Oct 30th 2009 7:38PM i never ran a dungeon for a very long time when i started.
me and someone else started playing at the same time, levelling... not really together, but talking to each other about what we found in the game and how we were doing.
a few of the other players real life friends happened to play (the reason we started) and they were like 'come on, we can switch and we can all go deadmines, its a dungeon and you will get really good items'
but i sort of felt like enough of a div solo as it was, i didnt need to let another 4 people down at the same time.
So, what actually happened, was the first dungeon i ever did in a group was ramparts.
61 levels and i finally joined my first group, they were like 'wtf... you've NEVER done a dungeon before?' lol. i absoloutely loved it (probably why ramparts is still my favourite instance) and i progressed from there.
Now, although i've quit (at least until 3.3/cat) whenever i ran a dungeon and there was someone relatively new or inexperienced i always made the effort to make them feel comfortable and relaxed. It's a game and its such a horrible feeling to feel like you are letting others down and then they actually point it out and shout at you for it.
May 27th 2009 8:10AM Personally, i liked the idea of heirloom items when they were first introduced, i quickly spent badges and bought the shoulders for my mage and my shammy (both were around level 20-30) However, Something about having the same piece of gear for 80 levels, to me, seems like a bit of cheating and more so is incredibly boring. In the same way i find getting a new ring nowhere near as exciting as a cool shiny new sword or some armor plated leggings, looking the same for 80 levels (as many druids will tell you ;) ) is quite boring to me.
So, i put both pairs of shoulders in the bank. I like the xp bonus, but i find gearing up as i level one of the best parts of the game, so i don't use them anymore.
Im sure other people love them and i can see why, i would just like to have more xp (maybe increase the rest limit to 5 levels or something at a time?) without having to use certain gear that either makes me ridiculously powerful or look the same while apparently getting stronger.
May 23rd 2009 5:33AM exactly what i was thinking, i think all proffesions should be improved rather than the 'best one' being nerfed, no-one likes a nerf.
I swapped from skinning to Jewelcrafting a while ago as my leather wasnt selling... Cost me around 2k+ to level it, and then a week or two of dailies and alot more gold on getting my meta gems... Im not hardcore raiding, just simply trying to improve my character as and when i can. Now im going to have to watch my stats go backwards, which is pretty dissapointing.
People should have a positive insentive (sp? lol) for moving to another profession, but they should never be given a negative insentive to leave one.
Apr 27th 2009 7:54AM I personally find Add-ons seem to make a massive part of the game. Usually, people complaining content is 'easy' are using so many add-ons if they were shown a fresh copy of WoW they would probably collapse.
I don't use any class add-ons, as i prefer the challenge and excitement of playing it myself. If other people moan because i put out 300-400 dps less than them as they are using 20+ addons, then so be it. Im not fussed either if i miss out on doing ulduar or whatever, i would rather play it my own way and learn myself than be told what to do elsewhere.
You look at top boss kill videos, and every single one has a custom UI with a ton of addons. The majority of people who dont put out quite as much dps or do as well are often called 'noobs' when they simply play the game as it is released rather than modyfying it until it is barely recognisable.
It would be interesting if add-ons suddenly didnt work, and we could see how far the top guilds would get going cold turkey.