Dec 13th 2011 2:17PM The biggest thing SW:TOR needs to learn from WoW is keep the game reachable.
Our little 5 man guild was intending to all play SW:TOR and pre-ordered the game. During the beta we found that of that 3/5 of the group did not have a sufficient computer to run the game. 2 of us have canceled our pre-order. The other decided he wanted to hang with the other guys and is upgrading his computer.
Moral of the story, SW:TOR is really cool and flashy buy you better have a decent computer or you will be playing WoW for a long time to come. I'm not going to spend $1000 to replace an otherwise reasonable computer just to play a video game regardless of how cool it is.
Nov 30th 2011 11:55AM It's largely for the social aspects.
Several of my group mates are bailing (I told them for now) to play SW:TOR. I played over the beta test weekend and was very disappointed with the way it played on my computer. WoW on the otherhand just keeps on chugging.
I would like to very publicly say thank you to the good folks at Blizzard who keep this game fresh and accessable to guys like me who don't want to buy a cutting edge computer every 12-18 months in order to play the latest game. Keep it up!
Nov 25th 2011 10:34AM Obviously not all panda bears evolved into Pandarian so having a Panda Bear pet for my hunter will just rock. His name will be "Short Round".
Oct 25th 2011 2:35PM Sorry, the only way Blizz would let this go beyond May without a release would be to add a patch 4.4 as a stop gap to keep subscribers from fleeing. Someone help me out but I think that is basically what Isle of Quel'Danas was. They could do this as a transitition where all the big bads are defeated and we are just going to have increased conflict between horde and alliance. Think about another area similar to Tol'Bard where the main element is PVP but with a slowly unlocking hub of dailies.
That said, they make nothing on patches other then keeping subscribers. Expansions they make their $40 plus keep subscribers. Which do you think they are going to push for given a choice.
Finally, there is an old sales adadage that is much easier to keep a customer then it is to gain a customer. This works for MMOs as well.
Oct 21st 2011 5:04PM Curious Crate for the win. Nom! Nom! Nom!
Sep 28th 2011 5:14PM Okay, all you guys that are whining that it is hard to do the early Cata quests in Wrath gear need to knock it off. If all you are going to do is put on your superman cape and blast through content it's really not very fun and frankly makes as much sense has buying a game for $50 then using cheat codes so you can beat it on the first weekend. The quests should be suitably hard that they challenge you to learn the mechanics of the character but not to where you can't beat them. It's okay to die or to run away a lot while you are leveling. That's part of the learning experience.
Going into Cata I had 3 toons in Wrath quest blues or some purples. These characters were easy to level and frankly a bit boring. Since then I've started 6 more toons, 3 of which are at 85. I never twink them with cash or gear and I never buy gear while leveling. I also don't use heirloom gear. They all have top end flying they paid for themselves and I'm working on getting them into epics. The point is I'm enjoying the game as I level each character and haven't needed anything except what's already in the game and obtainable through questing to do so.
Aug 23rd 2011 1:48PM Really cool reasons to max level fishing. I'm thinking some really cool buffs you can get by catching some BOP fish and cooking it or possibly more gear you can fish up at high levels. Imagine having the chance to catch that legendary weapon that was dropped in a lake during one of the great wars. You have to have not only max fishing but also max buffing to even have a shot at it but it would give you a solid reason to try for it. Even if it was just an "at level" epic it would be really cool.
Or a cool bonus for earning the Loremaster and/or the Explorer titles. The Loremaster could get a bump to loot or something because they know everything about the history of Wow. The Explorer could get a minor speed increase because of learning all the shortcuts while exploring. I gets people out doing these fun achievements which are otherwise grindy.
Or even having some cool gear you can get with achievement points. Possibly vanity gear but it could also exchange for some sort of token. Again, this causes people to work at some of this stuff which adds to the total gaming experience.
Aug 3rd 2011 11:07AM I hope if they open some unexplored islands in the next expansion that they also add a new heroic class of Barbarian. Sort of a warrior magic user hybrid which wears leather as max armor and has naturally tough skin for additional damage mitigation. It was be easy to make available for all races as they could simply be decendents of explorers lost to these islands who learn from the natives. (The Pandarian)
Jul 15th 2011 12:50PM The answer to Elmo's question is easy -
Why are the cloaks of Draenei Males floating 2 feet above their tail?
I would assume that draenei cloaks float above their tails for the single reason that Blizzard did not want them to clip through their tails. As for a lore reason, I have no idea. Draenei magic. Remnant light energy from a voided naaru. I haven't played with a cape or cloak on since vanilla, including my draenei priest
It is the same principle which causes Dilbert's tie to curl up; bad BO. Draenei constantly fart when they move which causes loose clothing to try to leave their bodies.
Jul 1st 2011 1:39PM I don't know but if the turtle happens to land on the flight path the flight path could be shut down for hours. Just look at what happened at JFK as evidence.