May 20th 2011 8:14PM Hey now, nothing is more fun and exhilarating than throwing a battle rez while tanking Nefarion in bear form. I've done it at least four times (because the main tank died and I had to sub in tanking duties for him.) If you're at full health, you can usually take at least ONE hit from most bosses without dying, especially if you barkskin first.
Obviously not recommended if you have a dps-rezzer, but in a pinch, with proper timing, pulling it off is not too hard, yet still makes jaws drop.
May 1st 2011 10:36PM That's like saying every town in the southern united states is a military target because they train rednecks how to shoot.
May 1st 2011 9:16PM The author does seem a little biased in favor of alliance, in both this and the 'horde-slanted' one. They went into the slaughter of civilians very little in the horde side (and yes, civilians who are defending their homes from soldiers with skinning knives are still civilians), particularly when the tauren have a culture of 'do not conquer land, but defend your homes no matter the cost'. Putting a hole in the line just lets the cowardly ones to have a chance of escaping (into quillboars, yay.)
Jan 18th 2011 11:16PM Ah look, another person who clearly does not play a druid claiming all the druid changes (read: nerfs) were needed and awesome.
And no, I didn't make that determination based on the fact that the author doesn't hate the changes. I based it on the fact that he did not realize that the resto specialization was a resto-only benefit and not a talent, and he did not realize that feral direct-damage moves were buffed in order to counteract their drastically reduced bleed damage.
As usual, its the first patch after an expansion, and most of the druid specs get drastically nerfed, everyone thinks this is perfect except druids, and then people wonder why druids (except perhaps resto) have such horrible PvP rankings for the rest of the expansion.
This is why I gave up PvP way back in season 3.
Jan 13th 2011 3:56PM There's an even EASIER way.
As a bear tank, once the chains break, I just walk about ten yards away, turn around, and tank with his adds between me and him.
Sure, it requires good depth perception on the part of your tank, but it is quite possible to have the adds in his AoE range while your tank is out of it.
Jan 23rd 2010 10:10PM I was tanking a random Culling of Strat run the other day, and I had recount up. Now, that particular instance is wonky on damage meters anyway because of all the zombies at the beginning. However, one member was clearly not pulling his weight, pulling between 600-800 dps. He was a death knight wearing spellpower plate, and he had no more than 31 points in any particular tree.
And yet, I said nothing, because the healer and I outgeared the instance, so things were dying anyway.
The mage in the group, however, started accosting the death knight, picking on him for his spec, saying his dps sucked, etc. I look down to see what the mage's dps is: 1100.
Pot. Kettle. Black.
Still, I don't say anything. No one's initiating vote kicks, and still nobody is dying.
Here's the funny thing, though. We take down the third (infinity dragon) boss, and the mage starts telling us all to hurry up so we can go for the bronze drake. With 4 minutes left.
I look at the dps meter again, and notice that I (the tank) have done 56% of the damage. OVER HALF. No one else is doing more than 1200 dps.
We have three dps doing sub-par dps, and one of them is telling the group (but mostly me) to hurry the hell up and carry him to a bronze drake? Seriously?
That is the only time I've posted recount in a random pug. So I could say immediately afterward, "We're not doing it with this group. Sorry."
(Note: after this, just to prove it to him, I went though the entire undead hallway backwards, without stopping a single time. Meaning that the only thing keeping us from getting to the end in time was how fast our dpsers could AoE the mobs down. The healer was good enough to keep me up without problems. We still didn't make the timer.)
Jan 2nd 2010 7:10PM Yo.
Sep 4th 2009 4:40PM People accusing Blizzard of greed need to realize that there are reasons they charge for these services. The first is obvious: they want to limit the number of transfers. If a faction transfer only cost 5 bucks, it would increase the number of transfers tenfold (if nothing else because people would be more willing to transfer all their alts as well.)
But the most important reason is because transferring these characters takes A LOT OF WORK. They need to assign some customer support representative to go into the database and change all a person's reputations, mounts, factions, etc. etc. They don't just flick a switch and it's done. I wouldn't be surprised if it took over an hour for each faction transfer, and you have to be paying someone for that time. That's the reason they didn't give people a 'break' and combine faction + server transfers. Because then you'd be paying someone the same amount for doing twice as much work.
Bottom line: remember that Blizzard doesn't have to offer these services. They're doing so in order to support their customers. Like every other service in this society, you have to pay them for it. Whining about it is like complaining that you have to pay for groceries, a taxi, or a moving company to pick up your stuff and move it across the country.
Jul 21st 2009 7:21PM Druids got a followup here because we had a lot of questions about PvP that were basically answered with 'shut up and spec resto'. Feral in particular wasn't really given any new information in the original post.
Honestly, the attitude 'Stop wasting time with every other class and pay attention to meeeeeeeeeeeeeeeee!' is getting tiresome. I'm sure Blizzard is perfectly capable of multitasking.
Jun 23rd 2009 2:08AM Yes, Feral druids can routinely hit 6k dps if they're exceptionally geared, fully raid buffed, and played by people who know what they're doing. I do it myself.
Of course, rogues can routinely hit 7k dps, which is more than 5% over that.
Ferals are exactly where they should be, it's just other hybrids are sitting at 10% and in some cases 20% behind the pures, which is wrong.
Instead of asking for feral nerfs, these hybrids should be asking for buffs.
I find it so ironic that warriors spent so much time asking for druid nerfs, and love it that we got some, but then complain that they didn't get many changes at all. Perhaps if they had spent more time trying to fix their own class instead of breaking ours, their dps wouldn't be so low.