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  • Matt
  • Member Since Apr 23rd, 2009

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Cataclysm class and mastery systems explained {WoW}

Jul 7th 2010 1:28PM Hmmm. I like the basic tenants of this idea. I like them a lot. (But.)

It makes a lot of sense to trim some talent points. I NEVER thought they'd have the guts to do it, though (we'll see if they can make it through all the screaming and beating-of-chests without reverting to 51-pt trees). Anyway...it would have been completely insane for each class to have 103 "unique and fun" places to put their talent points. That would have been an absurd, over-complicated mess. So, the only options were to either reduce the total number of talent points or to keep the boring talents they were trying to remove. They started out with the more conservative option, it disappointed pretty much everyone, so they've gone down the more bold route. Kudos, guys.

However. I really, really, really do not like the concept of being locked into one tree until level 70. Think about it: someone who only purchases "vanilla WoW" would never even have the opportunity to try a build that's a bit off the hilt...you have to go two expansions in to start mixing things up a bit! That's disappointing, and doesn't strike me as terribly realistic, so I hope they find a way to do this without that limitation, or at least lower the level a bit...40 strikes me as a much more reasonable number.

I'm sure there was a good reason to do it this way; it sounds like the bonuses you get from the "mastery" of a tree are huge...but can't you just be the master of one tree while dabbling in another? Say, for instance, I'm a level 30 demolock...why can't I have 20 levels worth of demo mastery, but (assuming a total of 11 pts. at lvl 30) have 6 points in demo and 5 in affliction? Maybe I'm not totally wrapping my head around this but I guess I don't quite understand why it wouldn't be feasible to balance around that option. It's just low-level play anyway, for crying out loud...it doesn't need to be perfectly, flawlessly balanced for those first 60 (or even 70) levels.

All that said, I love where this is going. I can't freakin' wait for Cataclsym ^_^

Breakfast Topic: Reining in the ease of collecting mounts {WoW}

May 21st 2010 8:35AM My two mains are both warlocks, and they both did the epic chain before it was made so easy to obtain. I do agree these quests really deserve the title "epic" and the end fight is well designed...truly, a good model for any "epic" 5-man content.

Man, though...at this point, those quests have been so oversold that anyone who attempts them has no chance of enjoying them. Ultimately most of the line involves a lot of outdated grinding/farming and while the final fight is, as I said, EPIC, Blizzard's 5-man design has come a long, long way since vanilla and I truly don't think the fight measures that much better than many of the wrath dungeon bosses.

I guess it probably has to do with the desire to exploit an opportunity to show off...which is cool, but I thought it would be more worn out by now. :P I mean, let's look at the mechanics of the fight: you run around a very limited area clicking on these items you've collected while your groupmates fend off several waves of easily-destroyed mobs (thanks to the buffs you're helping to keep up)...and then you have to tame the steed. Appropriately, there are plenty of opportunities for the creative warlock to flex during the fight (and DM West itself), and it IS a cool fight that was wayyyyyy ahead of its time. No argument there. These days, though, it's just another 5-man fight. But, I guess people wax poetic about MC, too...nostalgia is a powerful drug. ;p

Win a pony from WoW.com {WoW}

Apr 15th 2010 5:43PM A pony! :D

Cataclysm: Stat and system changes for DPS death knights {WoW}

Mar 3rd 2010 1:58PM Next time a Cataclysm announcement sends you guys into a gibbering frenzy, methinks ONE ARTICLE PER CLASS will suffice, just as it always has.

World of WarCrafts: Get Lich or Die Tryin' (NSFW) {WoW}

Feb 3rd 2010 5:59AM Very funny but the BUY MY T-SHIRT aspects didn't make me want to buy a shirt, especially when everybody wagged them at the screen. Just weakened your otherwise excellent presentation (distracting) and left a bad taste in my mouth (bleh, what is this, an ad?).

Seriously, you guys are very talented, don't go straight to the shilling at the top of your careers. It will haunt you later. Trust yourselves to rely on your abilities and your viewers to buy your schwag even if you don't shill it so much in the video.

The Twelve Days of Winter Veil: Day one - Swagdog gift certificates {WoW}

Jan 2nd 2010 11:27PM Come on, money...I like me some free stuff.

The Twelve Days of Winter Veil: Day one - Steelseries gear {WoW}

Jan 2nd 2010 11:26PM Oh, I gotta try my hand at this one.

The Twelve Days of Winter Veil: Day one - BlizzCon goody bags {WoW}

Jan 2nd 2010 1:56PM Ooooo fingers crossed.

The Twelve Days of Winter Veil: Day five {WoW}

Dec 29th 2009 4:30PM Sign me up!

Blood Pact: 2009 through the Eye of Kilrogg {WoW}

Dec 28th 2009 10:31PM Took the words right out of my mouth!

We all raise our glasses and tip our hats to you, Dominic. I never really enjoyed Blood Pact before you took over. Now I read it the minute it pops up in my rss reader. Cheers!