholeheartedly disagree with making pets, mounts etc. BOA as not only does it make a mockery of the efforts people currently go to for achievments but cheapens the actual act of getting the item itself. If everything a player has achieved on one character is aggregated across all characters, we might as well aggregated all possible roles/classes/abilities into one player then they can truly choose to play how they want and we'll all be mini-deities ><
The balance of making the game more casual-friendly has improved - if we're honest it WAS too far in favour of the hardcore - but now is tipping the other way. Right now, casuals have nothing to play for, no goals. The hardcore have new content and hardmodes. The casuals have the prospect of chainrunning heroics to gear up for raids they'll never get to go because no one sees the point. And that's sad.
The present system will take some tweaking to balance better rather than making everything available to all - doing the latter will, as I've discussed, ultimately be a detriment to all.
Dec 9th 2009 12:49PM Checking the realm forums for this, apparently it's been "much discussed" that 3 people xferring race to Undead broke PvP. Completely disagree. My original realm post and subsequent replies can be found here.
I know racials are not intended to do much but add flavour, but the sad fact is all other racials DO have a noticeable effect whereas now this has marginalised a significant chunk of hordeside players with respect to their racials.
Dec 9th 2009 9:23AM Can't believe I missed this change in the patch notes.
Will of the Forsaken now shares a 45-second cooldown with similar effects, including the Medallion of the Horde, Titan-Forged runes, Insignia of the Horde, etc.
I find that incredibly hard to believe. It was the only thing that Forsaken had going for them - look at the other racials,
Cannibalise - eat corpses to get health back. Of near zero use in PvE, you have healers to do that for you, or health pots, or bandages. Zero use in PvP, between dots and other players hitting you, you never get a tick off.
Unending Breath. I found this to be useful exactly once, before they buffed everyone to be dolphins when Wrath launched. Now it's utterly useless.
Shadow Resistance - entirely situational at best.
Will of the Forsaken was useful for PvE, such as tanking bosses that fear (nightbane, TOC et al.) and PvP where it was a handy ability to have when feared by locks/warriors, or charmed. Now it just means chain CCing in arenas is even more of an issue.
What specific issue was this fixing?