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  • Charles Fleming
  • Member Since Apr 24th, 2009

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Scroll of Resurrection revamp active, includes free level 80 character {WoW}

Mar 6th 2012 4:26PM "This is just one more way that Blizzard is aggressively attempting to reverse the subscriber bleed that only just recently came to a halt."

Where did you ever get the idea that it came to a halt? Last I checked it was still losing people in the 6-figure range every quarter.

And here's one that will trouble the fan boys, they're down 315,000 in January. 190,000 in February.

Do a little math, it's not looking good. How'd I get these numbers? Let's just say I'm "in the industry". So while everyone calls B.S. on my numbers (as expected), when the next subscriber drop is announced, just think back to me, aka "The Shadow".

Breakfast Topic: What should WoW's grand finale event be like? {WoW}

Aug 12th 2011 2:02PM It's funny to see the response of some of the people, you can tell who is really immersed in WoW and that it has become the #1 thing in their life. The thought of their fantasy world going away, the one place where they matter outside their dismal life of flipping burgers or grinding away at that local community college, is terrifying.

Got some news for you addicts, WoW is heading downward. It will take a long, long time for it to go away, but they have peaked and there is nowhere to go but down. All that "they will be back" stuff (spoken by addicts who scorned others who talked of leaving their beloved fantasy world) has been proven incorrect with the massive amounts of lost subscriptions.

WoW was a great game in it's time. But those days are behind us. I loved it too, from the first days of release when flying over Burning Steppes looking down and being terrified at those "high level mobs" and then hunting in Redridge just wishing you could go check out that "firey place with all that cool stuff". Then the feeling of your first trip into Scholomance or Stratholme with a group you traveled with all the way there. Man that was awesome.

But the mystique is gone. Dungeon queues, summoning stones, and static short dungeons just made it all too boring all too quickly. They were smart in appealing to the millions of people who wanted a simple, easy game and catered to the Farmville crowd, but those of us who come from the EQ era and liked the dangers of going into a dungeon knowing we might lose XP or spend hours on a corpse recovery, that was a lot more appealing. (Though at times you were ready to put a fist through the monitor..)

Zarhym: Soulstone combat resurrections in the works {WoW}

Mar 8th 2011 5:31PM The first of many little things Blizzard will suddenly be doing as subscriber counts drop due to RIFT. It doesn't mean RIFT is going to take all their players and end WoW, but 500k+ subscriptions lost might not seem like much when you (claim to) have 12mil (which is probably a highly inflated number), but that's still over 7 million a month that's no longer there.

Guessing that RIFT will hover around the 2 million subscriber mark until late summer, and a lot of them will be former WoW players...so guessing we're looking at 25-30 million drop in monthly revenue.

So expect many, many more "wow, really, they're gonna do that?" from Blizz to keep us all chasing that carrot. (Probably too little too late for many however...)

Zarhym: Soulstone combat resurrections in the works {WoW}

Mar 8th 2011 4:03PM The first of many little things Blizzard will suddenly be doing as subscriber counts drop due to RIFT. It doesn't mean RIFT is going to take all their players and end WoW, but 500k+ subscriptions lost might not seem like much when you (claim to) have 12mil (which is probably a highly inflated number), but that's still over 7 million a month that's no longer there.

Guessing that RIFT will hover around the 2 million subscriber mark until late summer, and a lot of them will be former WoW players...so guessing we're looking at 25-30 million drop in monthly revenue.

So expect many, many more "wow, really, they're gonna do that?" from Blizz to keep us all chasing that carrot. (Probably too little too late for many however...)

Zarhym: Soulstone combat resurrections in the works {WoW}

Mar 8th 2011 3:47PM And to add to my previous note, I personally think RIFT is fairly dull, but everyone in my guild loves it. I just think that there's more interest in this game than we're willing to admit and time will tell if they stay gone. In a way, it's good to have fewer people around, more raid slots for the rest of us!

Zarhym: Soulstone combat resurrections in the works {WoW}

Mar 8th 2011 3:35PM The first of many little things Blizzard will suddenly be doing as subscriber counts drop due to RIFT. It doesn't mean RIFT is going to take all their players and end WoW, but 500k+ subscriptions lost might not seem like much when you (claim to) have 12mil (which is probably a highly inflated number), but that's still over 7 million a month that's no longer there.

Guessing that RIFT will hover around the 2 million subscriber mark until late summer, and a lot of them will be former WoW players...so guessing we're looking at 25-30 million drop in monthly revenue.

So expect many, many more "wow, really, they're gonna do that?" from Blizz to keep us all chasing that carrot. (Probably too little too late for many however...)

The Lawbringer: A primer on private servers {WoW}

Jan 28th 2011 6:16PM And let the downvotes begin. Anyone who isn't fanboying all over everything Blizzard-related gets it. It's a badge of honor since everyone wants to know what got said by highlightling it anyways.

The Lawbringer: A primer on private servers {WoW}

Jan 28th 2011 6:13PM Most those people likely did buy WoW. They got tired of how the game was being run, but you got a contradiction in there.

"and in some cases removing the official accounts of private server users. "

Well if they really wanted their subscription fee, they wouldn't be banning people who were likely doing a little both of both, live and private servers. It wasn't doing any harm to WoW and quite frankly, it's not any of their business no matter how many times you want to say EULA EULA EULA over and over in big letters as if its the bible.

Long story short, f*ckem, there will always be private servers. Blizzard bans people, they go to private servers. Blizzard nerfs stuff, they go there. Deal with it.

The truth about datamined WoW data {WoW}

Jan 20th 2011 9:07PM I concur. They really should keep the editorials off in their own section and not part of the main news feed. An entire article about "datamining sometimes isn't accurate". Well...uhh....wow?

It's pretty much common sense that until it's officially live, even if it's in the Patch Notes, you should always be prepared. The guys over at mmo-champion do a tremendous job at getting the sneak previews on data mining, and I can't think of a single instance over the years where something was drastically off that it caused an Azeroth-wide catastrophe.

Is comparing your game to World of Warcraft really such a good idea? {WoW}

Jan 13th 2011 9:05PM The downranking is great, it shows with a bunch of sissies do when they don't like something they see. Reposting for truth.

Wow...you guys really get sensitive about another game possibly being a threat to WoW (and 99.9% chance it won't be). But every article on this site sounds like it is written by a scared (rabid fanboi) employee of Blizzard who is fearful that something might compete with WoW. We are regularly treated with reminders of how "WoW is on top" and hear that magical TWELVE MILLION SUBSCRIBERS mentioned at least once every few days (and that number is a fraud).

A bunch of unemployed bloggers on a WoW fansite can really turn readers away when you are so heavily biased. You guys need to start writing ABOUT the game instead of FOR the game.