May 10th 2011 9:22AM "The main reason the developers puts so many limitations on Lightwell is because of how powerful they want the spell to be when players take initiative to use it."
This is backwards. They buffed the spell to be incredibly powerful because no player would spec it or use it, and after all those buffs they still had to remove some limitations because people still wouldn't use it. And rightly so. I refuse to click the stupid goddamn lightwell no matter how many stupid yell macros holy priests add to it, because it's a stupid spell. Condolences on your 4pc, Blizz just won't leave this dead horse alone.
Oct 22nd 2010 6:52AM @Rin: Are you sure? I went in a heroic Nexus last night to try out my new holy spells, and not a single boss lasted 20 seconds. I shit you not. Got the timings from DBM. The final boss took 18 seconds, the mage boss lasted 10 seconds.
Aug 27th 2010 8:53AM I would also recommend GridRaidDebuffs
Aug 20th 2010 6:55AM Deep Freeze was useless against bosses? Oh no, if only you had 2 other dps specs that were viable in PVE. Frost is primarily a PvP spec, and while mages have 2 PvE viable specs and 3 PvP viable specs I can't take this complaint seriously. As an aside ice-block is baseline, and being able to move while dispersed is minor, as you'll generally be able to get the same effect by blinking out of ice-block. Hell, while we're at it, ice-block makes you completely immune to damage and lasts 4 seconds longer, while spriests still take some damage, and I've been killed while dispersed by some abilites that ignore damage reduction.
Aug 17th 2010 10:50AM I am un chien Andalucia.
Jun 30th 2010 8:07AM Playing Transformice, the greatest cheese-based MMO ever.
Jun 21st 2010 6:07AM I think you're fooling yourself. Of course loathing of Oculus isn't universal, but it's far from a 50/50 split. For every player that loved Oculus, there were several more that hated it. Never have I seen a 5 man so detested, so widely, so many pugs break up on it, or after the LFG was introduced so many leave as soon as they zone in.
Jun 21st 2010 6:02AM Holy nova does have its uses in raids, but you essentially have to plan it. Back before they changed the glyph, holy nova had the potential to be our highest HPS spell, and on some hard-mode fights raids would organise themselves around its use. For instance, on Mimiron (normal, back when it was progression) raids would have separate groups spread around the room, and each group would have its holy priest. Come P2, the priest just spams holy nova with people standing on top of him, and heals through all that raid damage no problem. Another were the valkyr twins in TotC. Group up by the doorway, spam, and you could do that fight with 4-5 healers on hard-mode.
Basically, you would need to stack the raid and plan to use it, so unless it's a difficult fight and you have a reason to do it, you should probably ignore holy nova in raids. Just try and remember for that difficult raid damage fight your guild can't seem to beat, it is an option.
Jun 18th 2010 5:53AM "The only way that you could get a user interface ready to go before working with it inside of the game would be to replace the Interface folder or the AddOns folder with a premade UI. I do not believe such a program exists, sadly."
This is actually incorrect. Reflux can do this.
You make an add-on 'profile', basically a list of enabled add-ons as you would on your character screen. Then, whenever you want to load this particular profile (say to turn off non-essential add-ons like auctioneer when you're raiding), you switch to that profile and then /reload ui. Voila, add-ons enabled or disabled without logging off. As for installing in game, I believe that would be possible using this method, but can't say for certain. At any rate, it would be unnecessary, as the OP says. Just install the add-ons, then keep them disabled until you need them/are ready to mess around.