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  • NetherLands
  • Member Since Apr 27th, 2009

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Recent Comments:

EVE Evolved: Setting the record straight {Massively}

Apr 3rd 2012 9:15AM @Bramen

Exactly.

Basically Alexander Gianturco the cyber-bully is the kind of weenie that likes to brag about his cyber-bullying antics in public, and then starts crying when people take him up on his public actions and statements.

You don't want to be considered a cyber-bully? Then don't act like one.

Considering the verifyable facts, there was nothing wrong with the original article, and the current retraction of the term that may make Alex Gianturco the cyber-bully and his cyber-bullying Goons perhaps start looking at their own actions is rather disappointing.

BUT we should not let the Goons now succeed in their tactic of now focussing on Massively instead of the problems Alexander Gianturco the cyber-bully and his cyber-bully Goons cause for EVE, MMO's, and gaming in general.

PvP twinking for dummies {WoW}

Mar 29th 2012 4:17PM You basically have two kind of twink players: the ''I'm bored with my main atm, let's log my twink to feel big pwning nubs!'' and the ''My main is a level X Twink''

The later group are the ones that do the more interesting and zany stuff with their low-level toons, like the current project of getting a bunch of 50-54 Gnomes together to run Molten Core, as it is all about pushing your toon to the max - although this can lead to dissatisfaction when they keep increasing the handholding and keep removing any challenge in the interesting part of a RPG (aka the journey/levelling part).

However, twinking in and by itself is great for 'hardcore casual' people: because Twinks aren't part of the Gear-Reset hamsterwheel that typifies TBC+ end-game, you can decide for yourself the mileage of your effort and the pacing of it.

PvP twinking for dummies {WoW}

Mar 29th 2012 4:02PM Alternatively, they could drop the MINIMUM level of non-Instance Quests to more realistic levels ie pre-Outland by six or seven levels and Outland + by three levels.

That way the first Cata Quests become available at 77 (the level at which you can solo-farm comfortable in eg Hyal) and so people can get the gear irrespective of server economy etc. in case they want to.

And of course such a drop has plenty of other PvP and PvE advantages as well (like the option to have an interestig levelling experience, instead of the post-Shattering bore fest).

All the World of Warcraft: Mists of Pandaria previews you can shake an empty fist at {Massively}

Mar 21st 2012 7:12PM Account-wide achievements most notably titles means that getting them on level-appropriate toons iso by facerolling on a capped toon is made even less attractive.

Sorry, but I don't support faceroll.

It also kills off replayabillity of the game big-time: after the Gear (heirlooms), now the Achievements are a do it once, have it done for all furture toons kind of deal.

WoW had and even has so much potential, and it all goes to waste. Such a shame.

The Daily Grind: Do social media tie-ins annoy you? {Massively}

Mar 21st 2012 7:02PM @Tristik

Hear hear!

The Daily Grind: Do social media tie-ins annoy you? {Massively}

Mar 21st 2012 7:00PM Totally annoying, especially when eg Devs or CS want you to communicate by Facebook, Twitter etc.

Isn't that what their Fora etc. are for?

People shouldn't have to subscribe to third-parties just in order to communicate with companies they already are subscribed to.

And I know this may sound harsh but:
when I communicate with a company, I am not looking to be their friend, I am looking to be treated like a customer.

The case for cross-faction Real ID raiding {WoW}

Feb 29th 2012 5:15AM Better : let people choose the Faction their toons are a member of, so Tauren could choose to ignore Garrosh and hook up with their Dwarf buddies and vice versa.

This would also allow people to 'play with their friends' (which of course is entirely impossible at the moment and has been since the outset) but would actually make sense in the game and gameworld.

Is there such a thing as casually hardcore? {WoW}

Feb 17th 2012 12:47PM Perhaps a better distinction is Transient vs Extended players http://blessingofkings.blogspot.com/2011/09/major-fault-line-in-mmo-audience.html

Also, imo:
Casual play is about being able to do things at your own pace, without Gear resets, Raid schedules, Dailies and other mechanics that make others decide the pace at which you can experience the game you essentially bought hindering you.

Activities can be both very hardcore and very casual, the best example would be the various old-style Rep grinds by slaying monsters in the open world: you can set your own pace (spawnrates allowing) ( = casual) yet will be up into your armpits in pixelblood before you get to Exalted ( = hardcore).

Breakfast Topic: What is your class theme song? {WoW}

Feb 15th 2012 5:15AM I don't play fluffy Belf Pallies and the game won't allow you (yet) to play fluffy Gnome Paladins.

So for Paladins Id say Anvil's Juggernaut of Justice http://www.youtube.com/watch?v=dEZICHQ-4LM fits the bill better.

Their classic Metal on Metal http://www.youtube.com/watch?v=FhpVtNw7hd4 fits Death Knights nicely, too.

Blue Posts and Other WoW News: The endgame is king, and face the blues in rated BGs {WoW}

Jan 14th 2012 6:15AM While perhaps attractive at the surface, it's entirely artificial.

More importantly, it doesn't adress the issue that they basically eliminated Orange/Red Quests yet at the same time making toons much more powerful and even include loads of trite mini-games that are 100% independant of the actual toon your playing, meaning that there is no challenge at all to be found, which of course gets worse if you gather up stuff at while staying at the same level.

They could do worse than dropping the MINIMUM level of all non-Dungeon Quests (as peopel have suggested on the officla Fora, 7 levels for those currently mimimum level 1-19, 6 levels till Outland, 3 levels for Outland and beyond), as this would tackle a lot of issues. To name a few:

- CHOICE in what kind of difficulty you want to play the game;

- 'outGreying' can be circumvented by starting a Zone at a more realistic level (you don't need to be walking in a sea of Green mobs to do breadcrumb Quests);

- gear imbalances caused by Heirloom and Cata gear would become less;

- Questing would become more meaningful and hence draw more people into the world;

- Grouping to Quest (that social thing MMO's used to be about) would become more attractive again.

And the best part of it would be that it is entirely optional, and wouldn't confuse any but perhaps the most addle-brained newcomers - the automatic Flight Points and story flow prevents such a thing (a 'normal' level 12 Nelf isn't going to end up in Ashenvale).