Apr 22nd 2009 7:42PM Those last few articles over mage's professions were fantastic!
But, isn't there something blatantly obvious missing there? Specializations. Though one may argue that the difference in Blacksmithing and Leatherworking are entirely meaningless for us aside from making gold off the auction house; choosing between the different tailoring specializations is becoming tricky now, though you can technically work yourself to death on cooldowns. With the recent changes over Molten Armor, I think that Moonshroud feels better and more rounded down than Spellweave, which makes it somewhat more suited for PVP if you don't try to cast those pesky 2+ secs spells; and not only that, they may actually provide some useful pre-Naxxramas gear and save you some mats.
Now, it IS true that this matters less once you reach the end game, but profession choices and specializations can make a huge difference on your gameplay experience up all the way up to lvl 80. If you do enchanting and are lazy, you're gonna be broke; if you take skinning and herbalism, you'll level those no problems. Do you want to take be a master of Potions, Elixirs or Transmutation master? Do I make that Goblin Bazooka for the added stun or do I Polymorph peoples into chickens for my amusement?
Anyway, that's your call, but I'd love to see what you have to say about those each of those different specializations and how they affect your overall financial situation. After all, how much effort and time do we spend leveling those toons to lvl 80 and getting those skills maxed? I thought so; professions will be a skin-deep part of your career whichever class you may be. So better avoid burning a hole into your pockets and make the most out of what you have AND want.