May 22nd 2011 4:21PM another possible solution is this: make IS change over to do arcane damage the way they got MF --> SF for nature damage. at that point it's no longer an issue of gaming eclipse meters to keep the damage rolling, just about when you want to reapply your dots.
Apr 27th 2011 8:13AM you could help me out with my college statistics project and post a survey asking whether people play wow exclusively or if they play another pc/console game. plox? }; )
Apr 22nd 2011 8:06AM MOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO!
Mar 2nd 2011 8:11AM hmmmm... and i quote:
* All non-damaging interrupts off the global cooldown will now always hit the target. This includes Pummel, Shield Bash, Kick, Mind Freeze, Rebuke, Skull Bash, Counterspell, Wind Shear, Solar Beam, Silencing Shot, and related player pet abilities."
so shield bash will always hit it's target with the silence? that's excellent. too bad it's being removed from the game.
Sep 1st 2010 8:17AM i'm a nerd, and i'm pretty sure it's evident. no need to hide in a box.
Aug 28th 2010 2:22PM i agree with both your observations. i think the best way to handle it is to simply state you are to be the only one pulling, you pull based on your healer's readiness, and loot ninja-ing will not be tolerated. i find that most of the time, if people are aware that the tank and healer are paired, they are much less likely to cause drama. this is for two reasons. the first is that they hope you are experienced and it will be a quick and painless run if you work well together. the second is that nobody wants to lose their tank and healer and be the group of 3 deeps sitting around.
Aug 17th 2010 8:16AM one of my favorite comps that operated on the burn concept was Dpriest, Resto Druid, Warlock, Ele Shammy, Arms War.
you start out with the obvious bloodlust, with the priest popping an on-use haste trinket if possible. the warrior and shammy go after their choice of dps, locking them up. the warlock begins fearing, switching between the two dpsers that are not being targeted. this basically leaves 2 people on the other team for the resto druid to heal through. all the while the dpriest is just mana-burning their healers, priests first. as soon as the first healer is oom your options open up. you can then fear, cyclone and hex the remaining healer while you take out the dps one by one. you can have all your dps switch to the healer and have the dpriest go back to healing. or... you can just keep burning them.
Jun 7th 2010 12:13AM you and me both natsumi
Jun 5th 2010 5:44PM i'm a knob for voting for how i would play?