Jan 14th 2012 6:02AM Good to see they FINALLY adress the 'out-Greying' issue Cataclysm and it's inescapable linear hand-hold questing created for the first part of the game. Too bad they have yet to adress the issue of reducing replayablity even more by eliminating the Class and Profession Quests.
Little too late though, people on the PTR already complained about it, the moment Cata hit people complained about it, and in fact the levelling curve was screwy during WotLK already but at least you weren't forced to do trite Quests so you could 'avoid' out-Greying.
They made matters worse by doling out XP for noding, if you want to keep up with the nodes you actually encounter in the zones your level indicates, you'll level even faster leading to even more outgreying etc. And you might as well forget about actually using your Crafting Professions.
The question is wether you want to tailor the Questing experience to people that actually enjoy questing and weave their own story, in short, play RPG's, or just railroad people to the current level-cap to grind currency to feel like a schmuck.
By it's very definitation heroes are rare, not bloating out the normal citizens as it is in top-heavy designs, I do not feel like a hero with level-cap toons as bosses etc. are just currency bags to be grinded to be on par, with the result of your endevours being basically useless when the next Patch hits. The 'dragons' you slay will just respawn next week or even faster, while heroic deeds require finallity or they become meaningless.
they eliminated having choices for those that actually like playing RPG's, to pander to those that will ALWAYS complaint that levelling takes too long, is too repetitive (though of course doing the same end-game crap over and over and over and over again is perfectly entertaining - must be the purples and the illusion of 'being a hero'ic hamster) and in fact will only be truly happy if they could create instant cap-toons that can immediately take part in the 'real game' of the purple-fed hamsterwheel.
Just as they tailor the end-cap experience to those that like running in wheels in purples to feel big, they should tailor the levelling experience to those that actually like levelling, and sell XP/Level Ups in an Item Shop that accepts both Justice Points and cash. That way those that want to rush to end-game ASAP can do so, without affecting the game for others as is now the case.
Jan 2nd 2012 8:07PM I'm sorry, but If every newsoutlet in the world had the same kind of policies, no newsstories would ever come out, no injustice ever fought, and the Three Little Monkeys would rule supreme.
Also, I will repeat it is rather odd that on a WoW Forum a potentially PR-damaging SW;ToR matter is paid attention to (''look ma, SW;ToR has loopholes, see WoW is better''), instead of on Massively or another, more general site. This way people could think it has to do with SW;ToR aiming for the same market etc.
(and no, I don't play SW;ToR, and have no interest in it whatsoever, I liked the three original SW movies but that's it).
Last but not least, the issue people have is that the gear is being grandfathered (unlike eg the recent, smaller Raidfinder exploit - which btw WoW Insider did comment on ) , the bug itself is for all intents and purposes solved, as reading up on the matter would have shown.
But thank you for your reply, it does make things clearer.
Jan 2nd 2012 12:22PM @ Yvl's Question:
Interesting that WoW-Insider comments on SW:ToR bugs Bioware takes action against, when Blizzard recently did nothing against a similar exploit in WoW and crickets:
the Satchel of Helpful Goods in the EU are bugged in such a way that low-level characters can get far higher Satchels than they were meant to have, ie level 19's with Items meant for lvl 55+
Worse, Blizzard is apparently - unlike Bioware - grandfathering this exploit gear ( http://eu.battle.net/wow/en/forum/topic/3129363872 ).
This has been commented on by e.g. Tobold and Cynwise ( http://tobolds.blogspot.com/2011/12/world-of-warcraft-satchel-of-helpful.html ; http://greentintedgoggles.wordpress.com/2011/12/29/satchels-of-helpful-goods-prove-really-helpful/ ) but so far not on WoW Insider.
Jan 1st 2012 11:00AM It might mean that for all the bravado displayed at Blizzcon etc. GC c.s. can't really handle people disagreeing with them, despite the subnumbers.
Jan 1st 2012 10:57AM The articulate part of the post wasn't GC, the one-syllable grunt was.
Thoroughly agree, worse things could happen to WoW than an end to GC's Reign of Error.
Dec 31st 2011 9:53PM Nice article.
- the Timbermaw don't start as Hostile anymore, even low level toons can walk unmolested through their tunnels. As the roads of Winterspring don't contain any Hostile mobs anymore, eitehr, it's perfectly feasible even for 'walkers' to get to Everspring now (of course, pre-Shattering it was possible as well but a lot more painful);
- Alliance characters get the Moonglade FP pretty soon by the 'automatic FP's' system Blizz implemented (+/- lvl 20), same with Felwood.
Wether either change is bad or worse is another debate.
Dec 31st 2011 2:56AM Nothing is really stopping you from playing the character you want, except for your own desire to be rewarded with Valor for having (in your own view, though this whole post makes people question wether you actually do) fun.
It's a completely artificial problem of your own making - much like the 'I HAVE to do only Zul's for Valor, because I rather do one Zul I don't like than one of the many other options that offer somewhat less Valor' whine we had before from people.
There are plenty of mistakes and issues Blizzard makes and creates, but this isn't one of them (either).
Please take responsibility of your own actions and desires, and I'd rather have WoWInsider deal with real issues instead of (basically) prima donna-issues.
Dec 15th 2011 3:56AM The OP is right in that there is a bit of a glut of supposedly-Epic gear, but this has to do with the combined philosophy of 'Hero factory' and 'rush to current end-cap ASAP' built into WoW.
Personally, I don't care about the color code of items, stats and appearance are what matters. That e.g. the right lvl 60 BoE Outland Uncommon Wrists were harder to get than the PvP 'Epic' ones did make them more fun to have, though.
Sadly, by preventing you to use White and Grey gear for mogging (something that could be solved by making both the Transmogrified item and the Transmogrifier item Soulbound; the later already is the case), quite a few better looking/non-GWAR pieces of gear are 'lost'.
Dec 15th 2011 3:49AM @ Numb
"Remember, even in WoW the world isn't filled with adventurers - in theory most of the folk are townspeople/farmers/businessmen/etc. "
The moment annonymous spear-carriers, rodents and other background fluff 'wildlife' stays common-level as well, you'd be right.
But so far the trainees of the super-secret wolf commando-troops in eg Howling Fjord, the superb training practices of the Twlight cult (commoners become level 80 in days! No wonder they get so many recruits) and the limitless-supply of lowly footguards that give older Bosses a run for their money and what not belie that statement.
Not saying that having eg common guards be level 85 doesn't break immersion and make little sense from a world-building view, but still.
Dec 14th 2011 2:47PM Of all the Ebon Blade characters, I'd like to see the return of Darkrider Arly (http://www.wowhead.com/npc=30631 ) the most as she was to me the one with the most personality.
Would make a more inspiring leader than Mekatorque as well.