Feb 6th 2011 6:12PM I totally agree. When I first started playing something like this would never have happened. And yeah, they'll probably get it all fixed pretty quickly, but the damage has been done. Like Tol Barad, the problem is that these things were released at all in this condition, it doesn't matter how fast or good the fixes are.
Feb 2nd 2011 8:22PM "Oh and did I mention they cannot be cc'd by anything but a cyclone?"
Except, this is completely inaccurate.
Feb 2nd 2011 8:19PM Great read, and I agree with everything. I also love that this article has a subtle "Blizzard has no idea wtf they're doing with druid design, but I need to remain professional" undertones, which is a sentiment I completely agree with at the moment. How a game company has lost touch with a class that they designed is beyond me. As much as I hate (or love to make fun of) conspiracy theories, the more I see the more I agree with those saying that the shapeshift nerf is based solely on Ghostcrawler's playing a frost mage. It just makes no sense when I try to understand it from any other perspective. The Berserk nerf wasn't necessary, either, with the 3 min cooldown on it, but in combination with the shapeshift nerf it's hard to arrive at any conclusion other than that Blizzard is purposely gutting ferals in PVP. Apparently, if you want to play a druid and PVP, Blizzard has decided that you're supposed to heal.
Nov 12th 2010 9:34AM There is court precedent, which I don't currently have time to look up (but I'm sure another commenter will) in which the Supreme Court decided that the First Amendment applies to states as well. Basically, the issue you're suggesting has already been brought up and decided, and states can't infringe upon your first amendment rights, either.
Nov 7th 2010 3:23PM I don't usually ask a question here, but after reading the questing about the WG marks, something occurred to me.
Is WG still going to be running after Cataclysm hits? I mean, there's already a queue system in place for it now, so are they going to remove the rewards and make it function like a Battleground, or is it going to go the way of Halaa and so many other Outlands PVP locations?
Sep 9th 2010 8:14PM /yawn.
And yet more healer homogenization. If you can't hear me cheering it's because I'm not.
Sep 8th 2010 1:48AM I, for one, think the limited mana is a horrible idea. At level 85, a Champion of the Frozen Wastes of Northrend, Adventurer to Outland, Conquerer of two Old Gods, Destroyer of the Lich King, Agent of the Dragonflights, and Challenger to Deathwing, I'm left wondering... why in Elune's name should I EVER go OOM? Shouldn't my character's worth at this point in the fight be based on skill and how hard I'm hitting/healing than whether or not my mana will last long enough? We're not gods in-game, but we're damn powerful. Mana at level 80-85 should not feel like that alt you've been running as a healer just past level 20. You know, when if anything slightly major happens you have to drink after a pull or two? The entire design philosophy is ridiculous.
That being said, I have to say this. As a constant supporter of Blizzard and critic of the nay-sayers of Blizzard, I have to say... they really just don't have a clue. The world in Cataclysm looks fantastic, but that's about it. The druid design team is doing a phenomenal job if their goal is to destroy the class. So swipe has been nerfed to actually make a reason to use our new aoe bleed? I'm still waiting for the explanation as to why we needed a new aoe tank ability in the first place with this new de-emphasis on aoe tanking. Why do priests have the HOT mastery? I thought HOTs were the druids' forte? Regrowth as a flash heal? 6 second HOT uptime on it? Regrowth was specifically designed to NOT feel like that. Hell, I could say that about the entire druid class! Blizzard says that they count it as a success when someone on the forums mentions how different the dps classes feel to each other (hunters complaining about the recent aoe changes for them), but then promote total homogenization among healers and to a large extent tanks? Even to the detriment of the class? Too much is being changed for change's sake. Complexity is being added to the game for no reason other than to add complexity, yet that complexity doesn't seem to be getting along with making the game simpler, which was a stated goal. Blizz should take what has worked in Wrath and run with it, instead they're breaking things that were tried and true to attempt to fit radical, unnecessarily huge changes to things that didn't work.
I'm sorry, but the more I see the more I think that a very large portion of the development team just needs to be fired. Bravo to the artists and world designers, and to the quest designers, though.
Sep 8th 2010 1:23AM I gotta say, I'm not impressed with the new glyphs. All I see with the new glyph tier is more complication and not more return. GC originally said that they wanted the minor glyphs to be something fun. I see that with the ghost wolf change, but then what? It's like they got bored and reverted to what they already had. Anytime a "blue glowey hands" thread is made on the forums it explodes with people supporting the idea of a change from the druid-borrowed healing animations right now and moving toward a water-based healing, which is what all the ability names and descriptions seem to promote anyway. GC has even said that a minor glyph to change those colors, as well as one for warlocks, was being seriously looked at. Well... where are they? I really have enjoyed Blizzard as a company and I've trusted them to do what's best, but it seems like the more I see outside of world design for Cataclysm the more I lose faith in the WoW team. So they wanted to add more glyphs? Okay, cool. They promoted it as something new and exciting though. This doesn't feel new or exciting, it sounds like an excuse to add complexity. They want to get rid of aoe tanking? Awesome, I can get behind that.... but wait, what's this? You're giving druids a new aoe bleed tanking ability? What's the thought behind that? You want to make paladins a little less faceroll? Sounds great.... what do you mean holy power? You added an entire new resource mechanic that was unnecessary and so far bulky and awkward for what reason? Unnecessary complexity?
Anyway /rant off.
Blizzard, you can do better.
Jul 22nd 2010 1:52AM itneverstarts, I'm sorry, but that makes no sense. I've heard that before, and it still makes no sense. Why would they dig up the creature at Master's Glaive, go through all the trouble of transporting it across the known world, the re-bury it just to dig it up again? Both creatures are in various stages of excavation. They're not the same.
Jul 21st 2010 9:59PM I agree that old gods can be in two places at once, or rather, they tend to be so massive that we may observe them in multiple places at once. We know that C'Thun and Yogg as we saw them were not the entire body, we only saw a fragment. These faceless ones have clearly defined heads and arms that we can see, and seem to share a model that we've seen on occasion and we see frequently in Cataclysm, and that model has clearly defined legs as well. That's the only reason that I don't believe those two things being excavated by the Twilight Cult are connected. Also, if they're connected, then excavating them kind of seems a futile attempt, no?
Of the little that we do know about old gods, the Master's Glaive thing just doesn't fit. From what I've seen of the quests in that area, it's never said that it's an old god, and hinted at strongly that he was one of their stronger servants. As far as his abilities, this is the first time we've seen a creature like this. We don't really have a set standard of measure for power for him or many other things. Archimonde and Kil'jaeden are both very powerful and have demonstrated some unique and god-like abilites on several occasions, but we know that they're not gods or Titans. And no offense, as I do enjoy Know Your Lore, but there is no lore precedent for Avatars being a signifier of a god. We've seen lesser avatars and images created. It makes sense to assume that given enough power any being could create a rather nasty avatar.
My ultimate theory is that Yogg and C'Thun were both lesser old gods, sort of like Titans that we know are titans, but not part of the Pantheon. From the War of the Ancients, it doesn't make sense to assume that Yogg and C'Thun were included in those old gods planning on usurping Sargeras' Well of Eternity portal to escape. Rather, I think that those old gods, the true head of the snake, if you will, reside on a plane that was also suggested by Bornakk in the latest round of Ask a CDev questions.
Either way, the Twilight Highlands quests will hopefully shed some light on all this. I expect it will reveal that these creatures are some sort of Faceless One generals.