Sep 22nd 2010 2:30AM I'm all for that. I'm a big fan on DW these days; the chance to try DW unholy would be a fun option.
If GC is saying that it sometimes beats 2H on the dps, one can assume that it means that sometimes it does not. So, what's the problem? The designers have accidentally created another valid, but not unbalanced playstyle. Less cookie-cutter specs as a result - nice!
Sep 19th 2010 10:21AM I seem to spend most of my time off-tanking in 10 and 25 mans and I really enjoy it.
You get your fair share of boss tanking in the tank swap fights, but you also get the more fun and varied jobs. You have to be able to use all the tricks in your bag, react quickly to changes and generally be the troubleshooter in the raid. Plus we get to drive the abom on Putricide!
MTing? Hold aggro on boss and don't die? *yawn*
Sep 10th 2010 2:16AM Unfortunately, all the 100% horses are covered with barding and you can't see what they look like. Even if they do all look like shire horses!
This is going to be so cool!
Aug 9th 2010 7:24AM Oh, you so need a blog with this sort of stuff! Very cool.
Redneck zombie hunters with shotguns ftw!
Jun 25th 2010 1:09PM With built in speakers that blare out Mussorgsky... yep, I'm up for that!
May 29th 2010 12:25PM Porcelain gnome dolls.
Or even worse...
Porcelain gnome doll clowns!
Apr 9th 2010 2:46AM They did mention the rune mechanic changes - you just have to engage your brain for 30 seconds and think it through.
Basically, each rune pair will recharge sequentially, not simultaneously over that (possible) 10 second recharge period.
For example, as it stands now, if you blow both blood runes at the same time (I know you can't in practice - bear with me!) you're sitting around going nothing-nothing-nothing, then BAM! 10 seconds later both blood runes are up (I'm not getting involved in the "2 second rule" here)
New system: blow both blood runes, 5 seconds later one is back up, another 5 seconds and the second one is back up.
If I've interpreted that right then it's going to be rather... interesting...
Mar 24th 2010 6:49AM Urgh... It's not necessarily the weapon speed in and of itself but rather the damage per swing that they do.
Take 2 weapons of the same iLevel and therefore usually the same DPS (not always true, to be fair) - the slower weapon will do more damage per swing and therefore more damage/threat from ToT.
And people wonder why we DKs get a reputation for being idiots...
Mar 23rd 2010 8:21PM Slow offhand is desirable for for DW Death Knights - what you think you are? A rogue?
Seriously though, the way Threat of Thassarian works, you want a slow offhand to maximise the damage that you get from its bonus damage.
I made the mistake of picking up a fast 245 axe from ToC25 and using it as an offhand weapon to replace one of my two Nightimes. I should have known better, but I was lured away by the higher item level.
By the time I'd realised my mistake, I discovered that I'd already vendored one of those lovely axes...